Amped: Freestyle Snowboarding cheats

 

Amped: Freestyle Snowboarding
cheats and tips


At the main menu go to the "Options" menu, select "Cheats" then enter the following case sensitive codes:

ZiPster - Makes you go fast, even uphill.
ChillinwSteezy - Ride as a Penguin.
StickiT - All jumps land perfect.
GimmeGimme - All levels.
RidinwRaven - Unlock Raven.
MegaLeg - Jump higher
WhirlyGig - Spin
buzzsaW - No bumping into trees


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Perfect jumps:

Complete the following....

1. At the main menu select (Options) then (Cheats)

2. Enter StickiT as a case sensitive code

3. A sound will be heard if correctly imputed

4. Press B this will enable you to exit out of the cheat menu


Super spins:

1. At the main menu select (Options) then (Cheats)

2. Enter WhirlyGig as a case sensitive code

3. A sound will be heard if correctly imputed

4. Press B this will enable you to exit out of the cheat menu



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Get Raven


At the Cheat Menu, enter 'RidinwRaven'.









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Jumps:
When jumping always remember that the amount of air you get is based on how fast you are going before the jump, how high the jump is and how much drop there is after the jump. The higher you are, the more spins/flips you can fit in before you land.

Grabs:
There are six different types of grabs that can be used in the game. These are: Tail grab (hold A button)
Nose grab (tap and then hold A button)
Stalefish grab (hold X button)
Melon grab (tap and then hold X button)
Indy grab (hold Y button)
Mute grab (tap and then hold Y button)
Note: Remember these grabs as you need to know them later because when you defeat a pro boarder they teach you a trick which will be one of these grabs and a tweak (left or right trigger or both triggers). These tricks can help get big points. You can only use these tricks after you have learnt them from the pro.

Rails:
To do a railslide jump onto a slideable surface and press B. To balance use the left trigger to lean left and the right trigger to lean right (try to stay as directly upright as you can whilst railsliding). You can also do presses whilst railsliding. When you are railsliding hold B and press UP to do a nose press, DOWN to do a tail press and across either way to do a 50-50 (if you aren't holding the B button then when you press across either way you will just spin which also gets more points but presses wil score tonnes more though the are harder to balance).
Note: You can increase your balance when you gain skill points which will make it easier to balance.

Hope these hints help.
Thanks for looking... :)


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Hit a 180 turbo powered front flip and you will go into hyper rocket mode and fly into space there you will have to do a tiki 360 for Spacezone Planet to appear then go there and get major extreme bonus points.


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I usually classify my hints and tips into sections. Please enjoy these hints and tips, and I hope they help.

Level 1. Controls.

A - Hold down to go faster. Let go to jump. In midair, hold this down,and you get more points if you do another trick. You must let go of A before you land.

B - Grind. Jump on a grindable object, eg. log, rail, and press B to grind it. Jump while grinding for multiple points. Grinding on something after doing an aerial trick gives you many more points. On halfpipes, beware of the sides. Used for jumps, they are good, but if you do a jump going forward as well as up, then grind, prepare to stack a trick. Sometimes you may get lucky, but the halfpipe is mainly for jumps.

A and B are the only trick buttons I use, so I would recommend training to use only these buttons.

The arrow buttons
and the left analog stick control where you go, eg. left is left, forward is go faster, backward is slow down, right is right, but you may also do diagonal directions. I use the analog stick, as it is much easier to move.

Level 2. Tricks (a.)

Flips can be achieved in midair by holding down a movement button. However, you must land with your board straight and your body straight, other wise you may stack the trick.

Spins can easily be achieved by pushing your controls left or right in midair. Holding down A will give you a better score, and it does not slow you down so I recommend it.

Grinds are a very easily accomplished tricks, as it is a two step operation. Jump and grind. It can be hardened by jumping, doing and aerial trick, then grinding, or jumping while grinding, but it is one of the easiest tricks in the game.

All tricks can be made by combing these together, but some need very small air, some need walls, some need rails, etc. One of my favourites is the backside rodeo, going diagonally backwards in the air, or the switch backside rodeo, landing in another stance.

Level 3. Tricks (b)

Go to the level Majestic in Brighton. Straight ahead are two green jumps. Avoid the lump in the ground, then choose your jump. Right side : Jump, do a few tricks, then grind on wires. Try to jump over the posts, they will knock you off. Left side: My preferred place for flips. Try a double backflip while holding down A.

Go to Miracle Mile, in Snow Summit, then go left. Go over the yellow jump and try to complete the level with as many flips as possible!

I hope these hints help, I'll be seeing you in the high scores!


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			            Amped
			     SNOWMAN LOCATION FAQ

			         Version 1.0
			   Last updated 05/02/2002


			  Written by Orlando Barrowes
			     aka LanMan_themovie


------------------------------------------------------------------
    Table of Contents
------------------------------------------------------------------

	I.  	What\'s in this FAQ

	II.  	Stuff to Read So You\'re Not Confused

	III.  	SNOWMAN LOCATIONS

	IV.  	Acknowledgements

	V.  	Legal Info

	VI.  	Contact Info


------------------------------------------------------------------
    I.  What\'s in this FAQ
------------------------------------------------------------------

This shows you the location of the hidden Snowmen found throughout the levels
of Amped for the Xbox.

WHY CARE?
If you find and smash all 8 snowmen in each level, it increases your ranking,
which in turn lets you raise your stats and get access to more levels.


------------------------------------------------------------------
    II.  Stuff to Read So You\'re Not Confused
------------------------------------------------------------------


- THESE ARE NUMBERED IN ORDER, the way the icons are filled in on the
Challenges screen (push Pause during the game, and pick Challenges).  So if you
look at the screen and you see that you\'re missing, say, the fifth snowman,
then don\'t do any math, and go directly to number 5 on the list.  Hopefully,
this won\'t wear anybody out brain-wise, and keep everyone fit and able to keep
snowboarding on the Xbox.

- A FEW TIPS:  The biggest one is from the sound.  You must have the Voice
Volume turned up to hear them, but they giggle and taunt you in various ways
depending on how close you\'re getting to them.  It\'s kind of like playing
\"Warmer, Colder\" with them.  First it\'s the laugh, then comes them calling \"Hey
Amigo\", then, when you\'re about to score, they sing, \"bum, bum,
ba-dump-dump-dum-dum, dum dum dum\" to a silly little tune.  You will have to
strain to hear which side it\'s coming from, and will eventually become tuned in
to their voice.  Headphones or Surround Sound will especially help.  Caution:
YOU MAY GO INSANE.  No big deal, but you may hear \"bum bum ba dum\" from strange
places in the house for days afterward, and may even desire to look just to
make sure.  It\'s normal, let it pass.

- IF I SAY \"Halfway down from Wrenway Hollow\", I mean about half the distance
from where you start to the bottom.  I don\'t mean you need to measure from the
top of the mountain, recall coordinates, or anything barbaric like that.

- Check the MAP - yes, there is kind of a map if you press Start.  It\'s too bad
MS didn\'t include a real one that you could actually look around.  This just
helps to get a relation of where you are or remember where something is.  A
good way is to push start, then push New Run, even if you aren\'t going to start
over, and watch it pan from where you are to where you started.  Then, when you
push B, it\'ll pan back.  It at least can help sometimes.

- Once you find them, you must still FINISH THE COURSE so it can save it, or
you will be sorry and the snowmen will laugh at you.

- This FAQ is still being added to, but I\'d like to complete it.  So if I can
get the time to keep it updated, I will.  If not, at least this will serve as a
help for many of them.

- NO CHALLENGE = NO FUN, but FRUSTRATION = NO FUN, too.  So, I tried to work
both ways in this FAQ.  To leave some room to explore, I first NAMED A BASIC
LANDMARK or basic area to go for, so that if you want, you can still do some
more exploring on your own.  BUT, FOR THOSE OF US THAT ARE GOING CRAZY, I
included everything I could to ruin-the-fun/solve-the-frustration for everyone.
 There are often more ways than one to reach these snowmen, of course, so I\'ll
do my best to describe roughly where they are, and add some tips from how I
happened to reach them myself.



------------------------------------------------------------------
    III.  SNOWMAN LOCATIONS
------------------------------------------------------------------


----------------------------------------------
	---= Brighton 1 =---
----------------------------------------------

1 - In the Pale Green Building - Snowboard through the Pale Green building.  Go
straight down the main path of Hawk eye and about 3/4 of the way down you\'ll
see the pale green building on the left.  Snowboard right through the little
hallway in it, and you\'ll hit it.

2 - Small Wood Building - From Majestic, follow along under the ski lift,
almost to the bottom.  It\'s right in front of the small wooden building.

3 - Behind Low-Roof Building - Right near the bottom on the back of a building
where it\'s roof slopes down to the ground on both sides.  It\'s on the left side
of that roof.  It\'s easy to find if you go from the wooden building mentioned
in #2, and then just cut right after that, and you\'ll see it.

4 - Beyond the Banners - Go straight down the main path of Majestic, and then
jump the banners at the end of that path when they try and force you to the
right.  Right after you jump it, you should see it to your left just after the
trees end.

5 - Behind the Green Ramps - At the very beginning of Majestic, right on the
other side of the couple green ramps in front of you.

6 - Logs in the Forest - From HawkEye, dive right into the thicket of trees and
snowboard down for a while until you see some logs on the ground.  The snowman
is on the left of one of those.

7 - Large Wood Building - Down HawkEye, along the right, in a group of trees
right after the big wooden building and a small hill, about 3/4 of the way
down.  Once you see the wooden building, a small hill will be in the way of
seeing it, so it\'s right past that.

8 - Space in the Trees - From Majestic, it\'s about half way down, in the trees
to the left, in a small blank space between them.


----------------------------------------------
	---= Snow Summit 1 =---
----------------------------------------------

1 - Under Ski Lift - Go down Miracle Mile and almost 3/4 of the way down start
following under the ski lift lines.  It\'s right between two ski lift posts.

2 - Ledge down West Ridge - Start out at West Ridge and take the path to the
right into the blue halfpipe.  Exit the halfpipe and continue down to the right
down that main path without going into the trees.  You\'ll pass the brown ski
lift building on the left, and you\'ll soon see it on a short ledge to your
right.  It\'s pretty easy to get once you know where it is.

3 - By Yellow Ramp - At the start of Miracle Mile, just go straight a little
ways (staying on the right of the trees) and cut left into the trees right
before the yellow ramp.  There it is.

4 - Hill by the Stream - Start out at West Ridge and then somehow go into those
thick woods right in front of you for a long while until you come to the little
frozen stream going through the middle of it.  *Note:  There\'s a similar hill
with a camera man on top.  That\'s not it, keep going past that.

5 - Skinny Path - Start at West Ridge, and take the left path.  Head down for a
while past a bunch of green, yellow, and red ramps.  But, when you come to a
single, small green ramp with a camera man right over it, take the little path
to the left of it through the woods.  Just follow that path for a while and it
will be right there in the middle of it.

6 - Blue Halfpipe - Start at West Ridge, and go right into the blue halfpipe.
Just as it ends, exit to the left and cut through the break in the red fence,
into the trees.  If you stay just going slightly to the left, you should see it
straight ahead of you.

7 - End of the Stream - Right at the end of the Frozen steam mentioned in #4,
to the right.

8 - Trees to the Right - Start our on Miracle Mile, and vere right down the big
main path, follow it down staying to the right by the green fence.  When the
Green Fence first ends for a minute, there\'s a small hill in front of you, and
it\'s on the other side of that in some trees.  There will be a small hill on
its left, and a rail to its right.


----------------------------------------------
	---= Gunny\'s Gulch =---
----------------------------------------------

OverView:
There are about 3 along the right side around the rails and train tracks.

1 - Right Through the Flags - You\'ll hear this one right from the beginning. 
It\'s very close to the start, all you have to do is vear sharply to the right
through the flags, go about 20 feet, and you\'ll see it.

2 - Red Half Pipe - Go straight from the start and it\'s very close, right
behind the left half of the first red half-pipe.

3 - The Right Side Rail - Go to the right side, and along the wall there\'s a
pipe that you can ride to an upper ledge.  Immediately off the pipe, along the
left side of the edge, is the snowman.  Note:  the rail is slightly hidden by a
snowy jump, so it\'ll probably take some time to learn it\'s location, and the
angle and speed to get up it.

4 - Down the Right Cliff - About 3/4 of the way down, along the right side.  If
you just follow that side along, after a bunch of rails and stuff, you\'ll see
it just a little ways up on the red cliff.  You can get it by just getting
enough speed and going up the cliff right by the snowman, where the cliff
shallows a little bit.  The difficulty is more in finding a way by the rails
and obstacles to get enough speed.  I found it easier to just climb the cliffs
earlier on the first rail up, and then just riding it out and dropping onto the
ledge with the snowman.

5 - Left Arch-Bridge - Continue on the hill from #6 (although you can climb the
hill further down, which is easier), and you\'ll reach a narrow arch on the left
that\'s just after a camera man.  Ride across the top of the arch (railslide is
easiest) and there\'s one right in the middle of it in plain sight.

6 - The Center Hill - Go straight through the upper halfpipes from the
beginning, and you\'ll see a hill with signs in front of it.  If you go just the
the right of the last sign in front, and ride up the hill, there\'s a snowman
right there at the top.  You\'ll need some good speed to get up there.

