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~*~*~*~*~*~*~*~*~*~*~*~
Sonic and the Secret Rings
FAQs/Walkthrough
Version: 1.54 5/2/07
By Angnix (Angela Petersen)
angnix@gmail.com
Wii #7035-3047-5500-7479 (e-mail me and I might add you...)
~*~*~*~*~*~*~*~*~*~*~*~
~*~*~*~*~*~*~*~*~*~*~*~
Help Me Out!
~*~*~*~*~*~*~*~*~*~*~*~
If you help me with this guide, your name will go in the Special
Thanks Section forever.
The more you help out with this guide or give me suggestions, the
better it will be!
Help Needed:
Medal times, the ones in here now are based on my records/what I
remember and a few submitted to me, I need to make sure they are
accurate. Also I guess they are all listed in the Prima Guide, it
would be nice if I had those numbers.
Secret Book Unlock Info.
~*~*~*~*~*~*~*~*~*~*~*~
Special Thanks:
~*~*~*~*~*~*~*~*~*~*~*~
Opps... much of this section got erased accidentally because of an
error on my end... I'll try to reconstruct it the best I can... If I need
to thank you again... tell me.
GameFAQs.com, BLAZEHEATNIX- (I found the Fire Souls, but didn't
record the numbers to unlock certain things, so yeah, I looked them
up.)
GameFAQs/GameSpot Messageboard- Sorry I forgot to say something
earlier, thanks in general!
Knux Chao- Tip for getting lots of experience
NintendoMania- Party Mode Information
Nathan- Typos and Errors
merius- Serious error concerning the Evil Foundry World Ring, wrong
mission noted
GameFAQS/GameSpot Messageboard members, Raybob Industries INC., and
others- Extra Boss info
Naruto DX - Fye DX- Walkthrough Mistake, You have to complete Sand
Oasis 5 and 9 to get Dinosaur Jungle
SSJ2 Dark- Unlock info for Sub S Armor
FadedFaded, Legend_of_Me- Good tips for Last Chapter
Light the Hedgehog/Knux Chao/others- info about randomness of Skill
Points/Rings when Leveling Up
Mayor__Quimby- Lots of Gold Medal times, Correction for Sub M-Grind
unlock, Correction for Sub HS-Up unlock
Luke J.- correct Gold Medal time for Lost Prologue 8
Luke R.- Hits for Last Chapter (I was counting too and knew it was
around that number), Gold medal Time Night Palace 10
Chrono Sonic- Pointed out Ring Skill Unlock mistake for Sub HS-up,
also gave me link to partial Prima Guide for this game.
IGN Guides- I looked up the rest of the Ring Skills Unlock info.
Prima Guide- Experience info I didn't know. (I only have the partial
guide that's promotional)
Mahzes- pointed out there might be a problem with my mission unlock
list in Dinosaur Jungle
supamane-x- info about Experience and different Points values
Luigifan18- info about Experience
Mario_Hedgehog- told me about info now on Sonic Team's site.
Sonic Team- Not only did they make this game, but they put useful
info on their site, yay, like all of the experience data and even
reminded me of things I forgot to add, it seems they are still adding
things to it from time to time:
The Himiring-Do http://www.sonicteam.com/secretrings/en/
FadeddreamsXXX- Wrote a Boss FAQS for Secret Rings on GameFAQs, also
gave me a great strategy for Ifrit.
Marcus- Corrected Sand Oasis 3 Gold Medal Time
V3 Varyen- A cool Night Palace 12 shortcut
super600- Skeleton Dome 1 Gold Medal Time
~*~*~*~*~*~*~*~*~*~*~*~
Legal Notes:
~*~*~*~*~*~*~*~*~*~*~*~
This guide cannot be placed on any site without my permission. Sonic
and all related characters copyright Sonic Team/Sega.
Sites with permission to post any of my FAQS:
www.GameFAQS.com (This is the major site I update to)
www.Neoseeker.com
www.cheathappens.com
faqs.ign.com
www.cheats.de
www.supercheats.com
www.wogaming.com
1up.com
www.gamerstemple.com
http://www.gameplayworld.com
http://www.cheatcc.com
www.spong.com
GamerHelp.com
GameSlander.com
www.7cheats.de
www.mogelgott.de
www.wiigamecheats.com
WiiLoaded.com
~*~*~*~*~*~*~*~*~*~*~*~
VERSION 1.54 IS HERE!
~*~*~*~*~*~*~*~*~*~*~*~
I actually sold Sonic 06 to get this game... yep... Anyway, don't let
Sonic's initial speed fool you! Progress through the story and get
more Ring Skills, and soon enough Sonic will be going so fast you
can't believe it! Plus the Party Games are fun too and will give you
lots of entertainment with your best friends. And even after you
finish the Last Story, it will take you hours to unlock everything in
the Special Book.
Since this is a game where you are constantly unlocking stuff, it's
going to take a while to get all that info down, unless I have help.
So far, I don't have much of the unlock stuff down yet, but someday,
I hope to have it all.
Fire Soul Locations and Big's Diary are already separate FAQs on
GameFAQs.com
As of version 1.1, I now have a Ring Skills list, but it groups
similar skills together and explains them.
Enjoy!
New to Version 1.5:
Tips and at least rough times for all Gold Medals.
1.51:
More specific info on Experience and what points values different
things are for Action Bonus and Ring Bonus.
Also I corrected a huge error in this guide, it's what level of Quick
Step that you have equipped that determines how fast you Wall Shuffle
across ledges, not your speed.
Also I moved, got highspeed, so I have a Wii code, but I'm mostly
interested in Miis, maybe if you have additional questions after
first e-mail. :P
1.52:
Added/Corrected info based upon Sonic Team's site
(http://www.sonicteam.com/secretrings/en/), Especially fixed up some
Ring Skills descriptions and added Technical Bonus data and some
awesome things about the Ifrit Golem boss I never knew before...
Also added a cool Gold Medal strategy for Ifrit from FadeddreamsXXX.
1.53:
I added a sweet shortcut for Night Palace 12 submitted by V3 Varyen
and corrected a Gold Medal time for Sand Oasis 3, or at least put up
a better approximation.