7 - Right Patch of Trees - This one is about half way down, a little to the
right of the middle, down a hill, in a patch of trees.  Start by going
straight, and vering to the right of the big hill that #6 is on.  Just after
that hill flattens out to the left of you, you should pass up a camera man,
vere right down a small hill, and there it is hidden in a small patch of trees.

8 - Right Arch-Bridge - Half-way down, a little right of center, atop a high,
red-rock hill with a camera man.  This one\'s pretty tough.  To find it, start
out by going straight and going onto the big center hill that\'s been mentioned
in #6 and others.  Eventually cross to the right side of the hill, and you\'ll
soon come to an arch that bridges over to the right.  On the other side of it,
is a camera man and a snowman.  You CAN railslide that arch to get to it, but
because of the placement on the hill, it\'s still pretty hard.  I\'d say, either
do it that way, or build up your speed and hit the hill straight on.


----------------------------------------------
	---= Brighton 2 =---
----------------------------------------------

1 - Hill on Thunder Road - Thunder Road, if you stay down the main path along
the right, you\'ll see it up on a hill about 1/3 of the way down.  To get enough
speed to get it, there\'s kind of a path way to cut through the trees to the
right a little before it, and you can come at it from that angle.

2 - Under Ski Lift - Crest Express, go straight down the main path and it will
take you under the ski lift lines.  Keep going over the big drop, and then
continue.  Then, you\'ll see a camera man next to a small snow-ramp with a
branch sticking out of it.  Go around it by going slightly to the left, and you
should see it.

3 - On Top of Pale Green Building - HawkEye, The same green building you went
through before, but this time it\'s on top.  It\'s about 3/4 down from HawkEye. 
You can ramp up to it from the little side ledge that leads up to the building.
 Try and land on the roof in front of it and slide up.  You may need to wait
until your stats are up to get this one.

4 - Behind Yellow Ski Lift Building - Wren Hollow, start out going on the
trodden path that goes right.  Keep following it, and even when it starts to
break up, continue in that general direction (without hitting things).  Up
ahead you should see a yellow Ski lift.  Go to the left of it and a little
behind it and you\'ll see a blue fence.  Follow it to the right, and where it
ends, cut left just enough to go down the hill and into the trees.  Straight
ahead of you is the Snowman.

5 - Left Side Wren Hollow - Wren Hollow, along the left side of the left path
from Wren Hollow.  To reach it easily, start going to the left into the trees
to get on the other side of it, and watch to your right.  You should soon see
it pretty easily on top of a small ramp/hill on your right.

6 - Left Crest Express - Crest Express, go up the left edge at the start, pass
the camera man, and continue straight until you see a snowman right on the edge
in front of you.

7 - Top of Crest Express - Crest Express, from the start, head right and drop
over the hill into the clearing.  Follow that little path a short ways and
you\'ll see it.

8 - On Top of Gray Building - HawkEye, Another one you\'ll need some good stats
for.  Right at the bottom, on the right, there\'s the gray lodge, and if you
come at it from the left, you\'ll see a small snow-made ramp in front of it. 
Ramp off of it and railslide along the top of the building to get the snowman.


----------------------------------------------
	---= Stratton 1 =---
----------------------------------------------

1 - Right down American Express - American Express, keep following along the
right about 3/4 of the way down, and you\'ll come to a bunch of big pipes and
red rails.  Stay in the middle of them, and soon a high gray rail will come
right in the center, and it\'s underneath inside the stilts of that ramp.

2 - Before Red Rail - American Express, stay right, go down to pass a couple
pipes, and you\'ll see a big red rail coming up.  Cut left right before you get
to that red rail and you\'ll see it.  It\'s right in front of an igloo.

3 - Lip of Gree Halfpipe - Lower Standard, take the first left and follow the
main path almost all the way to the bottom.  Near the bottom, you\'ll see a blue
ramp; cut to the right.  You should see it up a small hill.  Get it and you\'ll
drop right into the green halfpipe.

4 - On Hill down Lower Standard - Lower Standard, take the second left this
time, and follow that path a short ways.  You\'ll soon see a snowman on a small
snowhill in front of you.

5 - Top American Express - American Express, start by going left, pass the
camera guy, then pass the first long pipe and it\'ll be right there in front of
you.

6 - Pipe down Lower Standard - Lower Standard, take the first left and about
3/4 of the way down, you\'ll see it in plain sight on on of the pipes in the
path.

7 - On top of Gray Building - Lower Standard, go to the green Halfpipe
mentioned in #3, and at the end of it, jump to the right and try to land on top
of the low roof of the short gray building.  Ride along the roof and you\'ll see
it at the end.

8 - Wooden Stilts down Lower Standard - Lower Standard, take the first left,
and very soon you\'ll see some rails on wooden stilts.  It\'s underneath, inside
the wood part of the structure.


----------------------------------------------
	---= Altabahn 1 =---
----------------------------------------------

1 - Behind First Hill - Megaschlucht, make an easy left, it\'s behind one of the
first medium size hills to the left.  Easiest to get to if you go around the
hill on the left side.

2 - Right Hill by the Cliff - Megaschlucht, Almost half way down, coming from
the Megaschlucht side and heading towards the middle of the mountain (so,
aiming a little to the right from where you start), just before the BIG drop
into the big blue trench.  Before the big drop, there\'s kind of a wide gap that
forms between two hills.  Go up the right side to the top of that hill right
before the cliff.  It\'s behind a small fence by a couple trees and a camera
man.

3 - High Ledge of the Cliff - Megaschlucht, go a little further than #2, along
the edge before the big drop.  Find the place where when you go over the cliff,
you land on a little ledge before you hit the bottom.  It\'s along the ledge
right before a camera man.

4 - Trees at the Bottom - Gletscherbahn, In some trees near the bottom just to
the right of some telephone lines.

5 - Low Ledge in the Valley - Megaschlucht, half way down.  Down in the big
blue trench up on a little hill/ledge to the left.  Pretty easy to find.

6 - Right Hill Near the Bottom - Gletscherbahn side, go almost all the way
down, and it\'s on top of a hill right before you go off a small cliff.

7 - Patch of Trees - Near the beginning on the Gletscherbahn run, go as left as
you can past the first group of trees to a small patch of trees up a little
hill.  In the middle of the trees.

8 - Other Side of the Cliff - This one\'s the toughest to get.  Right on the
other side of the big gap where the telephone lines reach the other side. 
Maybe if you can upgrade your speed you could go straight up the hill it\'s on. 
Or you could catch the telephone line and ride it across the cliff.


----------------------------------------------
	---= SlopeStyle =---
----------------------------------------------

1 - Behind Small Red Ramp - From SlopeStyle, go about a third of the way down. 
Pass the Gray bridge on your left, then a small yellow ramp, and it\'s right
behind that small red ramp.

2 - Left Side of Stairs - SlopeStyle, follow about half way down, and there
will be a couple sets of cement stairs (by a camera man).  It\'s right at the
top of those on the left side.  There\'s a wall on your left leading up to them
and he\'s right at the end of that.

3 - Behind the Second Bridge - Behind the second bridge crossing the frozen
stream, on the right side of the overpass.  I suggest you take Tenku down to
the second bridge and cross behind it going right.

4 - On the Green Ramp - Follow along the left side of Tenku about 2/3 of the
way down, and a little after you pass the wall, there will be a green double
ramp.  It\'s right on that in plain site.

5 - On the Left Wall - Follow down the left from Tenku, and you\'ll come to a
wall.  He\'s on the last section of that wall.

6 - Under a Rail Near the End - From SlopeStyle, follow along the right side. 
Near the end, there will be a big red rail on the right side, right before the
big red house.  It\'s under that.

7 - On First Tenku Hill by Camera Man - Take Tenku, follow straight down and
there\'s a medium size hill by a camera man.  He\'s on the hill, kind of on the
back end of it.  I found the easiest way to get it is to hit the little rock on
the front of it to jump and hit it, rather than trying to ride up the hill.

8 - On the First Bridge - from Tenku, near the beginning.  Go about a fourth of
the way down until there\'s the big gray bridge that crosses the frozen stream. 
It\'s on the bridge.


----------------------------------------------
	---= Snow Summit 2 =---
----------------------------------------------

1 - Top of Ego Trip - From Ego trip, immediately hug the right wood fence and
go through the first gap in it.  Go a short ways and it\'s there in the woods.

2 - Woods from Summit Trip - Take Summit Trip and start following the ski lift.
 As soon as it gets close to the woods, on the left of the post with the green
base, is the snowman.

3 - Left from Miracle Mile - Go far left from Miracle Mile, along the red
fence.  Right after the fence ends, cut right into the woods, and there it is.

4 - Left Woods from West Ridge - From West Ridge, stay left, pass the blue ramp
and then the yellow ramp.  He\'s left of the yellow ramp, in the woods.

5 - By the Stream - From West Ridge, vere left into the woods.  Find the stream
in the woods.  Near the beginning of the stream, there\'s a big hill on the
left.  It\'s behind that hill, a little ways into the woods.

6 - By Green Fence - From Miracle Mile, go down most of the way.  Go near the
bottom, and there\'s some green fencing on the left.  Go to the left of the
green fencing and stay between the fence and the woods.  It\'s on the left, by
one of the gaps in the fences.

7 - Past Blue Halfpipe - Start out left from Ego Trip, and follow a short ways
until you come to a long, blue halfpipe.  As soon as you exit the halfpipe, go
right and there it is.

8 - Behind Yellow Ramp - Go near the bottom of Miracle Mile.  It\'s right behind
a yellow ramp.  If you follow the ski lift, then near the bottom, go right of
the last woods patch, and you should see it.


----------------------------------------------
	---= Stratton 2 =---
----------------------------------------------

1 - By Yellow Pole - From Gondola, go right and then take the path that is
farthest right.  Follow it down for a ways passing up pipes and a couple camera
guys.  Stay on the right path and soon it will be up on the left side of the
path, by a pole with a yellow base.

2 - Behind Hill From American Express - Take American Express, stay right and
go about half way down.  One of the big pipes ends on a big hill.  It\'s right
behind that.

3 - Up on Right Hill - From Gondola, go straight a ways and pass up the blue
ramp for #6, go a little further after that until the path sort of splits and
you can go right.  Take that right path that dips down and curves up on the
right side.  Soon you\'ll see the snowman up on the right of that path.

4 - Middle of the Path - From Gondola, go right and go down a ways, and then
about the time you see the shed #5 is on, don\'t take the path that\'s furthest
right, take the one just next to it.  Follow it down a short ways and you
should see the snowman sitting right smack in the middle of the path.

5 - On top of Shed - From Gondola, go right a short ways until you see it on
top of a small shed.  Jump up and get it.

6 - On Blue Ramp - From Gondola, go left at first and just stay on that path. 
You\'ll see it on top of a blue quarterpipe in plain site.

7 - Left of Rail Pipe - From Lower Standard, stay on paths left of the ski lift
and go most the way down.  Behind a blue quarterpipe, there\'s a pipe half
covered with snow.  It is on the left, practically touching the pipe.

8 - Under a Rail - Take Lower standard and follow the ski lift post the way. 
Near the bottom, go left of the ski lift, and its under a high rail that goes
between two hills of snow.  It\'s right before you reach a shack on the left.


----------------------------------------------
	---= Altibahn 2 =---
----------------------------------------------

1 - High Tree Patch - Start from Steilbahn and go as far left as you can,
staying up on the ridge.  It\'s hidden in the first patch of trees.  He\'s far
left and hard to still a little hard to find without going out of bounds.

2 - Past Tower - Start from Steilbahn and go as far left as you can, staying up
on the ridge, and keep going for a while.  Go to where you start seeing the
power poles.  Go between the cameraman and the power tower, down the hill a
short ways and you\'ll see it.

3 - Ledges Near Stream - From Steilbahn, go straight and a little left, and
over the big hill.  As you\'re going down the other side of the big hill, it\'s
on the edge of the cliff right before a gap over a ravine.

4 - Bumpy Ledges Near Top of Stream - From Steilbahn go left to the hills over
the stream.  There\'s one on the right side of the stream on a high ledge.

5 - Behind Trees on Small Cliff - From Gefahrenzone, go right a short ways to a
patch of trees and there it is right before a cliff.

6 - On the Opposite Cliff - It is outside the wood fences on the far cliff of
the huge valley.  It\'s right under the where the power lines are on that side,
and you might be able to ride over to it.  You could also try and come at it
from the far right side (Gletscherbahn) and try and get up the hill going left,
and then continue left to find it.

7 - Edge of the Cliff - Go down Megaschlucht and follow along the edge of the
main cliff over the valley without going off.  About 3/4 of the way down the
cliff edge you\'ll see it.

8 - Left Woods - From Megaschlucht, go left and huge the left side without
going out of bounds.  It\'s a short way down in some trees.


----------------------------------------------
	---= Nixon JibFest =---
----------------------------------------------

1 - Behind 2nd Red Ramp - Go straight and it\'s right behind the second red ramp
you see.

2 - Behind Blue Ramp - Go straight (vere right at the arrows) and follow along
under the ski lift.  About half way down you\'ll see a blue ramp to your left,
and then you\'ll see another one a little ways further.  It\'s right behind that
second one.  I finally got it by railsliding across the lip while leaning
forward.