Added a shortcut for Skeleton Dome 8... I actually partially found this
a long time ago, but the video on Sonic Team's website shows an
easier way to do it, so I included it.
I also added a couple more things from Sonic Team's Himiring-Do, a
note about Slowed Search and a note about long jumps when hitting
obstacles a certain way... I guess they are done updating it now.
1.54:
Fixed Skeleton Dome 1 Gold Medal time, Silver Medal requirment for
Sub-HS Up Skill.
In the future, I might try to get all Medal times and all Secret Book
Unlock Times. I might do a Secret Book Guide, but truthfully very
soon I am starting a new job, and that will take up so much time I
don't know about that.
~*~*~*~*~*~*~*~*~*~*~*~
Table of Contents:
~*~*~*~*~*~*~*~*~*~*~*~
1. FAQs (Frequently Asked Questions)
2. Story
3. Characters
4. Main Menu Options/Save Files
5. Sonic's Moves
5.a. Using Level Objects/Rail Grinding
5.b. Experience/Leveling Up
5.c. Ring Skills and Customize Screen
5.c.1. Soul Gauge/Speed Break/Time Break
5.c.2. Ring Skills List with Explanations
5.c.3. Good Ring Skills Combinations
6. Rings, Items and Level Obstacles
7. Enemies
8. Missions (and Action Screen, Pause Menu and Mission End Screen)
8.a. Mission Types/Tips
8.b. Worlds and Missions Short List
8.c. Mission Unlock Chain
8.d. Shortest Route to Final/Extra Boss List
8.e. Mission and Boss Tips/Walkthroughs
8.e.1. Lost Prologue
8.e.2. Sand Oasis
8.e.3. Dinosaur Jungle
8.e.4. Evil Foundry
8.e.5. Levitated Ruin
8.e.6. Pirate Storm
8.e.7. Skeleton Dome
8.e.8. Night Palace
9. Medals
10. Fire Souls
11. Party Mode
11.a. World Library
11.b. Tournament Palace
11.c. Pirates Coast
11.d. Genie's Lair
11.e. Treasure Hunt
11.f. List of Party Games
12. The Special Book
13. Questions?
14. Version History
~*~*~*~*~*~*~*~*~*~*~*~
1. FAQs (Frequently Asked Questions)
~*~*~*~*~*~*~*~*~*~*~*~
There are just certain questions that keep coming up again and again
and again about this game I want to make clear at the beginning.
Remember, there is more guide after this section!!!
(List of questions will expand in the future, I promise :P )
Questions included so far:
My Wii remote is not working right...
What are the little white orbs?
Where is the Soul Gauge?
What are the red, fiery Rings?
What do Fire Souls Do/How do I unlock things in Party Mode?
When unlocking things in the Special Book, do Gold Medals count the
same as Silver Medals?
How do I use Mini-Turbo, Rocket Start and Warp Dash?
How do I use the Crest Skills?
How do the Save Files work?
I got this many Silver Medals/Gold Medals/Fire Souls in two Save
Files, where is my unlockable?
I just found out you get a Page in the Special Book if you defeat the
Final Boss at less than Level 25, can I still get it if I didn't?
What Missions do I have to Complete to progress in the Story?
Where is such and such World Ring?
Q. My Wii remote is not working right...
A. Make sure you are holding it correctly for this game, which is
sideways, with the 1 and 2 buttons under the right thumb, directional
pad under the left.
Q. What are the little white orbs?
A. They are called Pearls and fill up the Soul Gauge, also see next
question.
Q. Where is the Soul Gauge?
A. It doesn't appear until after you have completed Evil Foundry
Mission 1: Head for the Goal! The Soul Gauge allows you to do the
Speed Break and Time Break skills, see that respective section in
this guide.
Q. What are the red, fiery Rings?
A. They are called Fire Souls, see next question.
Q. What do Fire Souls Do/How do I unlock things in Party Mode?
A. Collect Fire Souls in the Missions that have them to get things in
Party Mode such as extra characters, games and tournaments. Missions
with Fire Souls have three small lines next to them on the Mission
Select Screen.
Q. When unlocking things in the Special Book, do Gold Medals count
the same as Silver Medals?
A. If you get a Gold Medal before a Silver when trying to unlock
something in the Special Book, of course it counts toward your Silver
Medal count. It would be kind of horrible if it didn't.
Q. How do I use Mini-Turbo, Rocket Start and Warp Dash?
A. These skills allow you to start a mission off at high-speed if you
jerk the wii remote forward when the countdown reaches 1.
To use Mini-Turbo, jerk the wii remote anytime 1 is up.
Rocket Start requires jerking the wii remote when most of the little
countdown things around the 1 are gone
Warp Dash requires almost all the little countdown things around the
1 to be gone.
Q. How do I used the Crest Skills?
A. These are skills obtained by getting lots of Silver Medals. When
you equip one you need to make sure to have the minimum number of
that "type" of skill also equipped in order for the Crest Skill to
work. The types are shown by the color of the icon next to the skill,
Blue is Wind, Red if Fire and Purple is Dark.
There is more about this in the Ring Skills List/Explanations Section.
Q. What Missions do I have to Complete to progress in the Story?
A. Now there is a section in this guide with the list, 8.c. Shortest
Route to Final/Extra Boss List
And section 8.d. is a walkthrough with tips.
Q. Where is such and such World Ring?
A. There is a Mission in each World except Lost Prologue that gives
you a World Ring if you defeat it. All Bosses except Final and Extra
give you a World Ring, in Worlds without a boss it's just by beating
one of the Missions. You don't need all the World Rings to face the
Final Boss, but you need them to open Last Chapter that contains the
Extra Boss.
Later in this guide is a detailed list of what order you have to beat
the Missions in to get the World Rings and even tips for the required
missions.
Here is a list of all Missions that earn you World Rings:
Sand Oasis:
13. Defeat the Boss
Battle! Sand Scorpion!
Dinosaur Jungle:
9. Special Challenge
Smash 5 Genie Eggs!
Evil Foundry:
5. Beat the Clock
Find the Exit in Time!