3 - On Yellow Ramp - Go straight (vere right at the arrows) under the ski lift
and at the first blue ramp take that left path.  Follow it to the first fork in
the path (with arrow signs) and take a left.  Take another left at the next
fork with arrow signs too.  Follow that for a little ways and you\'ll see it on
a small yellow ramp.

4 - On the Ski Lift - That\'s right, you\'re going to have to grind the ski lift
to get this one.  It\'s about 2/3 of the way down on the left wire.  There are
some red ramps you can use to ramp on there and grind down.

5 - Behind the Funky Red Ramp - At the arrow signs, go right (at the starting
ones), then take a left at the first blue ramp, then left at the next arrows,
and a right at the next ones.  Follow that path to a big red ramp with rails
going behind it from both sides.  It\'s behind that on the left side.

6 - Behind the Arrow Signs - Go straight for a while (vere right at the
arrows), under the ski lift, and when you see the first blue ramp, start going
left and take that left path.  follow that and you\'ll see some arrow signs
making a fence along the left side.  It\'s behind those (not the arrow signs for
the fork in the path that come right after that).

7 - Top of Red Quarterpipe - Go straight, then take the first left at the arrow
signs.  Go down that path a ways passed a bunch of rails and cameramen.  You\'ll
come to a high, red quarterpipe, and the snowman is on top of it.

8 - Left of Rail Near the Bottom - Go straight, then take the first left at the
arrow signs.  Go down that path a ways passed a bunch of rails and cameramen,
and go almost to the bottom.  It\'s right on the left of a small rail before you
get to the two covered benches.



------------------------------------------------------------------
    IV.  Acknowledgements
------------------------------------------------------------------

Thanks to Microsoft for making Amped an awesome snowboarding game, and for
being one of the first to include such great soundtrack options.


------------------------------------------------------------------
    V.  Legal Info
------------------------------------------------------------------

This FAQ Copyright 2002 Orlando Barrowes

If you want to put this on your site, just please ask permission from me first
and make sure I am clearly credited.  Otherwise, do not put this on your site,
or claim credit for it.  You may print this document for personal use, and
distribute it by any means, provided it is not modified in any way, and I am
clearly credited.  The newest version of this FAQ can be found at
http://www.gamefaqs.com.

I am in no way affiliated with Microsoft, or Amped.  Use of these names within
this document does not infringe on the rights of any party or parties, and all
rights to these names are reserved by their respective owners.

------------------------------------------------------------------
    VI.  Contact Me
------------------------------------------------------------------

You can contact me at Landango101@hotmail.com.  Please let me know of any
changes that need to be made in the FAQ and you will be credited.  You can also
let me know how you like the FAQ so I know it was worth the time.  Thank you. 
:)



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:Freestyle Snowboarding

FAQ/Walkthrough
By Justin Phill
Copyright 2002-2003
Version 0.96
Last Updated: May 16, 2003
Date Created: November 15, 2002
Number of Pages: 45

Intro

I've seen that there have been no FAQ/Walkthroughs yet for Amped, so I've
beaten the game, so why not do one for all the great people out there? I
recently finished my Halo: Combat Guide, and I just love writing FAQs, so I
decided to do this. It's full of great info to help you beat the game, and beat
your friends.
If you don't know how my very good searching system works, simply put in the
letter and number combonation after the part you want to see.
e.g: Open your search box (Ctrl+F) then enter the section you want to find
(let's say Controls), then put in A12, hit enter twice, and you're there!
Amped is a snowboaring game and ONLY for the Xbox. In my opinion it's one of
the best snowboarding games I've ever played. It has many different challenges
to do. The only bad thing about it is that...I think it should have more rail
tricks. It's a great game, so I've decided to do an FAQ/Walkthrough on it.
One more thing, be sure you know what all the tricks are if you're using the
Walkthough, I use the terms in there, so be sure you know how to use them!

=======================================================================
Legal Stuff

This document is Copyright 2002-2003 by Justin Phill. You cannot copy any or
part of this FAQ and give yourself credit for it (if you want to use any of it
please e-mail me). If you want to post it on your website, tell me and I'll
give you an answer. You may print this guide off for personal use ONLY! I don't
want to see this anywhere else EXCEPT the websites listed below, this includes
video game magazines or other such publishings (unless I get a rather large sum
of money for it...:p). If you bought this guide, you were tricked into paying
and should contact the police immediately.

The sites that this walkthrough can be found on are:

www.gamefaqs.com
faqs.ign.com
members.lycos.co.uk/avgg/index.php
www.cheatplanet.com/xbstrategy/amped.txt
www.geocites.com (errr, I'm sill working on it.....)

If this FAQ is found on any other website than the ones listed above, please
tell me so I can get it REMOVED. Thanks, and enjoy the FAQ.

=======================================================================
Contact Information

Name: Justin Phill
E-Mail: solidsnake122@msn.com

Please entitle the subject of your e-mail "Amped FAQ", if it's anything else I
will not answer, or I may think it's just junk mail and delete it. I also don't
want any hate mail. It will be deleted very quickly, after a response of some
sort. I get enough e-mail, so please get this right. Thanks.

========================================================================

Newest Version

Version 0.96 (05/16/03): Hello again everyone! Hopefully you haven't been too
desperate for me....:) Is it just me, or do the dividers not go all the way to
the end, because it's bugging me and I don't know why. E-mail me with
suggestions for it, thanks. Anyway, I finished up to the Snow Summit 2 Media
Challenges, which are done, now I'll be working on the rest of it. I'm sending
this one, just in case come people are getting desperate. This FAQ will be
finished soon, I guarantee it.

========================================================================

Version History

Version 0.1 (11/15/02): Just started the FAQ. I finished up to Section 1.3.

Version 0.2 (11/16/02): Beating the game a second time while doing this
walkthrough is fun! I finished all of Section 1 and the walkthrough part for
Brighton 1, but I can't do the Pro Challenges yet, so I'm doing Snow Summit, I
haven't beat it in my game's FAQ-JP file, which I'm doing step-by-step with my
FAQ. Doing the second Snow Summit 1 sponsor now.

Version 0.3 (11/17/02): I finished up to the end of Brighton 2. I may be
getting Metal Gear Solid 2 for the Xbox, so this FAQ might be delayed in about
3 weeks.

Version 0.4 (11/19/02): Oh god, I screwed up my FAQ pretty bad, thank god it
got posted, otherwise I don't know what I would have done. I have to save it
off the site and fix it up (which took half an hour) because it wasn't wrapped
the way I had it. Oh well, it's fine now. Decided to add info about each run
too, which lists basically what each run is like.

Version 0.5 (12/03/02): Fell behind for a bit, probably because I was bet that
if I could stay on the computer for 2 hours a day max, I could get a new game
(MGS2: Substance), but I finished up some snowmen.

Version 0.6 (12/10/02): Finally I rented MGS2 for the Xbox, so I'm happy, and
ready to work on my FAQ again. I added a "Points per Mood Bar" for the Sponsor
Challenges, just giving myself more work to do, but It'll make my FAQ better.
If you want to see more on this, go to the Walkthrough part (B11), it's in the
"My format" part. Finished up to the Pro of Stratton 1.

Version 0.7 (12/12/02): Got a new e-mail account since my old one was screwed
up. solidsnake122@msn.com, it's kinda like my old one....well, anyway, I
finished up to (and finishing) the Pro 1 of Alitbahn, almost done the
Walkthrough....

Version 0.8 (12/14/02): Finished most of the Alitbahn 1 Explore Challenge,
added some new sites my FAQs posted on.

Version 0.9 (12/16/02): Pretty close to finishing the Walkthrough, I'm on the
4th last level. I want to hopefully finish the Walkthrough by Christmas, but I
might not. I got an e-mail that said from a person (if you read this and want
your name here, say so) "...I bought the Official Amped Guide for 10 bucks from
the store, and I wasted my money, the material in your FAQ is much better..."
That's why I write FAQs, to make a difference, help, and save people money.
Fixed a critical error, I added a bunch of clothing to the Promotion from Local
to Shop rider, I put them in their normal spots. I finished the Sponsor of
SlopeStyle, and am starting just after that.

Version 0.91 (12/18/02): It's getting close to Christmas, so I want to get the
walkthrough finished, but Version I wanted when the Walkthrough was finished is
to be 1.0 (is that confusing?), so that's why it's 0.91 instead of 1.0.
Finished to up to most of the SlopeStyle Explore Challenge, fixed a few
mistakes, and added the Newest Version section.

Version 0.92 (12/31/02): Did you all miss me? Sorry I haven't updated for a
while, but it's the holidays, and I'd like to enjoy them. I got a lot of new
games for Christmas, so I've been playing them, and I lent Amped to one of my
friends for a few days. I have some new stuff (FAQs, some new tips after
watching 2 of my friends struggle) in this update, but not a lot. Expect to see
lots of new stuff soon.

Version 0.93 (?/?/03): Lalala, out of the holiday mood and back into the FAQ
writing mood. All is well, I've just been playing the new games I've got for
Christmas. I might start another Walkthrough soon, so if there are any delays
(there shouldn't), it's because of that. I fixed my Legal Stuff, that's very
important...it made it seem you can e-mail me and take credit for my work.
AHHH!

**IMPORTANT** I forgot that the guides should be "No wrap".

Version 0.94 (03/10/03): Did you miss me? I hope not....I don't like keeping
people waiting :) Sorry I couldn't finish the Walkthrough this time, but I'm
getting close. I WOULD have finished, but it turns out we're going to Hawaii
tomorrow (yay). No more snow! Well, I do have most of the Pro 2 Challenges
done, hopefully that will keep you happy until about April when I get back!
Just keep in mind that I've got school, friends, and a life to uphold when
you're begging me for an update. I'm not being mean, it's just sometimes I
don't feel like writing. But don't worry, I'll finish it soon....just be
patient. (The preceding statement was forged from many e-mails and message
board posts). Oh yeah, and sorry, I couldn't pry myself from Diablo 2 and Metal
Gear Solid 2....that's another reason...heh...heh...

Version 0.95 (04/09/03): All right, I'm done with ANY OTHER GAME I'm playing,
just to finish this. The life of an FAQ Writer is not an easy one. People
e-mailing you about this and that, telling you to update. All I can do is tell
you to be patient. Anyway....I finished all the Pro 2 Challenges up to
SlopeStyle, along with the Explore Challenges, expect more within the next 3
days. If you've sent in contributions, I'm not adding any more until the FAQ is
done. Enjoy!

=======================================================================
Table of Contents

Section 1.0: The Basics       A11
1.1: Controls                 A12
1.1.1: Main Menu              A13
1.2: Tricks                   A14
 -Tweaks                      A15
 -"Jibs" (Grinds)             A16
1.3: Creating Your Rider      A17
1.4: Stats                    A18
 -Spin                        A19
 -Jump                        A20
 -Balance                     A21
 -Speed                       A22
 -Switch                      A23
1.5: Starting your Career     A24
 -Beginner Tips               A25
 -Getting points              A26
 -The Media                   A27
 -Challenge Types             A28

Section 2.0: Walkthrough      B11
 -Brighton 1                  B12
 -Snow Summit 1               B13
 -Gunny's Gulch               B14
 -Brighton 2                  B15
 -Stratton 1                  B16
 -Altibahn 1                  B17
 -Slope Style                 B18
 -Snow Summit 2               B19
 -Stratton 2                  B20
 -Altibahn 2                  B21
 -Nixon JibFest               B22

Section 3.0: Your Gear        C11
3.1: Clothing                 C12
 -Hats                        C13
 -Goggles                     C14
 -Jackets/Sweaters            C15
 -Pants                       C16
3.2: Snowboards               C17
 -Normal                      C18
 -"Pro" Boards                C19
3.3: Boots                    C20
3.4: Bindings                 C21

Section 4.0: Becoming a Pro               D11
4.1: Trick Combos                         D12
4.2: Suit your Style (picking your gear)  D13
4.3: Advanced Moves                       D14
4.4: 100 000+ pt. moves                   D15
4.4.1: Can you beat me?                   D16
4.5: Portfolio Clip Listing               D17

Section 5.0: FAQ              E11

Section 6.0: Wrapping it Up   F11
6.1: Credits                  F12
6.2: Final Words              F13
6.3: Ending                   F14

=======================================================================
Section 1.0: The Basics A11
=======================================================================
1.1: The Controls A12
=======================================================================

In order to play, I suppose you need to know the controls for the game, don't
you? (Yes, you do). Here's the list of what each button does:

In the menu:

D-Pad/Left Joystick: Move cursor
A: Select item
B: Back a page
X: Nothing
Y: Nothing
Right Joystick: Nothing
Left Trigger: Nothing
Right Trigger: Nothing
White Button: Change Music
Black Button: Nothing

On ground (in game):

D-Pad/Left Joystick: Move
A: Build up speed, release to jump
B: (if near rail, box, etc.) "jib" (or grind)
X: Nothing
Y: Nothing
Right Joystick L/R: Nothing
Left Trigger: Switch (Normal/Goofy)
Right Trigger: Switch (Normal/Goofy)
White Button: Change Music
Black Button: Change view

In air (in game):

D-Pad/Left Joystick: Spin
A: Nose/Tail Grab (see Tricks)
B: Nothing
X: Stalefish/Melon (see Tricks)
Y: Mute/Indy (see Tricks)
Right Joystick: Up- Nose
                Down- Tail
                Left- Stalefish/Melon
                Right- Indy/Mute
Left Trigger: Tweak (different from Right Trigger)
Right Trigger: Tweak (different from Left Trigger)
White Button: Change Music
Black Button: Change View

On rail (in game):

D-Pad/Left Joystick: Spin (which changes your "jib", see Tricks)
A: Jump
B: Nothing
X: Nothing
Y: Nothing
Right Joystick: Nothing
Left Trigger: Lean (Balance) Left
Right Trigger: Lean (Balance) Right
White Button: Change Music
Black Button: Change view

=======================================================================
1.1.1: Main Menu A13
=======================================================================

As any good walkthrough would do, here's the 3 main menus you'll be using...

On the first menu....

Career: Start or continue a career.
Quick Start: Pick a rider and a course and go!!
Replay Theater: View and Challenge replay's you've saved.
Multiplayer: Play with up to four players.
Options: Various options to fool around with.
Game Demos: Certain demos and movies to view and play.

In the career menu...

Level Select: Pick a level and try to beat the challenges!
Clothing: Pick from unlocked clothing to make your rider look cool.
Gear: Select different equipment like boots, snowboards and bindings.
Portfolio: See the portfolio clips you've unlocked.
Options: Various options to fool around with.
Main Menu: Return to the main menu.

In the career pause menu...

Continue Run: Uh, continue your run.
New Run: Pick a different path down the hill.
Challenges: See the Challenges you've passed for the level.
Sound: Change the song and sound volume.
Career Menu: Go back to the career menu.

=======================================================================
1.2: Tricks A14
=======================================================================

Seriously, what's a game without tricks? I've gone through countless times of
going downhill to get you these tricks so you don't have to take up your
valuable time. Here's the list:

**SIDE NOTE** Depending on wether you pick Goofy or Regular, you'll get
different tricks when you are riding, you seem to get MORE points if you do a
trick on the opposite side you ride on.

So, if you picked Regular when making your character, look at the regular
moves, if you pick Goofy, look at the Goofy moves.

These are all mid-air buttons:

X:
Regular: Stalefish
Goofy: Melon
Double Tap (Regular):(X, then X right after) Melon
Double Tap (Goofy): Stalefish

Y:
Regular: Indy
Goofy: Mute
Double Tap (Regular): Mute
Double Tap (Goofy): Indy

A:
Regular: Tail
Goofy: Nose
Double Tap (Regular): Nose
Double Tap (Goofy): Tail

Left Joystick Up: Front Flip
Left Joystick Down: Back Flip
Left Joystick Up-Left or Up-Right: Corkscrew (gives A LOT of points)
Left Joystick Down-Left or Down-Right: Rodeo (gives A LOT of points)

For the Corkscrew and Rodeo, you can do them with the D-Pad, it's just they're
a lot harder to pull off.

If you use the Right Joystick you can't do the double taps (I've tried, if you
want to prove me wrong, go try), so try to get used to using these 3 buttons.

**SIDE NOTE**: When you are going "uphill" it will say "Go downhill!", when it
says this, you cannot get any points until you go downhill and that message
disappears.

=======================================================================
Tweaks A15
=======================================================================

So you've mastered the basic moves, now what you ask? It's time to start
tweaking your moves! I'm not talking about getting your moves down so you're
unbeatable, I mean making new moves with the Triggers. For this part, I'm just
going to list the move, and tell you the 3 tweaks you can do.

Stalefish:
Left Trigger: Tweaked Stalefish
Right Trigger: Stinky Stalefish
Both Triggers: Rocket Stalefish

Melon:
Left Trigger: Palm
Right Trigger: Crooked Cop
Both Triggers: Method

Indy:
Left Trigger: Crooked Indy
Right Trigger: Indy Nose Poke
Both Triggers: Indy Nose Bone

Mute:
Left Trigger: Mute Palm
Right Trigger: FS Mute
Both Triggers: Japan

Tail:
Left Trigger: Nose Poke
Right Trigger: Shifty
Both Triggers: Nose Bone

Nose:
Left Trigger: Tail Poke
Right Trigger: Shifty
Both Triggers: Tail Bone

All right, there you go, all the moves you can do, but that's not all...

=======================================================================
"Jibs" (Grinds) A16
=======================================================================

There is, of course, plenty of air moves, but what about all those poor, poor,
un"jibbed" rails and boxes out there? They have a few tricks to do on those
too!

Here are the different grinds you can do:

When board is parallel (same way) as rail: 50-50
When board is perpendicular (opposite way) as rail: Boardslide
When you press Up and B: Nose press
When you press Down and B: Tail press

**SIDE NOTE** The 50-50 and Boardslide are MUCH easier to balance than the
presses, but the presses give off more points. Try to use a little press at the
beginning of your grind to get points, then go back to a normal grind by
hitting B. (So if you were doing a nose press and wanted to get out of it, hit
B!).

=======================================================================
1.3: Creating Your Rider A17
=======================================================================

The best part about the game is creating your own rider (well, doing the actual
game is fun, but this is great too...). You can choose the clothes he/she
wears, the gear they use, and even their face! After doing the appearance, you
get to put on some skills.
While you're making your own rider, I'm going to make my own too, his name will
be FAQ-JP, it's up to you what you are going to call your rider. Enough of this
intro talk, let's make the rider! I'll do this screen by screen.

First, you have to give your rider a name. The name doesn't really matter, but
in the end, that name is going to be the #1 Rider in the World, so choose
carefully.

Next, you get 5 attribute points to spread around. You can put them on Spin,
Jump, Balance, Speed and Switch. I'll go into more detail in the section
involving skills, but here's the basic thing:

Spin: The more points, the faster you spin (my #1 Rider can easily do a 900,
even a 1080!). Spinning is good.

Jump: The more points, the higher you jump. The more air you get, the bigger
your combos can get and you have more time to spin and do tricks!

Balance: The more points, the longer you can balance on a rail.

Speed: The more points, the faster you go. This is good for getting speed for
big air.

Switch: I find this one pretty useless, it allows you to ride better on the
opposite stance (Regular or Goofy).

Put the 5 skills on to best suit how you think you're going to play! Then we'll
continue on.

After that we get to pick what our character looks like! You will have one
garmet of clothing from each of the companies in the game (except for the hats
part, you automatically have all of them). So pick the character's face, coat,
pants, goggles, and hat, then let's move on.

**SIDE NOTE** There are 3 types of hats, Milos, Bandanas, and Beanies, hit Left
to see them.

Next, we get to pick the gear. Each board affects different attributes on your
boarder (which I will list later). So pick one that you think will do you best
until I get that section done. Pick your board, will will affect your stats (a
little, it will improve them, not remove them), and the Boots and Binding don't
matter now (they will affect your stats later when you unlock new kinds), then
pick your stance.

After that, you're done, and can start doing Challenges!! (I'll cover this in
the Walkthrough section)

=======================================================================
1.4: Stats A18
=======================================================================

The fun part about the game is that you can get certain stats to customize your
rider to suit your playing style. Each one does something different. In the
previous section (1.3), I briefly told you what each one does, now I will go
in-depth for you.

=======================================================================
Spin: A19
Spin can be one of the most valuable attributes. It allows you to spin faster
in mid-air. The more you spin, the more points you get. If you use this in a
combo with other moves (e.g: 720 Stalefish), you will get a lot of points. Now,
if you do a 900 Corkscrew and Mute Palm, that's a  whole lot of points. (More
on Combos later)

=======================================================================
Jump: A20
Jump is just as important as Spin. This attribute allows you to jump higher,
allowing you to get more air for tricks (and jump longer distances and to get
to high up hard to reach places). If you have maxed out Spin, but no jump, it's
not going to help you at all. Jump is VERY important.

=======================================================================
Balance: A21
Balance lets you "jib" for longer. It is also good because you can do the
Presses for quite a while. The most stat points on this, the longer you will go
(and this combined with a huge air trick means tons of points!). Balance is
good if you like to do air-to-rail combos, or just like rails.

=======================================================================
Speed: A22
The more points here, the faster you go. The faster you go, the more air you
can get as well. But the bad thing is this will make your time on the rails a
lot shorter too. If you like doing lots of huge air combos, put your points
here (but don't forget Spin and Jump). If you like staying on rails for a long
time, don't put too many points here (it doesn't matter how many you put for
LONG rails, if you stay on for too long, you'll fall off!).

=======================================================================
Switch: A23
I find this stat fairly useless (if you don't agree, send me a reason!), it
simply allows you to ride faster and turn better on the opposite stance
(Regulars will ride better on Switch, Goofys will ride better on Normal). I
don't see the point, you can just pull the Left Trigger to do this (or Right).
Put some on here, sometimes it comes in handy!

=======================================================================
In my opinion, here are the stats from most important to least important:

1: Jump
2: Spin
3: Speed
4: Balance
5: Switch

It could vary for you, if you like riding the rails, Balance would be 3 and
Speed would be 4. It all depends on what your style is.

=======================================================================
1.5: Starting your Career A24
=======================================================================

Well, you've created your character, and ready to hit the slopes, right? Yeah,
you are, but here are some things that you should know and could help you a
lot!

=======================================================================
Beginner Tips A25
=======================================================================

You have to start somewhere don't you? Everyone is a Beginner at one point or
another, and every Beginner can use a tip or two from a more experienced
player, can't they? They can, and here's some that will help you get points on
your first runs (some Veterans may find some of these useful too)!

-Don't push it!
What this means is that you shouldn't overdo your tricks. Don't spin longer
than you think you should, don't hold your grabs until the last second, don't
grind so long you fall off, things like that. Learn to judge your tricks, and
you'll find you'll crash less each time.

-DON'T HOLD A DURING A TRICK!!
Unless you want to do a Nose or Tail anyway. This isn't Tony Hawk or any other
game like that where A isn't a trick! A is a trick here, so don't hold it
unless you're doing a Nose or Tail.

-DON'T HOLD A WHEN GOING AGAINST A PRO (all the time anyway)
Pros sometimes do tricks close together (there are a few), especially after big
jumps sometimes. Don't hold A until you are getting fairly close to the jump.

-Try some small rail combos.
When you're on a rail, jump off and try doing a 360, then land back on it, this
is a combo. It will bring in more points than just simply grinding! Try rail
combos whenever you can.

-Vary your tricks.
Don't do the same trick over and over again, it's worth less and less points
every time. Try mixing up the X and Y (maybe A) buttons for different tricks.
Remember, there are 5 tricks with every button (that's with the tweaks by the
way), so you have plenty to work with.

-Learn the big point moves.
Corkscrews and Rodeos are great ways to bring in points, especially when
combined with other tricks like Mutes and Stalefish. A 720 Corkscrew and Mute
is worth over 10,000 points! Learn these tricks as early on as you can, and
you'll soon be making huge combos.

-Jump at the top of the jump.
Just as you're about to go off a jump, JUMP! This will give you alot of air
(make sure your not going over though). As you know (if you don't, now you do)
big air gives you a lot of trick time.

These should help most beginners out, maybe even some veterans. If I can think
of any more, I'll put them up, or if someone sends some in too...

=======================================================================
Getting Points A26
=======================================================================

Getting points are easy. But getting a lot of points isn't. Here are a couple
of ways to get some huge points off just a few button presses.

-Air-to-Rail
These combos give off a heck of a lot of points. Especially if your air move is
worth a lot of points in the first place. If you do a Nose or Tail press after
a huge air combo onto a rail, you'll get a lot of points. With the Media you
get even more....

-Big Jumps
Most of the jumps go at about a 45 degree angle, which will launch you far into
the air and get you some good air time. There are some really steep ones that
will give you lots of air, but no distance. If there is a 45 degree jump going
down a mountain, you'll have major air time.

-Rails
There are 3 kinds of rails: Short, Medium and Long. When just starting out, the
Long rails aren't going to do you any good (you don't have any points on
balance yet), so stick with the Short and Medium. The longer you stay on a
rail, the better chance you have of falling off, but you get a lot more points.

-Mix up your moves in the air.
If you just do a Stalefish in the air, your not going to get a lot of points.
Now, if you do a Stalefish with a Mute, then do a 360 Corkscrew, you're going
to get a lot more points, aren't you? That's a combo, learn how to do them, or
you're not going to get anywhere in this game. (More on Combos later)

This should do it for now. If you have any other BASIC ways of getting points,
send 'em in!

=======================================================================
The Media A27
=======================================================================

The media is represented by a Red Camera Icon above or beside a jump or rail.
When you do a trick near a Media person, the screen will turn into a video
camera-like view. Doing a trick near the Media greatly increases the score for
your moves.
So let's say you were doing a trick worth about 20,000 points, ok? Well, if you
were to do it near the Media, it would go up to over 30,000 points. I'm still
trying to figure out how many points the Media gives you, if I ever get it,
I'll put it right here.
So do your tricks by the Media when you can, you'll get a lot more points!