Levitated Ruin:
9. Rampage!
Defeat 20 Enemies!
Pirate Storm:
13. Defeat the Boss
Battle! Captain Bemoth!
Skeleton Dome:
5. Rampage!
Defeat 40 Enemies!
Night Palace:
5. Rampage!
Defeat 20 Enemies!
Q. How do the Save Files work?
A. You can only use multiple save files for Adventure mode... which
means that any Save File can contribute to opening things in the
Special Book or in Party Mode. But only unique things, for example
the same Fire Soul in two files counts as one, etc... So if you want to
clear out your Special Book or Party Mode unlockables, you will have
to delete your Adventure Data in the Options Menu.
Q. I just found out you get a Page in the Special Book if you defeat
the Final Boss at less than Level 25, can I still get it if I didn't?
A. Yes, start a new save file. The Special Book is shared across Save
Files, so you can start at the beginning and reach the Final Boss at
less than Level 25.
Q. I got this many Silver Medals/Gold Medals/Fire Souls in two Save
Files, where is my unlockable?
A. The same one doesn't count twice, i.e. if you get the same exact
Fire Soul in two Save Files or Silver Medal the same mission it will
only count as one.
~*~*~*~*~*~*~*~*~*~*~*~
2. Story
~*~*~*~*~*~*~*~*~*~*~*~
(Story from the game booklet)
It all started when the genie of the magic ring appeared while Sonic,
the world's fastest hedgehog, was taking his nap. The genie's name
was Shahra and she explained to Sonic that she came out of the book
of the Arabian Nights, seeking his help.
According to Shahra, the world of the Arabian Nights was being
threatened by the temptations of the evil genie, Erazor. She added
that if Erazor continued to manipulate the world within the book, he
would ultimately gain enough power to leave the book and wreck havoc
in the real world.
In order to thwart Erazor's vile ambitions, Sonic has decided to dive
into the world of the Arabian Nights with Shahra so he can save the
true spirit of the timeless tales.
~*~*~*~*~*~*~*~*~*~*~*~
3. Characters:
~*~*~*~*~*~*~*~*~*~*~*~
(Profiles from the game booklet)
Sonic the Hedgehog
A cut-loose hedgehog with super speed. Suddenly approached by the
genie of the ring, he decides to enter the world of Arabian Nights to
help. At first, he felt a little out of place within the book, but
Sonic is eager to explore all of the mysteries that await him.
Shahra, the Genie of the Ring
Genie of the magic ring who came from the book of the Arabian Nights.
She holds the power to grant her master's wishes, and hopes that her
new master will be none other than our spiky blue hero.
Erazor Djinn
The evil genie who corrupts the text of the Arabian Nights, and is
plotting to take over the world. He quickly builds his power by
defiling the story of the book in order to ultimately rule the real
world. He and Shahra appear to have an ongoing rivalry that is far
from being settled.
(Also, some of the characters in the book look a little too
familiar...)
~*~*~*~*~*~*~*~*~*~*~*~
4. Main Menu Options/Save Files
~*~*~*~*~*~*~*~*~*~*~*~
In order to properly navigate the menus and control Sonic, the Wii
remote must be held in the horizontal position, with your Right thumb
over the 1 and 2 buttons and your Left thumb over the directional pad.
The first Menu you reach will have four choices: Adventure, Party,
Special Book and Options.
Adventure-
Most of this guide is about Adventure Mode. Several Save files can be
created for this Mode so you can replay the story from the start and
unlock Missions again. What you do in all Save Files unlocks stuff in
Party Mode and in the Special Book.
Party-
Play the minigames with up to four players. Unlocking stuff in this
mode requires finding Fire Souls in the Adventure Mode in any of the
Save Files(but only counts if you find different Fire Souls!).
Discussed in its own section.
Special Book-
Pictures, Movies and Music you can unlock. Complete Missions/Tasks in
any of the Adventure Mode Save files to unlock more items. Discussed
in its own section.
Options-
Here are the Game Options you can change:
Text Settings: Choose Japanese, English, German, Italian, French or
Spanish subtitles.
Voice Settings: Choose either Japanese or English voice acting.
Display Settings: Choose whether to display the game in 4:3 (regular
TVs) or 16:9 (Widescreen)
Sound Settings: Choose Monaural, Stereo or Dolby Pro Logic II sound.
Delete Adventure Data: Choose Adventure Game Files to delete. (I
think maybe deleting them all will clear the Special Book and Party
Mode unlockables, but I have not tried this yet.)
~*~*~*~*~*~*~*~*~*~*~*~
5. Sonic's Moves
~*~*~*~*~*~*~*~*~*~*~*~
Here is a list of Sonic's Basic Moves in Missions. Moves can be
affected greatly by Ring Skills and these basic skills can even be
changed much later in the game, but make sure you master these skills
first before moving on to more advanced things:
Moving- tilt left and right
Sonic moves forward automatically. Just tilt the Wii remote right and
left gently to make him change direction.
Stopping- Hold down 1 button
Sonic can stop by pressing and holding the 1 button. You might want
to stop if you are unsure of what to do ahead or if you want to
charge a jump while standing still.
Backing Up- tile wii remote toward you
Sonic can back up by just simply tilting the wii remote toward you
and then keeping it tilted in the same position. Back up if you have
missed something or if things have suddenly appeared behind you.
Jumping/Sliding- 2 button (tap or hold down)
Tapping the 2 button will cause Sonic to perform a short jump to get
over a small obstacle, this will also allow you to land without
loosing speed.
Holding down the 2 button will cause Sonic to charge a jump. If you
are moving and you hold down the 2 button, you end up performing a
Slide and you continue to skid along the ground, cancel the slide
with the 1 button. If you are standing still, you just charge a jump
in place. When the little blue lines around Sonic turn red, that
means his jump is now fully charged. This allows you to jump much
further than he can with the short jump, but when Sonic lands he will
loose speed and will have to accelerate again.
Also when you are jumping, you can attack enemies by just hitting
them when Sonic is spinning. Sometimes multi-hit enemies can be
attacked faster this way than with regular attacks.
When you are about to jump, objects in range of Homing Attack will
develop green arrows around them (though occasionally the game makes
a mistake with objects too high).
Also if you hit the edge of an object while jumping, you might be
able to pull off a huge jump (this is from Sonic Team's site, they
have an entire page explanation on this, I can't pull it off well.)
Homing Attack/Jump Dash - Tilt wii remote forward in the middle of a
jump
No matter what kind of jump you just did, once you are in the air the
closest object in range of Homing Attack will get a red marker on it.
Push the wii remote forward in order to Home in on the closest red
target to you. After using Homing Attack once, if there are other
nearby objects you can repeat the move before you come down to the
ground if another red target appears in range.
Things you can Homing Attack include enemies, treasure boxes, cages,
springs and collectable items. Fire Souls normally cannot be Homing
Attacked unless you get the Fire Lock-on Skill.
If there are no targets around, the same action will just send you
forward through the air an this is called a Jump Dash.
Note that if you Jump Dash, you cannot use Homing Attack anymore, but
if you run into an enemy you will still defeat it. You can also just
jump into enemies.
Jump/Homing Attack/Jump Dash Cancel- 1 or 2 button held in the middle
of the air
If you decide you don't really want to Jump, Homing Attack or Jump
Dash in the middle of that action, press and hold the 1 or 2 button
to head straight down and you will land. If you use the 1 button, let
go of the button to start moving forward again. If you press the 2
button to do this, you will start to charge up another jump when you
hit the ground. Sometimes you will need to use this move to land on
tricky platforms you jump over or to hit a switch in the middle of
obstacles.
Wall Shuffle- Tilt left or right on a narrow ledge.
If you find yourself on a narrow ledge, tilt left or right to move
Sonic along the wall. The further you tilt the wii remote, the faster
Sonic will shuffle. Not tilting the wii remote will cause Sonic to
halt to a stop. If you are hit, you will fall off unless there is
something to hang onto. If you find yourself hanging precariously,
tilt the wii remote forward quickly to get back on the ledge, but
make sure it is safe to do so first!
If there is nothing to hold onto, be very careful, or you will die if
you fall.
The speed you wall shuffle is affected by the skills Quick Step,
Quick High Step and Quick Mega Step.
If you want to go really fast along a ledge, run at it then hold down
the 2 button to Slide across. Use Skimmer skills with Aegis Slider,
and you can get past these ledges in seconds with no fear!
~*~*~*~*~*~*~*~*~*~*~*~
5.a. Using Level Objects/Rail Grinding
~*~*~*~*~*~*~*~*~*~*~*~
There are various special objects in the Missions that require you to
use the wii remote in specific ways.
Grind Edge (Rails)-
Jump and land on a Rail to get onto it. When you are grinding on a
rail, you are on a narrow but set path.
Many Rails are obvious, but some are invisible. Invisible Rails are
only indicated by blue sparkles at the beginning and end of the Rail
and maybe items lined up on the Rail. Jump on them like any other
Rail.
Tapping the 2 button will make Sonic flip around quickly and speed up
his movement.
Pressing and holding the 2 button will make Sonic charge a jump. You
will also jump forward if you suddenly shake the wii remote forward.
Holding the 1 button will cause Sonic to slow down then brake. If you
press 1 long enough, Sonic will drop off the rail completely.
To get off of or change rails, simply tilt the wii remote right or
left gently in the direction you want to go, this is called a Grind
Trick.
Note: Time and Speed Break seem accelerated on a Rail.
Catapult-
Homing Attack or touch the small part of the catapult to get in. To
use the Catapult normally, first tilt the wii remote toward you to
move the catapult back down to the ground. Then suddenly jerk it
forward to launch Sonic off into the distance.
If you don't want to go as far for some reason, jerk the wii remote
forward when the catapult is still in the up position.
If you want a mid-distance launch then fling the wii remote when the
catapult is somewhere in-between all the way up and all the way down.
If you just simply want to get out of the catapult, press the 2
button.
Flying Pot-
Homing Attack the Flying Pot to get in.
When in the pot, shake the wii remote up or down to make the pot fly
up. Different speeds of shaking will give you control over how fast
the pot rises.
Stop shacking the wii remote if you want the pot to fall back down.
Tilting the wii remote while shaking will allow you to move right or
left while flying.
If you are damaged while in the pot, the pot will disappear sending
you falling straight down. If you land safely, the pot will reappear
again shortly.
Air Launcher-
A circular thing that expands in on you then goes out again, you have
to jump into it.
Fling the wii remote forward to be launched out of it.
For the normal type, the amount the device is contracted on you will
determine how far you will travel through the air, so carefully try
to determine which distance you want to travel.
For the type with spikes in it, it will only launch you one distance,
so make sure to launch yourself before the device contracts all the
way or you will be spiked.
Sometimes up ahead will be obstacles you will have to avoid, so time
your launch carefully.
Jump Carpet-
Homing Attack the carpet. To jump even higher, Homing Attack it at
least one more time. Use a cancel move if you decided you don't want
to jump on it anymore.
Rope-
Homing Attack a rope, then swing it by swinging the wii remote back
and forth.
Rip Cord- Tilt the wii remote right and left to lean right or left.
If you tilt one direction, than the other, you can swing side to side
faster and lean over more. If you practice and get enough speed, you
can even flip completely over the top of the rope. You can use Time
Break but not Speed Break.
Riding Objects (Log, Bullet etc.)-
All you can do is move left and right. You can use Time Break but not
Speed Break.
Flying Carpet-
Hold the Wii remote so the buttons are facing up to properly move the
carpet. Just move in any direction up, down left or right. You can
use Time Break but not Speed Break.
~*~*~*~*~*~*~*~*~*~*~*~
5.b. Experience/Leveling Up
~*~*~*~*~*~*~*~*~*~*~*~
This section thrown in here because it's important to using Ring
Skills moves.
Experience
~*~*~*~*~*~*~*~*~*~*~*~
Experience is mostly gained by getting a good score by doing well in
a Mission then having your score converted to Experience at the end.