=======================================================================
Challenge Types A28
=======================================================================

There are basically 5 different challenge types:

High Score Challenge (each one advances you 1 World Rank):
In this, you have to beat a certain high score, which is displayed on the
Loading screen, and the in game Challenges screen. Your current score is
displayed on the top left corner of the screen. Once you have reached the High
Score for the Challenge, it will say right in the middle of the screen, High
Score Challenge Complete (or something like that), then you will hear applause,
and you can try for the next one.

Media Score Challenge (each one advances you 1 World Rank):
Pretty much like the High Score challenge, but this time it only counts Media
points, which are displayed in the top-right corner of the screen. Remember,
you can only get Media points by tricking near the Media people.

Sponsor Challenge (each one advances you 1 World Rank):
You have a "Amped" meter up top, and your goal is to get your Sponsor into the
Amped mood by the end of the run. The meter increases when you do a trick the
Sponsor likes, and if it isn't what they like, it better be one good trick.
When you crash or do a trick they hate, it will go down. If they are Amped at
the end of the run, you complete the challenge and get some new clothing.

Pro Challenge (each one advances you 1 World Rank):
You get to ride with a pro, but your goal is to beat them. The circles are
where they jump, and they are color coded for different amounts of points as
follows:

Easy Trick (Green): 5,000 pts. or less
Medium Trick (Blue): 5,000-10,000 pts.
Hard Trick (Orange): 10,000-20,000 pts.
Crazy Trick (Red): 20,000+ pts.

The pro's trick score is displayed in the top right corner of the screen, you
have to beat that score. You must start your trick in the circle, otherwise it
doesn't count. If you don't get enough points, crash, or miss the circle, you
get a strike. 3 strikes and you're out!
A good tactic for pro challenges is to not hold A or Foward the whole time, as
sometimes they will do tricks one after another. Just build up speed when you
are getting close to the jump. Don't forget to follow the green path, that's
where the pro goes.

Explore Challenge (find all 8 snowmen and you advance 1 World Rank):
When you hear weird noises, it's the snowmen. Hit them and you will kill them,
getting you one of the eight hidden in the level. I'm not entirely sure on each
location, but I'll find them all again, just for the sake of the FAQ!

=======================================================================
Section 2.0: Walkthrough B11
=======================================================================

All right, here it is, the biggest part of the FAQ, the Walkthrough. I'll take
you through every challenge in the game until you are Rank #1 in the world! I
will also tell you any rewards you get after each challenge. This is my format
for the Walkthrough:

Name of Place (e.g: Brighton 1)

Runs

High Score Challenge # - How many points you need to beat it
Difficulty Rating
Tips on how to beat it

Media Score Challenge # - How many points you need to beat it
Difficulty Rating
Tips on how to beat it

Sponsor Challenge # - What the Sponsor likes
Difficulty Rating
How to do what the Sponsor likes/Tips
What you win

Pro Challenge #: Who it is (how to unlock)
Difficulty Rating
Trick # + Points
Tips on how to beat it
What you win

Explore Challenge
Location of Snowmen 1-8 (I will also tell the run to find each one)

My difficulty Rating system (so far):

Cakewalk: This is TOO easy, you shouldn't have a problem.
WAY too Easy: Really, really easy, shouldn't be hard.
Super Easy: Not hard at all.
Easy: Not too hard, but still somewhat of a challenge.
Easy-Medium: Not that easy, but not quite Medium.
Medium: Not too easy, not too hard.
Medium-Hard: More hard than Medium, should be a Challenge.
Hard: You'll probably have a tough time with this.
Hard-Very Hard: This one is tough man!
Very Hard: This one requires a lot of practice, and patience!
Impossible: You can't beat it (don't worry, this is EASILY fixed)

**SIDE NOTE**: After watching my friend struggle through some of the levels,
these ratings are after you've practiced your moves a bit, and can pull off
some pretty OK combos and stuff. Keep this in mind if you find something too
hard.

That's my format, now enjoy.

=======================================================================
Brighton 1 B12
=======================================================================

Brighton 1 may as well be the intro level, it has plenty of good jumps with
Media Icons on it, which will give you a lot of points. If your daring, you can
try to get up onto the lift, then grind until you hit all 3 scores!

Runs:
Majestic:
Majestic is for the people who really like more jumps than rails. There are
plenty of good jumps, and a halfpipe, with Media icons on them. This is pretty
much a beginner's level without anywhere to get lost or forks in the road. I
like this run over Hawkeye personally.

Hawkeye:
Hawkeye is your rail run. It has plenty of logs and differnet rails to do
presses and other grinds. It has no big jumps whatsoever until the two runs
merge near the end. The two log rails are near the end, to the right of a
yellow jump, grind one, jump, grind the other, get the media and a lot of
points too.

-----------------------------------------------------------------------

High Score Challenge #1 - 15,000 pts.
Difficulty Rating: Super Easy

This really isn't that hard, just remember not to hold A, and try to combo your
moves. I beat the score in one trick :) Use the rails and the half-pipe (which
is about halfway into the level). If you are deciding to be a rail person,
there are plenty around here. This is the level where you get to learn your
stuff, so use your time here wisely.

High Score Challenge #2 - 30,000 pts.
Difficulty Rating: Easy

It's only twice as much as last time...use the tips from challenge #1 and
remember, tricking near the Media give you lots of points!!

High Score Challenge #3 - 60,000 pts.
Difficulty: Easy-Medium

I beat this. Just try to make big tricks in the halfpipe (the 360 Corkscrew and
Mute works well). Remember, don't push it too much, you'll get it if you combo
your moves. Slowing down before rails will help you get points too. Don't
forget the Media!!

After beating these three challenges, you'll be rewarded with 3 new skill
points!!

-----------------------------------------------------------------------

Media Challenge #1 - 10,000 pts.
Difficulty Rating: Too Easy

One or two tricks is all you'll probably need to beat this Media score, it's
very, very, easy, trust me. The first jump is a good place to get some points,
as it is a big jump, and the half pipe has a Media icon in it too, so at that
spot should really help. Near the end of the level there are a lot of big
jumps, and a lot with Media, so use these when you can!

Media Challenge #2 - 20,000 pts.
Difficulty Rating: Super Easy

It's still way too easy to give any real tips! Remember to combo your moves and
you can probably beat all 3 in just one trick! It's quite easy, even a
super-beginner should be able to beat it with ease.

Media Challenge #3 - 40,000 pts.
Difficulty: Easy

If you can get 60,000 pts in the high score challenge, why can't you get 40,000
here? It's pretty easy still, so I can't really go in depth yet.

After beating these 3 challenges, you'll unlock a new level and get these 3
media portfolio clips:

You made the Family Newsletter!
Your friend got a great shot of you!
I posted your trick on my Web Site!

Now, don't go to the next level yet, let's finish up here first.

-----------------------------------------------------------------------

Sponsor Challenge #1 - Aireal Tricks
Difficulty Rating: Easy

All you have to do is tricks in the air! It's shouldn't be much of problem.
Remember to use combos to make the meter go up faster, and try to to "jib",
you'll only bring the meter down. It's very important not to push it too much
in Sponsor challenges, because if you crash, it takes the meter down quite a
bit.

You win the following:
A free hot dog! (which does nothing)

Sponsor Challenge #2 - Grabs
Difficulty Rating: Easy

Grabs are things like Stalefish and Mutes. Anything your boarder does with the
X, Y, and A buttons is a grab. Remember to combo this with 360's, 540's and
720's to make the meter go up like crazy. Use any big jumps you can, they'll
make the meter go up quite a bit faster.

You win the following:
Iris Clothing (Iris Goggles, Eclipse Model)
Rider's Choice Clothing (it's a coat, in the sweaters)

Sponsor Challenge #3 - Rails
Difficulty: Easy-Medium

The very first time (ever) I played this challenge, I had some trouble with it,
but all you have to know is that you should use presses (Up+B and Down+B, to
cancel, hit B). After that, do a 180 or 360 off and you shouldn't have any
trouble beating this. Don't go really fast into the rails, slow down so you get
more points, and that will bring the meter up faster too.

You win the following:
Smith Clothing (Smith Goggles, Cascade Model)
Snowaccess Clothing (it's a coat, in the hoodies)

...and you unlock another level. Your World Rank should be 117, you can't do
the Pro Challenges yet, so just skip to the Explore!

-----------------------------------------------------------------------

Pro Challenge #1 - Jason Murphy (beat Gunny's Gulch Sponsor Challenge)
Difficulty: Easy

Tricks:
1st:   972 pts.     6th: 2,993 pts.
2nd: 1,850 pts.
3rd: 2,505 pts.
4th: 1,255 pts.
5th: 1,000 pts.

This guy is VERY easy. Don't be scared by the 3rd and 6th tricks, just do a
back or front flip if you don't think you can do a combo to beat it. All you
really have to do is a spin and grab, and you'll easily beat him.

You win:
A new trick! - Melon to Palm (Melon + R)

Pro Challenge #2 - J. Mendenhall (beat SlopeStyle Sponsor Challenge)
Difficulty: Medium-Hard

Tricks:
1st: 13,973 pts.     6th: 10,260 pts.
2nd: 13,603 pts.     7th:  4,345 pts.
3rd:  7,979 pts.
4th:  7,203 pts.
5th: 11,622 pts.

This guy is pretty hard actually. The first two tricks can be tricky, if you
have too much on your Jump stat. Take it easy, and get enough air to pull off a
Corkscrew/Rodeo, preferrably a 720 or 900. If you do get too close, just pull
to the left/right, and grind up the tree, that's an EASY 13,000 points. The 5th
and 6th tricks aren't too bad, since the 6th is a rail. Just pull a big trick
(if you've been following, it's a Corkscrew/Rodeo), and make sure you haven't
done it before, you don't want to lose needless points. Then just grind the
rail, and pull a little trick for the last one.

You win:
2 new skill points, all right!
-----------------------------------------------------------------------

Explore Challenge

For these Challenges, I will just list where to find the snowmen.

Majestic:
One of them is right in front of the double green jump, go VERY slow over it,
and it'll be right at the bottom.

Majestic:
Right after the halfpipe, just over the blue fence and a bit to the left, there
is another one right in the open there.

Majestic:
After you go through the halfpipe, go slightly right, there should be a patch
of trees, one of the snowmen is in there.

Majestic:
If you go right over the blue fence after the halfpipe, there will be a blue
jump in front of you (which leads into a small forest). In this forest, there
will be a big set of logs with an open route in the middle, go right through
the logs (make sure you stay straight), and the snowman is before the house.

Majestic:
There is a house (yes, a house, not the big building) near the end of the
level. On the left side of the house is the snowman, it's near the back end.

Hawkeye:
Go down the hill until you reach the arch rails (the rails that look like
arches). Go left down toward the logs there, and follow it for a little bit,
the snowman is in the middle of the path.

Hawkeye:
Follow the main path down Hawkeye until you see a house on the right side of
the path. There is an opening in the house. The snowman is right in the middle
of the path.

Majestic:
This snowman is near a snow mound with a rail going into the halfway. A good
plan is to stay near the forest on the left. When you get to the snow mound
connecting to the left side of the halfpipe, go left into the opening, there's
your snowman.

That's all of them!
If you've done all the High Score, Media, Sponsor and the Explore, your World
Rank should be 116. Let's move onto the next level!

=======================================================================
Snow Summit 1 B13
=======================================================================

Snow Summit 1 is more open than Brighton, and it has less Media icons on big
jumps. There still are good Media spots, and plenty of good jumps and rails, so
this will be a fun level.

Runs:
Miracle Mile:
This run is packed with pretty much everything, which can be good or bad. Good,
if you are good at everything, bad if you either like rails only, or jumps
only. This level has an _excelllent_ rail right at the beginning (it's silver,
on the right), and has a great big Media jump (it's red, near the beginning of
the level. At the beginning, you can go left or right, go right.

West Ridge:
West Ridge is for people who like jumps ONLY!! This run has very little rails
and tons of HUGE jumps (be sure to go left if you like the big jumps, right if
you want a short halfpipe). You can catch a lot of air off the jumps on the
left, so go that way to get the high score! (Careful though, there aren't a lot
of Media people that way).

-----------------------------------------------------------------------

High Score Challenge #1 - 20,000 pts.
Difficulty: Easy

It's not much harder than Brighton. There are plenty of big jumps with Media
Icons to get you some big points here. Right at the beginning, try doing a
trick and landing on the rail, if you can, you can probably beat all 3 in one
trick! Make sure to use the Red Jump with the Media Icon after this!

High Score Challenge #2 - 40,000 pts.
Difficulty: Easy

It still shouldn't be too hard to beat this, you've gotten 60,000 before, so
this shouldn't be any trouble. Use the air-to-rail combos and this should be
really easy (or just do a lot of cool big air combos, either one works).

High Score Challenge #3 - 75,000 pts.
Difficulty: Medium

This is where is starts getting hard. Remember to trick off near the Media
people, and do big combos on both rails and the air. It may take you a few
tries, but there are some really good jumps in there to make it a heck of a lot
easier. Remember to go slow on rails, and be sure to use the Media, they will
really help your score.

After all those points, you get rewarded with 3 new skill points.

-----------------------------------------------------------------------

Media Challenge #1 - 15,000 pts.
Difficulty: Easy

One big combo will do nicely here, but it will also work if you get a bunch of
little combos in. There are lots of Media people on the good jumps and rails,
so 15,000 shouldn't be that hard.