Doing well includes not taking damage and not dying which affects
your score, see the Mission End Screen Section of this guide for more
info on that. The most important factor is the Technical Bonus that
multiplies your score at the end of a Mission, this greatly effects
how much Experience you have gained. You loose about .1 Technical
Bonus for every time you are hit (maybe more for dying and I still
need to research this more), so be careful! There are even Ring
Skills that help you gain experience and this can be seen in the
Pause Menu under the "Stage Experience" on the Status Screen.
Remember, this does not depend on speed like a Medal does, so if you
want to gain experience, don't worry about how much time the Mission
will take you, just tread carefully.
Even if you fail a Mission, you will still receive a Score and some
Experience for that Mission.
If you just hit Restart from the Pause Menu, you will loose all
experience gained.
If you Fail a Mission, the little Experience you gain will be added
the Experience if you finally Complete it after hitting Retry.
Types of Experience:
~*~*~*~*~*~*~*~*~*~*~*~
Stage Experience: Experience gained through use of a Ring Skill or by
grabbing a Fire Soul (500 points), all Rings skills that give you
Experience have a Ring icon.
Action Bonus: Experience gained from grabbing things like Pearls,
Grinding Rails and other things in-stage. Here is a list of different
things that fall under Action Bonus-
Pearls- one point each
Rings- three points for each one you pick up (doesn't matter if you
keep them or not, Ring Exchange and Power Restart doesn't count)
Grinding- 10 point every two meters on the rail multiplied by the
number of rails (I think... can't understand the site...), 20 points per
trick (leaning on a rail or changing rails.)
Time Break- 30 points first 3 seconds, then 10 points for each second
afterwards.
Speed Break- 10 points for each meter multiplied by number of times
Speed Break was used (I think that's what the official site is trying
to say >_>;)
Enemy Bonus: 50 points for each enemy, 1,000-4,000 for each Boss
Ring Bonus: 3 Points for each Ring picked up (doesn't matter if you
loose them)
Technical Bonus: Multiplies Action, Enemy and Ring Bonus by a certain
amount.
Technical Bonus goes down each time you are hit or you die. If you
fail a mission, Technical bonus is below 1.
No damage: X2
Damage once: X1.5
2-3 times: X1.2
4-5 times: X1.1
6 or more times, or you died: X1
Failed Mission: X0.3
Mission Bonus: Received the very first time you beat a mission and is
a set number, if you replay that mission you can't get it again.
Tips:
Getting hit/dying greatly reduces your Experience, so obviously try
not to.
Time isn't a factor at all when gaining Experience, so take it slow.
Equip skills that increase Experience. If you have the Crest of Dark
skill, this will enhance how well these skills work (I have heard,
not sure about this myself).
Make sure you are grabbing lots of things, grinding rails, etc...
Longer levels give much more Experience than shorter ones.
Bosses give a lot of Experience.
Knux Chao's Experience Gaining Strategy:
During the Ifrit Golem boss, start off by running around the stage
for a quite a while. More Rings keep appearing, and the more Rings
you have, the more Experience gained. If you are leveled up high
enough, put in Collection Present or Sub C-Present for a huge Boost
and other Experience gaining skills, For only a few minutes of effort
I have gotten well over 10,000 in Experience with Collection Present
turned on, and Knux Chao says over 10 minutes of Ring collecting with
Collection Present will gain you over 30,000 Experience Points. Also,
I have heard Crest of Dark helps, but I'm not sure of that myself.
Leveling Up
~*~*~*~*~*~*~*~*~*~*~*~
If you get enough experience in a Mission, your orange bar will go
all the way up and you will Level Up. (I'll have the exact experience
requirement later and a future list will be the amount of rewards you
get for each level, maybe...). At first 8000 Experience Points are
needed to get to the next level, the amount you need increasing when
you get to higher and higher levels. The highest level you can reach
is 99. When you Level Up, you are rewarded with various things
including:
Skills Points- So you can equip more skills on your ring, read next
section to find out more about this. You get about 3 per Level and
even more at higher levels. At Lv. 99 you will have around 640 (Ring
Skill increase is random or determined by a factor I do not know yet)
Rings- For every 5 Levels you gain, you get more Rings you can hold.
You get an increasing reward when your level gets higher and higher.
Rings at Lv. 99 are about 350 but this is random also, but can vary
in certain missions.
Soul Gauge- For every 5 Levels you gain, you get more capacity on
your Soul Gauge if you have your Soul Gauge. You are rewarded at
least 10 more, your reward increasing the higher in level you get.
You start off with 100, and it levels up to 300 eventually.
Also Certain Missions Completed or Silver/Gold Medal will earn you
certain new Ring Skills, which I hope to map out later.
Look in the above Experience section, those Tips apply to Leveling Up
also.
~*~*~*~*~*~*~*~*~*~*~*~
5.c. Ring Skills and Customize Screen
~*~*~*~*~*~*~*~*~*~*~*~
After completing the first 8 missions in Lost Prologue, when you
select a Mission you will come to a screen with four different Rings.
Choose a Ring and select Ring Skills that you have to change Sonic's
moves and actions during Missions. Many Missions require certain
Skills so it's important to choose wisely.
There are four Rings so you can create Rings for different Mission
situations. I would suggest a well rounded Ring, a Ring with lots of
Speed, a Ring with lots of Attack and another Ring to change around
for certain specific missions.
When you have selected a Ring, you will see what Level you currently
at, SP which is the number of Skills Points you have already used on
that Ring out of all the Skills Points you can currently use, and the
date and time you have last modified that Ring.
Choose Equip for one of the four Rings if you think the Ring is fine
the way it is, but if you want to change skills you will arrive at
the Custom Screen.
Custom Screen
~*~*~*~*~*~*~*~*~*~*~*~
You will see a list of the Ring Skills you currently own. Get more
Ring Skills by Leveling Up or beating/getting Gold Medals in certain
Missions. At the top of the screen, you can check how many Skills
Points you have already used and the current level your Ring is at.
More Skills Points are earned by Leveling Up and will allow you to
equip more skills at once and use skills that require more Skills
Points. Level 1 gives you a puny 3 Skill Points and only one skill,
but be patient and soon your list will grow!
Each Ring Skill has a number in the list, the number of Skills Points
it takes to Equip, then most are followed by a Skill Icon.
The color of the Skill Icon determines the "Element Group" and the
little symbol inside indicates what sort of thing in-game the skill
changes.
The Element Groups are a general category that gives you a rough idea
of what the Skill affects, and is also used when you use the Crest
Skills you unlock with lost of Silver Medals:
Blue- Wind Type Skills, these affect Sonic's Speed and
maneuverability.
Red- Fire Type Skills, these affect Sonic's Attack ability.
Purple- Dark Type Skills, these affect things like Soul Gauge, Rings,
Pearls and Experience.
The Skill Icon Symbols are as follows:
Arrow- Increase Sonic's Speed
Wing- Help Sonic's Jumping, Homing Attack, Jump Dash and related
abilities.
Shield- Helps protect you when you take damage in some way.
Rocket?(I think)- Increases Sonic's Acceleration.
Ring- Skills that increase Experience.
Skull- Increases one ability but hurts you in some way.
Starburst- Crest Skill, these increase the power of skills of the
same type and have another added effect, check the Ring Skill
List/Descriptions for a better explanation.
If the Ring Skill Name is in White letters, that means you have
enough free points to equip it or sometimes it means that even though
there are not enough points, selecting that skill cancels out another
skill at the same time creating enough points.
Gray letters mean you don't have enough points so you need to take
off another skill.
Red letters mean you can't equip the skill because of another skill
you either have equipped or maybe you don't have a necessary skill on
to use that skill. Press 2 when highlighting a red letter skill to
find out what other skill you need to modify to make that one useable.
Ring Skills are sorted in numerical order, but if you press the A
button, you can change the sort order as follows:
Numerical-Reverse Numerical-Skills Points Required from smaller to
larger-Skill Points Required larger to smaller-Skill Icons
Section 5.c.2 is my Ring Skills List and Explanations, check it out!
~*~*~*~*~*~*~*~*~*~*~*~
5.c.1 Soul Gauge/Speed Break/Time Break
~*~*~*~*~*~*~*~*~*~*~*~
Soul Gauge
~*~*~*~*~*~*~*~*~*~*~*~
One you get past Evil Foundry Mission 1: Go for the Goal it appears
in the lower right hand side of the screen during a Mission. You
start out with a small Soul Gauge with a small capacity of 100. but
every time you gain 5 levels you will gain about 20 more in Capacity
and the maximum Soul Gauge level is 300. Later on in the game, you
will gain the ability to turn off Soul Gauge again if you want to.
Increase your Soul level by collecting Pearls. Each Pearl increases
the gauge by 1, and a Rich Pearl increases it by 20. Pearls are found
in stage, in Treasure Chests and in Enemies.
If you are hit by something, you loose 30 in Soul.
If you die and start again somewhere in level, you actually keep the
Soul you already have accumulated.
When Soul is high enough and gets past a small marker on the gauge
(at least 50 full), the blue bar will turn red and fiery and you can
use Speed Break and Time Break. Your Soul Gauge will slowly run out
during Speed Break and Time Break until the Gauge either runs out or
you cancel Speed and Time Break. The amount of Soul you have
determines how long Speed and Time Break will last and Leveling Up
will allow you to use it for longer periods of Time.
Speed Break
~*~*~*~*~*~*~*~*~*~*~*~
When the gauge is red and you press up on the directional pad, Sonic
will go so fast you cannot control the direction he is going very
well. Speed Break can take you through parts of levels fast and
enemies and many obstacles can't hurt you, but be careful if you use
it because if there are pits and stuff Speed Break might kill you.
Speed Break does last a little longer if you collect Pearls during
Speed Break.
New note on Speed Break: I have pretty much confirmed this though
experimentation, Speed Break also increases the clock run time, so it
often does not help you actually go through parts of a stage faster,
like I thought before.
Cancel Speed Break by pushing up on the control pad again. (Can't
activate/deactivate in certain situations like in the middle of a
jump or while braking.)
Use Speed Break to:
Get past relatively empty areas of the stage with few obstacles and
lots of enemies very quickly. Speed Break does kill enemies it hits.
Break certain obstacles/attacks that might have items inside or to
just get through them. Remember not everything is breakable and some
things and attacks will still hurt you badly during Speed Break. If
you plan on picking up items, try canceling it quickly and
backtracking. Sometimes you have to do this to find Fire Souls.
Time Break
~*~*~*~*~*~*~*~*~*~*~*~
When the gauge is red and you press down on the directional pad, time
slows WAY down and the screen turns all pale. At first, it's kind of
hard to steer a slow-downed Sonic, but later on you will gain Surge
Ring Skills that allow you to control his movement easier. Time Break
can take you past obstacles that are going too fast, or other
situations where you want to be very precise.
Cancel Time Break by pushing down on the control pad again. (Can't
activate/deactivate in certain situations like in the middle of a
jump or while braking.)
Use Time Break to:
Get past things moving extremely quickly.
Also includes Springs with spikes on the other side that are turning
very rapidly.
Help you get Gold Medals because it slows down the timer too so you
can duck between objects effectively or collect things.
Find Fire Souls, some are completely out-of-sight except during Time
Break. Look in places in levels where it makes sense to use Time
Break and in seemingly empty cages.
~*~*~*~*~*~*~*~*~*~*~*~
5.c.2. Ring Skills List with Explanations
~*~*~*~*~*~*~*~*~*~*~*~
There is already a huge list of all Ring Skills on GameFAQs.com, so
instead I have decided to group similar ones together to save space
and mostly concentrate on telling you what they do and when to use
them. Many of the skills are quite similar to each other, which is
why I am discussing them as a group. Basically there are skills that
have uses that are not apparent from playing the game, and I see
questions about them, so I thought I would explain them like this.
1-8: Charge Jump(10), Short Jump(10), Homing Attack(10), Homing
Dash(10), Soul Gauge(10), Jump Cancel(10), Jump Dash(10), Homing
Cancel(5)
Unlock: All except Soul Gauge there from the beginning, Soul Gauge
after beating Evil Foundry 1. After beating Last Story, they show up
and become editable on your Ring Skills List.