Media Challenge #2 - 30,000 pts.
Difficulty: Easy

If you use the rail with the media just to the right at the beginning of the
Miracle Mile, you can get some pretty big points (in my FAQ file I got 64,868).
There is also another jump just after the rail, it's a really big one and is
bound to get you alot of points (in my FAQ file, for this jump I got 48,549).
Not too hard.

Media Challenge #3 - 50,000 pts.
Difficulty: Easy-Medium

This could cause some trouble for some people out there, but remember to try
and combo your moves! If you're on a rail, do a Press, then go back to regular,
that's a combo (don't forget to go SLOW on rails). In mid-air, you should try
doing a Corkscrew (any Up diagonal), or a Rodeo (any Down diagonal), and combo
that with a grab. If you do all this, you'll beat it.

After beating these 3 challenges you'll get these 3 new media portfolio clips:

Year Book: Voted most likely to shred
The Sixth Street News wrote you up!
Wow, an article in the Times!

-----------------------------------------------------------------------

Sponsor Challenge #1 - Spins and flips
Difficulty: Easy

It's not that hard to beat, all you have to do is spins (360's, 540's, etc.)
and flips (Back Flip and Front Flip). Corkscrews and Rodeos are a combination
of a spin and a flip, so if you can do those, this challenge won't be too hard.
One last tip, try to stay out of the ice river, it is hard to control on it,
and there is barely any jumps in the middle anyway.

You win the following:
SnowPark clothing (a sweater and a hoodie)
A preferred parking pass! (All right! It does nothing!)


Sponsor Challenge #2 - Big Air
Difficulty: Medium

I hope you've been practicing your big air combos, becuase here's your chance
to shine. There are plenty of big jumps to pull off big tricks, so use them all
wisely. Try doing at least a 720 or double back/front flip, otherwise you won't
be doing that great (trust me, the jumps are big enough for those tricks).

You win the following:
Ride Clothing (a sweater and a hoodie)
              (Ride Jacket, Mammoth Model)
              (Ride Pants, Railside Model)
Iris Clothing (Iris Goggles, Profile Model)
              (Iris Sweater and Hoodie, Iris Model)

Sponsor Challenge #3 - Rails
Difficulty: Easy-Medium

Back to the rails...Nose and Tail presses will get the meter up pretty
quick,but so will big rail combos too. Remember, air-to-rail combos count, so
if you can do one, by all means, do it, it will score you big points. One of
the air-to-rails is a red jump after the REALLY big rails (where Miracle Mile
starts), and just to the right. There is also one near the end, a small jump
onto a rail. This one can be tricky (the jump to rail, not the level) so be
careful!!

You win the following:
A Snow Summit season pass! (which does nothing)
Smith clothing (Smith Goggles, Anthem model)

-----------------------------------------------------------------------

Pro Challenge #1 - Travis Parker (beat Gunny's Gulch Sponsor Challenge)
Difficulty: Easy

Tricks:
1st: 1,233 pts.     6th:  992 pts.
2nd: 3,472 pts.
3rd: 1,351 pts.
4th: 1,644 pts.
5th: 1,299 pts.

He's not THAT hard. If you're worried about the 2nd trick, just do a back or
front flip, that'll do the trick (they're worth 3,500 pts if you haven't used
it previously). Remember to not hold A until you've almost reached the jump.

You win:
A new trick! - Melon to Crooked Cop (Melon + L)

Pro Challenge #2 - Jason Murphy (beat SlopeStyles's Sponsor Challenge)
Difficulty: Medium-Hard

Tricks:
1st:  7,913 pts.     6th:  6,445 pts.
2nd: 13,270 pts.     7th: 12,305 pts.
3rd:    786 pts.     8th: 12,047 pts.
4th:  1,000 pts.
5th:  4,892 pts.

Well this CAN be hard, but it shouldn't be too bad. You may think it's a joke
on 3 and 4, but make sure you get the easy ones, because the ice river tricks
can be a killer. Get a lot of speed going into the quarter pipe for the 2nd
trick. If you nail it right, at a slight angle, you should get plenty of air to
do an easy 15,000 point trick. The 5th-8th tricks (especially 7 and 8) can be
annoying, but if you have only one miss up to this point, yay! If not, well,
good luck, and don't forget to try to nail the jump as straight as you can.

You win:
2 new skills points! Woohoo!

-----------------------------------------------------------------------

Explore Challenge

Miracle Mile:
To the left of the a jump near the beginning (it's spraypainted yellow), go
into the forest, then in the clearing, there will be a snowman.

Miracle Mile:
Stay near the green fence to your right right away. Follow it into a BIG hill,
then go over it (don't jump, you might miss the snowman), in a little patch of
forest to the right of a ski lift station there is a snowman.

Miracle Mile:
Down down the hill a bit until you hit a RED JUMP with a Media icon over it. To
the right of that should be a series of 3 rails. Stay to the right of these
rails and follow them straight. Up ahead should be a yellow jump with a media
icon, and the snowman to the left of it.

West Ridge:
Take the path to the right right at the beginning of the run. Follow it until
it reaches a turn, after this, hug the left wall. It will turn from green fence
to poles and a rope, there will be a break in between these. It's the ice
river! Follow it until you see the final jump at the end, the snowman is just
to the right.

West Ridge:
Take the path to the right at the beginning. After the halfpipe, hug the green
fence. There should be a break in it (with a small jump in it), and the snowman
in straight from that jump.

West Ridge:
Take the path to the right at the beginning. After the turn, go up onto the
right bank, and follow it (staying close to the path), the snowman will be
right there.

West Ridge:
Follow the path left until you are at the point will 3 quarter pipes (half of a
half pipe). After the 2nd one, go off the path to the left, but stay near the
path and you'll see your snowman.

West Ridge:
Go to the ice river (how to get there is explained in the 4th snowman). Instead
of going over the jump with the Media person on it, go to the right of it (I
mean right so you're in the forest). Follow it straight for a while, and the
snowman will be sitting on top of a small hill.

That's all of them!
I hope you've completed all the challenges that you can here (if you did, your
World Rank should be 106). Now let's head off to Gunny's Gulch!

=======================================================================
Gunny's Gulch B14
=======================================================================

Gunny's Gulch is different from the other places you've visited so far, it only
has one High Score, Media, and Sponsor Challenge. What's really special about
this level, is once you complete these three challenges, your Rider Rank (which
is Local Rider now), will change, and you get some new gear! This place has
some very good jumps and a big halfpipe that goes all the way to the end of the
level (if you want to get to it, it's on the left at the beginning, after the
first few jumps). Now, on to the challenges!

Runs:
Gunny's Gulch
Uh, it's only one run with many ways of getting down it. To the left is  a
halfpipe which runs all the way down to the end of the level. Straight ahead at
the beginning is a bit of everything, but more jumps than rails. In this level,
you should basically just go to the halfpipe, it's got 3 or 4 Media people, and
it's fun too!

-----------------------------------------------------------------------

High Score Challenge - 75,000 pts.
Difficulty: Easy-Medium

If you think you like the halfpipe, go over the first big jump (it's Red with a
Media icon), then take a left. The halfpipe will give you big points
(especially the big Media jump in it, try landing on the rail). If you like
rails on the other hand, go right as soon as you start, there's a big rail for
you. It's not that hard, but practice in the halfpipe, you'll need to be good
for the Sponsor Challenge.

After doing this you get 2 skill points!

-----------------------------------------------------------------------

Media Challenge - 50,000 pts.
Difficulty: Easy-Medium

The first jump (go straight) is an excellent place to get media points. There
are also quite a few Media people in the halfpipe, and some along the main
course. It all depends on how you play. If you're not good at the halfpipe,
just go straight, there are plenty of Media icons along the way, and if you
like rails, there is a medium-length rail at the end with a Media person.

The following 1 thing is added into your porfolio:

I saw you in Heckler, sick!

-----------------------------------------------------------------------

Sponsor Challenge - Halfpipe
Difficulty: Medium

This can be easy or hard, depending on wether you used the halfpipe in the
other 2 challenges. If you didn't, go practice on it, then come back here. It's
a very long halfpipe, so vary your tricks, and don't try to grind on the
halfpipe, it's VERY difficult, and you'll probably crash. Remember to try to
combo your moves to make the meter go up faster.

You win the following:
Four Square Clothing (Jacket, Paramount Model)
                     (Pants, Mercer Model)
Dragon Clothing (Dragon Goggles, Dragon Model)
                (Dragon Sweater and Hoodie, Dragon Model)

....and you unlock a new level!
(2 if you've been following my guide)

Not only that, but now you're a SHOP RIDER (yay!). You've got some new boards,
boots and binding, so check 'em out and put 'em on! (Be sure to use the new
gear to bring out your weak points or strengthen your strong points). Now we
can go do some of the Pro 1 Challenges, so go back to Brighton 1 and Snow
Summit 1, and I'll walk you through them.

I'll be nice and save you some time, here's the list of gear and the stat
changes (I'm listing them left to right in the order they are on screen!):

Snowboards:

Model              Spin     Balance     Jump     Speed     Switch
Burton Dominant     +1       +1          +1       +2        +1
Burton Frontier     +1       +1          +2       +1        +1
Capita Black Board
of Death            +2       +2          +1       +0        +1
Chorus Respect      +2       +1          +1       +1        +1
Forum Navigator 163 +2       +2          +1       +0        +1
K2 Mix              +1       +1          +2       +1        +1
K2 Recon            +1       +2          +1       +1        +1
M3 156              +1       +2          +1       +1        +1
Morrow Radium       +1       +1          +2       +2        +0
Ride Control        +1       +1          +1       +2        +1
Ride Exile          +1       +1          +2       +1        +1
Santa Cruz Flame    +1       +1          +2       +1        +1
Santa Cruz Grafitti +1       +2          +1       +1        +1
Sims FS 750         +1       +1          +2       +1        +1
Sims FR 750         +1       +1          +2       +2        +0

Boots:

Model              Spin     Balance     Jump     Speed     Switch
Burton Ruler        +0       +0          +0       +1        +0
DC Response         +0       +0          +1       +0        +0
Forum Park          +0       +0          +0       +0        +1
K2 FireBird         +0       +0          +0       +1        +0
Northwave Static    +0       +0          +0       +1        +0
Ride Nova           +0       +0          +0       +1        +0
Sims RC600-1311     +0       +0          +0       +0        +1

Bindings:
Model              Spin     Balance     Jump     Speed     Switch
Burton Freesole540  +0       +0          +0       +1        +0
Drake Limited       +0       +0          +1       +0        +0
Flux PlatniumPainted+0       +0          +0       +1        +0
Forum ATA           +0       +1          +0       +0        +0
K2 V12              +0       +0          +0       +1        +0
Ride Le Mans        +0       +0          +0       +1        +0
Link Link           +0       +0          +1       +0        +0


....and for being a Shop Rider you get a new porfolio clip:

Congrats! You are a Shop Rider!

-----------------------------------------------------------------------

Pro Challenge #1 - Mitch Nelson (beat Gunny's Gulch Sponsor Challenge)
Difficulty: Super Easy

Tricks:
1st: 1,000 pts.
2nd:   649 pts.
3rd:   250 pts.
4th:   162 pts.

This guy isn't hard to beat at all as you can see. You can do a 360, or just
hold a grab for a few seconds and you'll beat him. It's not really that hard.
One tip though: Don't hold A until you're almost at the jump, that way you
won't miss any tricks (<-- that goes for ALL pros).

You win:
A new trick! - Melon to Method (Melon + L + R)

Pro Challenge #2 - Mitch Nelson (beat SlopeStyle's Sponsor Challenge)
Difficulty: Medium

Tricks:
1st: 4,277 pts.     6th: 2,752 pts.
2nd: 5,855 pts.
3rd: 3,475 pts.
4th: 7,913 pts.
5th: 2,752 pts.

This guy AGAIN? But he's harder this time than last time. Either that or I've
made a horrible mistake on the name (which I doubt). Anyway, the tricks here
aren't really that bad, this is mostly just a "follow the path" run. Notice how
the 4th trick is a transition from one side of the pipe to the other. Just
simply Press and it's easy. For the other tricks, a simple double flip, or
Corkscrew/Rodeo will do nicely, comboed with a grab, just make sure you use a
different grab each time.

You win:
2 new skills! YAY!

-----------------------------------------------------------------------
Explore Challenge

**SIDE NOTE** Since there's only one run for this level, I'm just going to list
the location of the snowmen.

As soon as you start, turn right (sharp right, VERY sharp), the snowman will be
right there.

Go straight and VERY SLOWLY off the red jump go. Follow it to the end of the
left quarter pipe, the snowman is at the end.

To the right of the halfpipe is a bunch of banners and a rock face. Jump up it,
and the snowman is to the left of the Media person.

This one is hard to get! Go to the rock face from the previous snowman, but
don't go up it, follow it straight. Eventually you'll see a small rock island.
You have to grind across it, then go up a small hill, there's the snowman. Be
sure to have some speed on the grind!

Go straight right off the bat, and go straight as much as you can. You'll hit a
patch of trees later on, your snowman is in there.

Go to the rock face from some of the other snowmen. Follow the fence. You will
soon find a curved rock leading down. Grind down that and you'll hit your
snowman dead on.