Color/Icon: None
All of these skills are basic ones that mostly have tutorials in Lost
Prologue and all of them except Soul Gauge are available from the
start. First part of the game, they are hidden and you can't turn
them off, but after beating Last Chapter, you will see them on your
list and can turn them on or off.
I sometimes turn Homing Attack off during Stealth Attacks and No
Pearl Missions so I can jump over enemies easier.
9-10: Charger(12), All-rounder(6)
Unlock: 9-Lv.30, 10-Lv.10
Color/Icon: Blue,Rocket
Both these skills increase how fast Sonic reaches top speed, in
general and on rough terrain respectively.
11-13: Quick Step(4), Quick High Step(12), Quick Mega Step(20)
Unlock: 11-Lv.7, 12-Lv.24, 13-Lv.67
Color/Icon: Blue,Arrow
You can only have one of these equipped at a time.
These skills increase how quickly Sonic moves left and right. But I
suggest only using Quick Mega Step in levels with a crazy amount of
obstacles because Sonic moves so easily to the right and left it's
hard to keep him moving straight.
Also these skills affect how quickly Sonic Wall Shuffles across
ledges, but sliding is faster with a high Skimmer skill.
14-16: Quick Air(4), Super Quick Air(12), Hyper Quick Air(20)
Unlock: 14-Lv.8, 15-Lv.28, 16-Lv.71
Color/Icon: Blue,Wing
You can only have one of these equipped at a time.
Allows you to move left and right when Sonic is in the air easier, a
pretty good set of skills, comes in handy sometimes when trying to
reach an oddly placed rail or platform, but like Quick Mega Step,
Hyper Quick Air might make Sonic move left and right too much.
17-20: Turbo Boost(3), Rocket Boost(15), Warp Boost(25), Sub W-
Boost(20)
Unlock: 17-Lv.4, 18-Lv.24, 19-Lv.49, 20-Pirate Storm 5 Gold Medal
Color/Icon: Blue/Arrow (20 Skull)
You can only have one of these four equipped at a time.
Increases how quickly Sonic reaches top speed (not sure how this
differs from Charger, but these skills are better and can be on at
the same time as Charger).
Sub W-Boost is one of the sub skills, it's as good as Warp Boost, but
hurts Sonic in some way, in this case lowers defense, which means
skills the amount of Rings you can hold at one time reduces and Ring
Savor stops working.
21-24: Speed Up(10), Super Speed-Up(25), Hyper Speed-Up(40), Sub HS-
Up(30)
Unlock: 21-Lv.18, 22-Lv.39, 23-Lv.63, 24-87 Silver Medals
Color/Icon: Blue/Arrow (24 Skull)
You can only have one of these four equipped at a time.
Increases Sonic's top speed. Basically it's just harder to control
Sonic the faster he is going, but at the same time a must in many
cases if you are trying to get a Gold Medal.
Sub HS-Up will make Sonic go as fast as Hyper, but lowers
defense(reduces Rings you can hold)
25-27: Landing Dash(8), Landing Turbo(20), Landing Boost(38)
Unlock: 25-Lv.16, 26-Lv.36, 27-Lv.48
Color/Icon: Blue/Arrow
Only one skill from 25-31 can be equipped at a time.
Sonic gets a boost of speed after landing from a jump. An extremely
helpful set of skills for speed missions because Sonic will
accelerate almost immediately to top speed, especially with Boost.
But for very precise missions you might not want to have Sonic
speeding off when he lands.
28-31: Soul Absorber(4), Soul Assimilator(12), Soul Devourer(20), Sub
S Devourer(15)
Unlock: 28-Lv.23, 29-Lv.37, 30-Lv.56, 31-Lv.46
Color/Icon: Purple/Wing (31 Skull)
Only one skill from 25-31 can be equipped at a time.
Sonic's Soul Gauge increases after landing from a jump. Not a very
large increase, but Devourer can make a difference sometimes. Sub S
will take away some of your Rings if used.
These I find most helpful in No Pearls missions if you want some Soul
even if you can't grab Pearls, but Landing Boost and related is in
general more helpful than these and since you can have them both, I
almost never use them myself.
Sub S I find very useful in Hands Off Missions if you don't have Ring
Exchange or even Wind Crest. Grab all the Rings you want, then do a
few quick jumps before reaching the Goal to get rid of them!
32-33: Fire Tackle(8), Sub F-Tackle(5)
Unlock: 32-Lv.20, 33-Dinosaur Jungle 7 Gold Medal
Color/Icon: Red/Wing (33 Skull)
Only one of these two can be equipped at a time.
Allows a Short Jump to cause damage to enemies. In some situations,
especially in a tight place, this can be quicker than a Homing Attack
if used correctly. A must for Rampage!
Sub F lowers defense, reduces your number of Rings.
34-36: Cancel Dash(6), Cancel Turbo(15), Cancel Burst(25)
Unlock: 34-Lv.16, 35-Lv.38, 36-Lv.57
Color/Icon: Blue/Wing
Only one skill from 34-40 can be equipped at a time.
Similar to Landing Dash, Turbo and Boost, but works after a Cancel
move. Same situations as those set of moves.
37-40: Cancel Absorber(3), Cancel Assimilator(8), Cancel Devourer(18),
Sub C Devourer(12)
Unlock: 37-Lv.27, 38-Lv.42, 39-Lv.60, 40-Lv.52
Color/Icon: Purple/Ring (40 is Skull)
Only one skill from 34-40 can be equipped at a time.
These skills will give you Experience when you land off a Jump Cancel.
Honestly, not very much Experience at all.
I use Sub C the same way as Sub S in Hands-off Missions, to burn off
extra Rings and not much more.
41-42: Fire Gaze(5), Sub F-Gaze(3)
Unlock: 41-Lv.17, 42-Sand Oasis 11 Gold Medal
Color/Icon: Red/Wing (42 is Skull)
Only one of these skills can be equipped at a time.
A Cancel move can now attack enemies. Useful if you are jumping over
enemies and for some reason want to land below them instead of just
Homing Attack, like if there was a switch under them. Can also easily
break open small boxes, if you don't simply want to just push them
out of the way and can dish out more damage to enemies in some cases
and during some bosses.