When you start, go right past the red jump. Go between the quarter pipes (they
shouldn't have rails). After you're through those, there will be a big rail
beside you, go under it. On the side of the mountain is a rail. Grind it to
where it leads. The snowman is on your left on the edge.

Right when you start, follow the mountain on your right. You have to follow for
quite a while. Just before you go in the halfpipe, there will be a ledge beside
you, jump up and kill the snowman.

Now, if you've been listening to my Walkthrough, your World Rank should be 99
(be sure you've completed EVERY challenge so far, High Score, Media, Sponsor,
Pro and Explore). Now, on to the next level!!

=======================================================================
Brighton 2 B15
=======================================================================

Ah, remember good 'ol Brighton? Well, you get to go back to it now, with even
higher scores and more runs than last time (there is 3 new ones). I personally
like Thunder Road the best, it has lots of big jumps in it, and it leads on to
a lot of rails too! Well, onto the challenges.

Runs:
Majestic:
I don't need to repeat myself, do I? Just go see Brighton 1 (search for B12)
Hawkeye:
Another brought back run....if you want to see it, go back to Brighton 1
(search for B12).

Wren Hollow:
This run is basically a shortened version of Crest Express (if you go down the
left route). It starts halfway down Crest Express, so use it when you are
finding snowmen, because this is just a shortened run, ok?

Thunder Road:
My personal favorite run of all. Thunder Road can lead onto either Majestic or
Hawkeye, which you can decide at one certain fork (it's after a rail....uh,
after a jump with a Media rail and a Media icon on it, if that helps. The first
few jumps are great for getting Media points, and later on it's more of the
same as last time, with the Media in different places though.

Crest Express:
If you know what a "street skater" is (a person who uses mostly rails and small
jumps), this is like a course for the "street boader". It doesn't have any
really big jumps, nor really long rails.

-----------------------------------------------------------------------

High Score Challenge #1 - 55,000 pts.
Difficulty: Medium

55,000 pts....that's enough to keep most people busy. It's gets harder though.
Anyway, I recommend you use Thunder Road, it has the most Media, and some
really big jumps to get points on (especially the first two!). Later on you get
some rails if you like those, this shouldn't be too hard for you, you've had to
get more points than this before!

High Score Challenge #2 - 95,000 pts.
Difficulty: Medium-Hard

Oooo...here's where we get into the big numbers. Tricking near the Media is
VERY important now, and pulling off good 30,000 point combos will really help
you too. Be sure to take all the big jumps you can get. Be careful not to push
it too much, or else you'll end up with a lot of lost points.

High Score Challenge #3 - 175,000 pts.
Difficulty: Hard

Wow, that's a lot of points, isn't it? Try as hard as you can not to crash, and
doing big 30,000 point combos is VERY important (usually doing a 540 or 720
Corkscrew/Rodeo w/stalefish or Mute works great for big points). Be sure to use
the Media whenever possible, it will help you out a lot. Remember to go slow on
rails to get more points.

After doing these 3 challenges you get 3 skill points.

-----------------------------------------------------------------------

Media Challenge #1 - 30,000 pts.
Difficulty: Easy

One or two good combos, or a long rail will do the trick here. It doesn't
matter how many combos you do, this level is longer than the previous ones, and
there is plenty of media people. Remember, try for 720's and go slow on rails.

Media Challenge #2 - 55,000 pts.
Difficulty: Medium

Getting big points off the first two jumps (one of them is Media) will help you
out a lot. After that, it's pretty easy. There are a lot of good jumps for you
to trick off of, making this a pretty easy challenge.

Media Challenge #3 - 120,000 pts.
Difficulty: Hard

Yikes! That's a lot of Media Points, don't you agree? You have to get some big
points off the big jumps NO MATTER WHAT. Be sure to mix up your tricks on these
jumps too, you'll get more points that way. When you get to the fork in the
road (if you use Thunder Road), go left, and grind across the 3 boxes, that's
about 20,000 points there. If you can pull another 3 combos worth about 32,500
each, you shouldn't have any problems.

You get the following new clips in your portfolio:

Yowza! A team photo shoot!
The snowboader tour mentioned you!
Check it out! A bluetorch.com article!

You'll also get a new level! But don't go yet, we've got work to finish.

-----------------------------------------------------------------------

Sponsor Challenge #1 - Spins and flips
Difficulty: Medium

This guy can be a real pain sometimes. You have to do AT LEAST a 720 or double
back/front flip to really impress him and get the meter to go up, so don't
waste your time on the little jumps with no air. There are plenty of big jumps
to get the meter flying toward the "Amped" level, so don't worry, remember 720
and double flips ONLY (to get him impressed)!!

You win the following:
Burton Clothing (Burton Jacket, Tactic Flyweight Model)
                (Burton Pants, Access Model)

Sponsor Challenge #2 - Off/axis tricks
Difficulty: Easy-Medium

Off/axis tricks (if you don't know) are trick that make your boarder go
inverted (upsidedown in other words). Things like Back/Front Flips and
Corkscrews/Rodeos will do great here. Just remember to do these things on some
nice jumps, and this will be a walk in the park. One last thing, try not to
crash, it'll take the meter down more than you'd think.

You win the following:
Sims Clothing (Sims Jacket, Contra Stripe Model)
              (Sims Pants, EXP10i Model)

Sponsor Challenge #3 - Tweaked grabs
Difficulty: Medium-Impossible*
*You're given some tweaks if you don't have any. (99% sure)

Don't be scared, if you listened to my guide, it's Medium. If you didn't bother
doing the pro challenges before this, it's impossible (you don't have any if
you don't do the Pro 1 challenges). Your melon will have all 3 tweaked grabs,
so use that, and nothing else. Be sure to mix up the tweaks, or this is going
to be hard. Heh, I've noticed that sometimes you don't even have to tweak! Uh,
but it's better if you do.

You win the following:
Dragon Clothing (Dragon Goggles, Dragon Model)
Hansen's Clothing (a hoodie, Hansen's Model)

-----------------------------------------------------------------------

Pro Challenge #1 - Mikey LeBlanc (beat Gunny's Gulch Sponsor Challenge)
Difficulty: Hard

Tricks:
1st: 5,602 pts.     6th:  2,803 pts.     11th: 4,233
2nd: 5,508 pts.     7th: 10,919 pts.
3rd: 1,905 pts.     8th:  8,814 pts.
4th: 1,098 pts.     9th:  8,903 pts.
5th: 2,522 pts.    10th:  3,401 pts.

As you can tell my simply looking at the trick scores, this isn't easy at all.
Your best bet is to do a Corscrew/Rodeo for the first two tricks. After that,
it's easy grinds and a few jumps before the 10,000 pointer. You HAVE TO do a
Corkscrew/Rodeo (at least 540) with some sort of grab for 7 to 9, then 10 and
11 just flips with grabs!

You win:
A new trick! - Mute to Mute Palm (Mute + R)

Pro Challenge #2 - J. Mendenhall (beat SlopeStyle's Sponsor Challenge)
Difficulty: Hard

Tricks:
1st:  9,835 pts.     6th: 11,555 pts.
2nd:  9,606 pts.     7th:  7,801 pts.
3rd:  9,674 pts.     8th: 14,784 pts.
4th:  3,725 pts.     9th: 13,185 pts.
5th: 21,631 pts.    10th:  4,203 pts.

Yeah, this guy IS hard. The trick scores are quite high here. It took me 5
tries to beat this, so make sure you're doing quite well before you attempt
this. The best way is my secret way of getting points. This will go in one of
the later sections, but I'll put it here, just for the sake of saving you some
time. To pull off big points, do a Flip, then do a Spin. Be sure it says
"Double (insert flip inversion here) Flip" before you spin, then do as much as
you can. This actually gives off more points, and it WILL help on that 20,000
point killer. Use this one for the 10 tricks here, and Presses on the rails,
you'll be fine. Don't forget to vary, you don't want to lose points in this
kind of situation.

You win:
2 skill points! (Pft, that's all for this?)

-----------------------------------------------------------------------

Explore Challenge

Crest Express:
Don't take any turns and go up onto the snowbanks on the left. After following
them (on them), the snowman should be up on your right.

Crest Express:
Don't take any turns, and go straight for a while. Once you see a Media person
on your right and what looks like a big drop, stay near the left side. The
snowman is on a jump to the left of a fallen tree.

Crest Express:
As soon as you start, go to the right. Just before a jump with the Media and to
the right of it is your snowman.

Thunder Road:
This one is difficult to explain. When you start, go to the right and follow
the edge. After crusing for a bit, you should see a log with another log on top
of it. Cut to the right in the forest here and go straight. When it clears up,
there should be a jump with the snowman on it.

Thunder Road:
When you come to a fork in the run, take a right. On the left, you should see a
yellow building. Go around it on the right side, and head left (I really hope
that doesn't confuse you), there should be a blue fence with an arrow pointing
right. Follow the arrow until there is no more fence, then take a short left.
The snowman is to your right just past a jump.

Hawkeye:
Hmmm, back to Hawkeye. This snowman is pretty tough to get, especially if you
don't have a high jump stat (it doesn't have to be too high). When you clear
the arch rails, there is a quarter pipe up ahead (with a house after that).
Build up as much speed as you can here. When you reach the end of the quarter
pipe, it will start slanting back down, you must jump here at the right time
(you'll find the right time, about halfway down the slant), then jump onto the
house, the snowman is on the chimney (it doesn't hurt to jump for that snowman,
but only jump if you're heading up the house slope, not down).

Majestic:
Near the end of the run on the right, there is a building, and the snowman is
on top. Much easier said than done. Build up A LOT of speed, then use the jump
after the 2 log rails to jump on. If you do it right, you will be able to grind
on the rail and hit the snowman, if you overshoot, no biggie, just grind that
edge.

Crest Express:
Follow the ski lift down the hill. Once you reach the REALLY big drop (you'll
know which one it is), keep heading foward. Soon after, there will be a jump
with a fallen tree beside it and it has a Media icon.  Go between the tree and
the jump, the snowman is right at the bottom of the jump.

All right, now, we're done here for now. Your World Ranking should now be 88,
let's head on to the next level!!

=======================================================================
Stratton 1 B16
=======================================================================

This course isn't one of my favorites, but what needs to be done has to be
done, right? It's got a good balance of rails and jumps (which can be good or
bad), some nice air-to-rail combo points, and can be annoying sometimes because
you get a rail when you need a jump, or you pick a fork in the road which leads
to a rail area, but you like air better. Anyway, enough of my yapping, time for
the walkthrough for this level.

Runs:
American Express:
We get to ride on a credit card? No, you don't, it's just I find it funny as a
name. This run and Lower Standard are pretty similar, and it doesn't really
matter which one you pick, because right at the start you can pick the other
run (they start off right next to eachother). They both have a good balance of
jumps and rails. I think it's easier to do Lower Standard for jumps though.

Lower Standard:
I personally prefer this run over American Express simply because it's easier
to get to the big jump parts. They are both fairly similar (not exactly, they
have about the same number of rails and jumps, American has more rails,
Standard has more jumps). They are both good runs, but I like this one better.

-----------------------------------------------------------------------

High Score Challenge #1 - 60,000 pts.
Difficulty: (Should be) Easy

OK, you've done more points than this, and you know it. I explained the runs
before, so pick if you like jumps or rails, and stick to it. 60K shouldn't be
too hard to get at this point in the game (if you think this is hard, just wait
until Stratton 2 - #3... 425,000 pts. anyone?). Just do your best and you'll
get it.

High Score Challenge #2 - 110,000 pts.
Difficulty: Medium-Hard

With the amount of skill you (should) have, this shouldn't be too hard. On
Lower Standard, I know there is a GREAT media rail, so take it slow and do a
press the whole way (when you get off, you should have around 50,000 pts...).
Later on in the level, there is a jump (It has no marking on it), with a big
rail beside it. If you go off this jump and go the right way off it (it's hard
to say), you'll land on the rail, hold your balance for the way, and you should
get quite a few points.

High Score Challenge #3 - 200,000 pts.
Difficulty: Hard

Two hundred thousand points....that's a lot! You really have to make your
combos count, and try to do presses as long as you can on the rails (you really
should slow down before going on a rail, you'll need to from here until the
end). Use the Big Media Jumps and Rails to help you out, because like I said,
Media practically doubles your score. So the main tips: Go slow before rails,
use big jumps whenever you can, and USE THE MEDIA! Do these three things (with
720 Corkscrews and Rodeos, with a grab on the jumps, Presses on the rails), and
you should pull this off.

After doing these three challenges, you are awarded 3 skill points!

-----------------------------------------------------------------------

Media Challenge #1 - 30,000 pts.
Difficulty: WAY too Easy

Seriously, if you can beat this, that's just _really_ sad. You've done better
than this in Brighton 1! The first jump and rail in Lower Standard is all you
should need to get this (just remember to go slow on the rail, and you can
probably get this on just the rail).

Media Challenge #2 - 60,000 pts.
Difficulty: Easy

There are plenty of good Media spots, such as the first jump on Lower Standard,
the first rail, and the "no marking jump", has a great rail at the bottom of
it. (<-- if you want to get to this rail, don't jump off the jump, just go over
it, it's just a little to the right). Just remember to do your BIG combos for
the Media, not anyone else.

Media Challenge #3 - 120,000 pts.
Difficulty: Medium

I would highly recommend that you use the first jump and first rail with a big
combo to do this one. I can understand if you don't beat it the first time,
this is A LOT of Media points to do. If you want to pull this off with ease,
don't do any tricks that don't have Media icons on the jump/rail (you get less
and less points for each trick you do the same of). Keep a sharp eye open for
Media icons on this one, there are a lot to name, but not enough time (you want
me to finish this, don't you, I'm just naming the important ones). The "no
marking" jump has a great Media rail at the bottom of it, just don't press the
whole thing, you'll fall for sure (start pressing about halfway).

After beating these three Challenges, the following will be added to your
ever-growing Portfolio:

Check it! Onboard website, Yeah!
Snowboarder IPO! You're going off!
Boarder abducted by Aliens!

You even get a new level! (if you've done the High Score Challenges first) But
don't go there yet, we still have work to do here.

-----------------------------------------------------------------------

Sponsor Challenge #1 - Rails
Difficulty: Easy-Medium

Nothing in specific, just "rails". You can do air-to-"rail" combos, you can do
"rail" presses, anything that has a rail involved can be done here. The longer
you stay on the rail, the more "amped" the Sponsor is going to be, so slow down
before going on the rails, and do Presses, you should be fine. Funny story: I
was doing great on the run (I had the Sponsor up to the Cool part), when I
screwed up on a rail, taking the meter to 0! I was...annoyed (to keep the
language safe :) but I pulled it off in the end. I've also noticed that every
10,000 pts. or so brings this Sponsor up a Mood <-- only this one.

You win the following:
DC Clothing (Hoodie, DC Model)
Drake Clothing (Sweater and Hoodie, Drake Model)

Sponsor Challenge #2 - Spins and Flips
Difficulty: Medium

This isn't as easy as it sounds, even though it's Spins and Flips. Try not to
do anything less than a 720 (insert trick name here) or a double front/back
flip, as it's not going to do a lot of good for you. Don't go off the little
tiny jumps that barely go off the ground (the bumps, in other words), try to go
for the jump that have some marking or elevation. Remember, at LEAST 720 (trick
name) and double front/back flip, this should be easy.

You win the following:
Smith Clothing (Goggles, Triad Model)
One Ball Jay Clothing (Hoodie, One Ball Jay Model)

Sponsor Challenge #3 - Rails-Nose/Tail Press
Difficulty: Easy-Medium

You know what a rail press is, right? If you don't, check back to the rail
tricks section (A16, if you don't want to go back to the Table of Contents to
check). OK, how bout I give you some tips now....Be sure to go slow on the
Rails, you'll make the Sponsor happier if you stay on for longer times. It's OK
if you do a 50-50 or a Boardslide on the rail, but presses COMBINED with a
50-50 or Boardslide will net you a great place on the meter. So go slow, and
combo your Presses with a 50-50 or Boardslide.

You win the following:
Analog Clothing (Jacket, Assault Model)
                (Pants, Head Hunter Model)
Anon Clothing (Goggles, Theorom Model)

There's still more Challenges to do...

-----------------------------------------------------------------------

Pro Challenge #1 - Bjorn Leines (beat Gunny's Gulch Sponsor Challenge)
Difficulty: Medium

Tricks:
1st: 10,435 pts.     6th:  5,486 pts.
2nd:  9,929 pts.
3rd:  5,175 pts.
4th:  4,270 pts.
5th:  6,457 pts.

This guy shouldn't be too hard for you right now. His tricks shouldn't be too
hard to beat. I admit #4 is a bit hard (it's on a rail), but go slow and do a
press and you should be fine. For the first trick a 720 Corkscrew w/grab should
get you the points you need, and you can do the same for the 2nd (except do a
Rodeo, just to be on the safe side). The rest should be no problem.

You win:
A new trick! - Mute to FS Mute (Mute + L)

Pro Challenge #2 - Jason Brown (beat SlopeStyle's Sponsor Challenge)
Difficulty: Hard-Very Hard

Tricks:
1st:  8,218 pts.     6th: 12,430 pts.     11th:  5,832 pts.
2nd:  4,183 pts.     7th:  5,892 pts.     12th:  4,366 pts.
3rd: 15,390 pts.     8th:  2,725 pts.     13th:  4,892 pts.
4th:  2,920 pts.     9th:    875 pts.
5th:  9,665 pts.    10th:  7,140 pts.

Wow, this guy is TOUGH. One of the reasons my brother stopped playing for a
while was because of him. The tricks are in tough places some of them, and have
some high points on him. The first two tricks, just pull off a Corkscrew/Rodeo,
with a grab, and use my "secret" way, which is found in the Pro 2 Walkthrough
in the previous level. Between the 4th and 5th tricks is a tricky little
situation. Go quick on the rail, try and get on the rail on the left, not the
right. Then quickly turn in to get the next trick. Some of the rails require
some pretty good timing which I haven't quite got myself, I only make it about
67% of the time. It may take you a few runs, but it'll pay off in the end, when
you're forced to bust out big tricks like this. Just remember, combo you're
moves, and vary them. It's spilt about half in air, half on rail. Good luck,
this is tough!

You win:
2 skill points! (Well, I guess self-satisfaction is good enough...)

-----------------------------------------------------------------------

Explore Challenge:

Lower Standard:
At the start, there is a fork, take a left at the fork. Soon after going over a
jump, there will be a rail held up by a wooden support. Your snowman is under
there.

Lower Standard:
Take the left path at the start and follow it for a LONG time (don't take any
forks). There will be a bunch of rails on your left. On one of them, I'd say
halfway down the run, there is a snowman on a small rail on the left of the
path.

Lower Standard:
Take the right path at the beginning. At the VERY next fork, take a left.
Follow this path for a while (it's not that long). Eventually, the snowman will
just be sitting on a jump just before the paths meet.

Lower Standard:
Take the first two right turns on the first two forks. After that, don't take
ANY forks in the road (just keep heading on the path you're on). Eventually,
you'll come to the best air-to-rail jump (it has a rail beside the jump), go
over that. Right after this, there is a red jump and a rail beside it, follow
the rail. You'll soon come to a series of jumps, after this will be a halfpipe.
You can either go up on the left side (easy) or go in the halfpipe, do a
Corkscrew or Rodeo, then grind the side and jump to get the snowman (hard).
Either way, the snowman is on the left edge of the halfpipe.

Lower Standard:
After the halfpipe (described above), take a sharp right RIGHT after the jump.
The snowman is on the house. If you want, you can just jump off the right edge
of the halfpipe (it's easier, but if you're past the halfpipe, you'll have to
restart your run).

American Express:
Right off the start, take a left. Soon after this turn, keep going, right after
a rail, you're snowman is sitting right in the middle of the run.

American Express:
Go right after you start. At the next fork, go right again. Right after you go
past this second fork, go sharp left, there should be an igloo right in the
middle of the path, with your snowman right in front of it. (I wonder if that
igloo is his....?)

American Express:
Go right on the first two forks. Keep heading straight. About halfway down the
run, there should be a long (LONG) rail with a media icon at the end of it,
with a red pipe rail after it (I call it a pipe rail because it looks like it's
made of pipes). Soon after this, you should see a silver pipe rail (looks like
the red one, kinda), and the snowman is under it.

That's all for this level so far, your World Rank (if you've been following my
guide) should be 77. Now, on to Altibahn 1!

=======================================================================
Altibahn 1 B17
=======================================================================

This is one of my favorite levels. It has NO RAILS (or good ones anyway), so if
you're a rail person, I'm sorry....you'll just have to learn the ways of the
jump. It's very wide open, and has lots of great jumps to do tricks off of. I
hate doing the Explore challenge for this one...it's so wide open :) I'll do it
anyway....it's my job!

Runs:
Megaschlucht (which means "Mega Canyon" translated <-- thanks to Sebastian
Flugge):
Don't ask me how to pronounce it, I don't think I can speak this (I believe
it's German, anyone know?). All I know is this (in my opinion) is the better of
the two runs. It has more jumps in it than the other one. It also has the best
route into the canyon, when even now you can do a Triple Back/Front Flip with
ease (you won't land it though). I love this run.

Gletsherbahn (which means "Glacier Run" translated <-- thanks to Sebastian
Flugge):
The names of these runs is the only thing I truly hate about this run. I find
this run too wide open to do me any good. It's more of a "street boader" type
run (I mentioned it in a previous level, Brighton 2!). It doesn't have many big
jumps, but it has some tree rails, but they aren't very long. It's not bad, but
I like the other one WAY better.

-----------------------------------------------------------------------

High Score Challenge #1 - 60,000 pts.
Difficulty: Medium

This shouldn't be too hard for you by now. Use the Media jumps (head left off
Megaschlucht, then go off the middle jump, then take a right, there's another
Media jump, what am I doing, I'm giving away my Media tips here! Oops!). Use
any big jumps you can find, then go into the Canyon in the middle, there are
some great jumps in there.

High Score Challenge #2 - 100,000 pts.
Difficulty: Medium-Hard

From this point on, 100,000+ pts. is going to be VERY common. Get used to it
here. Use the Media whenever you can, and head into the Canyon when doing
Megaschlucht (<-- I hate that name, hard to type). There are lots of good spots
to trick off of in this level, especially in the canyon. Follow the path I told
you about in Challenge #1.

High Score Challenge #3 - 170,000 pts.
Difficulty: Hard-Very Hard

I admit, even this can be hard. You _have_ to pull off big combos by the Media,
especially on the first two jumps on the left of Megachulucht (y'know, the ones
from Challenge #1). I, for this run, would NOT recommend you go into the
Canyon. Instead, after the 2nd of the first two "Good" jumps on the left, just
head straight, there are lots of good jumps along the way for you to get points
off. This is difficult, just remember to vary your tricks.

For beating all this, you are rewarded with 3 skill points (yay!). Now for the
Media Challenges.

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Media Challenge #1 - 30,000 pts.
Difficulty: Cakewalk

This shouldn't be a problem by now. The first two jumps in Megaschlucht should
be all you need to get this. Just remember, Corkscrews and Rodeo's are your
friend, and don't forget, use your grabs.

Media Challenge #2 - 50,000 pts.
Difficulty: Easy

Media seems to be getting easier and easier isn't it? Maybe just because this
is Altibahn 1, not 2. Remember, try to do Combos near the Media, it'll get you
up there faster (when I do the Combos section, you'll know what I mean). The
first two on Megaschlucht should get you a lot of points, and beware of one of
the first Media jumps in the Canyon, it's really hard to do (it's on a turn).
The Media jump on the end of the Canyon is really good too. Vary your tricks
and this should be easy.

Media Challenge #3 - 100,000 pts.
Difficulty: Medium-Hard

Yeah, this can get hard. Use the tips from Challenges 1 and 2, use the ones
from the run description too. The only thing I can add onto the ones I already
have is BE SURE TO COMBO. If you do, it shouldn't be really hard. If you aren't
good (really good) at combos yet, go practice, then come back, you'll need to
be good at them from here on in.

After beating these three you get the following Media clips added to your
Portfolio:

Look, Bluetorch TV gave you props!
You're killing it! Onboard magazine again!
Snowboarder magazine sequence!

Now for the Sponsors....

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Sponsor Challenge #1 - Big Air
Difficulty: Easy-Medium

"Big air" is 720+ on spins, and double+ on flips. Combo these two and you'll
get the meter flying up (that's what a Corkscrew and Rodeo are, a combo of a
spin and flip). Don't waste your time on the little jumps with no air, they
won't impress the sponsor here. Go for the bigger jumps which you can actually
get some air off of. When you get to the Canyon, be careful on what trick you
do here, as it's hard to judge on how to land. Try to remember which way you
jumped. Around the second corner of the Canyon, there is a jump which had Media
on it in the High Score/Media Challenges, use this one. Just after the Canyon,
use that final jump to get to/keep the Sponor in the "Amped" mood.

You win the following:
Iris Clothing (Iris Goggles, Convex Model)
SOS Clothing (Sweater and Hoodie, SOS Model)


Sponsor Challenge #2 - Off-axis tricks
Difficulty: Medium

You remember what off-axis trick are, don't you? Well, if you don't, they are
things like Corkscrews, Rodeos, Back/Front Flips, things like that. This would
get an Easy rating, but there aren't many good jumps to get the meter up with.
It's still not really that hard, just remember to go into the Canyon (it's on
the left) and use the jumps that go straight (we can't take risks, the meter
would drop A LOT), no jumps that go into the walls, ok? As well as the straight
jumps, use jumps that will give you some air too. Don't push it, just aim for a
720 or double, and you'll be fine.

You win the following:
Special Blend Clothing (Jacket, Equator Model)


Sponsor Challenge #3 - Tweaked Grabs
Difficulty: Medium

More Tweaked Grabs? Awww. Well, this time around, we have a few more up our
sleeves, don't we? (Your answer is yes) Check out the Pro 1's rewards for the
tweaks we have now, we have all 3 Stalefish tweaks, and 2 Mute Tweaks (the L
one and the R one). Use these 5 tweaks, vary them, and use the good, big,
straight jumps, and this shouldn't be too much of a problem. Head off to the
Canyon, or if you want, the Ice River to the right of it. Either one is good,
and full of jump