Sub F will reduce number of Rings.
43: Splash Jump(20)
Unlock: Lv.42
Color/Icon: Blue/Wing
An extremely useful move, if you Jump Dash into most walls Sonic will
automatically flip higher. This is great because you can use it to
get to higher places you normally can't go, sometimes with Fire Souls,
and you can also just simply flip over many obstacles instead of
going around them. Also works in some situations where you normally
have to defeat enemies to open a gate. I have only see it become
harmful in some missions where Sonic will try to go over stuff he
can't and it ends up wasting time, but that's rare.
44-46: Turbo Jump(6), Boost Jump(15), Rocket Jump(25)
Unlock: 44-Lv.17, 45-Lv.34, 46-Lv.48
Color/Icon: Red/Wing
Only one of these equipped at a time.
Allows Sonic to use Jump Dash faster and farther. An extremely useful
set of skills for jumping across larger holes. Rocket Jump in some
cases will even allow you to jump over gaps that normally you have to
hit a spring to get across, if you wait until you get past the spring
to activate Jump Dash that is.
47-49: H-Expand(5), H-High Expand(18), H-Mega Expand(28)
Unlock: 47-Lv.12, 48-Lv.34, 49-Lv.52
Color/Icon: Red/Wing
Only one of these equipped at a time.
Allows Sonic to lock-on to targets and use Homing Attack from further
distances. Extremely useful for many missions and situations,
especially if there are many enemies and springs so you can very
quickly jump from one to another.
50: Fire Lock-On(10)
Unlock: Evil Foundry 5 Gold Medal
Color/Icon: Red/Wing
Allows Sonic to lock-on to and Homing Attack Fire Souls. Needed to
grab some Fire Souls and makes all of them a lot easier to get.
51-53: Homing Stability(6), Homing Balance(15), Homing Recovery(25)
Unlock: 51-Lv.14, 52-Lv.31, 53-Lv.56
Color/Icon: Red/Wing
Only one of these equipped at a time.
Allows you to repeat Homing Attack sooner after using it. Extremely
useful, blast through a group of enemies quickly. Also the key to
Gold Medaling Bosses, normally when the boss is stunned you only get
in one or maybe two hits before the boss recovers, this allows you to
get in three.
54: Expert Attack(10)
Unlock: Pirate Storm 9 Gold Medal
Color/Icon: Purple/Ring
Gives you 2 Experience Points each time you use Homing Attack.
55-56: Quick Jump(10), Sub Q-Jump(6)
Unlock: 55-Lv.27, 56-Lv.49
Color/Icon: Blue/Arrow (56 Skull)
Allows you to fully charge a Charge Jump almost immediately, highly
useful of course.
Sub-Q will reduce number of Rings.
57: Aegis Slider(10)
Unlock: Lv.21
Color/Icon: Blue/Arrow
Only one skill from 57-59 can be equipped at one time.
Extremely Awesome skill. When Sliding, allows you to travel unharmed
through spikes on the ground or on a ledge, touch enemies without
harm, and if you run into something like a cactus or a spiky ball,
you hit it and bounce back unharmed. This skill can be the key to
getting a Gold Medal in many missions with lots of spikes and enemies,
especially Perfect Challenges. There are a few things that can still
hurt you when you are sliding, but still protects you against most
things.
Most awesome part, instead of using a slow Wall Shuffle along a
narrow edge with spikes and carefully watching your step, run and
then slide before you get to the ledge with this skill equipped and
also Skimmer or higher, and you can get past even the most difficult
of these sections in seconds unharmed.
58: Volcano Slider(5)
Unlock: Lv.21
Color/Icon: Red/Arrow
Only one skill from 57-59 can be equipped at one time.
Allows you to defeat enemies while sliding. I prefer Aegis Slider,
but this is a great skill for Rampage! Missions because you can slide
through a group of enemies and get them very quickly.
59: Soul Slider(5)
Unlock: Lv.21
Color/Icon: Purple/Ring
A small amount of Experience is gained while you slide. Honestly,
Aegis and Volcano are much better.
60-62: Quick Slide(4), Quick High Slide(12), Quick Mega Slide(20)
Unlock: 60-Lv.9, 61-Lv.32, 62-Lv.69
Color/Icon: Blue/Arrow
Only one at a time can be equipped.
Increases how fast Sonic moves left and right during a slide. Beware,
Quick Mega Slide can make Sonic slide out-of-control, but the other
two are great if you are trying to use Volcano Slider against many
enemies for example.
63-65: Skimmer(5), Super Skimmer(15), Hyper Skimmer(25)
Unlock: 63-Lv.26, 64-Lv.41, 65-Lv.61
Color/Icon: Blue/Arrow
Only one at a time can be equipped.
Allows Sonic to slide for much longer before he eventually slows down
and stops. Very great if you are trying to get past a large bed of
spikes or a ledge, can be bad if you for some reason want to skid to
a quick stop, but if you do just simply use Break or Jump Cancel
first before using a Charge Jump.
66-67: Slowed Search(4), Sub S-Search(2)
Unlock: 66-45 Silver Medals, 67-Lv.44
Color/Icon: Purple/Rocket (67 Skull)
Only one equipped at a time.
Honestly, the tutorial in Lost Prologue is horrible because it
doesn't really show you what it can do. You can even Gold Medal that
mission without this skill on. I used to think it was some strange
useless thing, but that's not true...
It allows you to use Homing Attack onto certain things during Time
Break you normally can't. The only three examples I know of are
pieces of debris in Night Palace and you use it here to get two Fire
Souls, Attacking Ifrit Golem by flinging back barrels later in this
boss fight, the tops of statues with sand coming out of them in
Levitated Ruin's towers and the tops of pillars in Levitated Ruin's
wind areas.
Sub S-Search just chews up more Soul when you are in Time Break.
68-71: Surge(6), Super Surge(15), Hyper Surge(25), Sub H Surge(20)
Unlock: 68-Lv.30, 69-Lv.45, 70-Lv.72, 71-Lv.53
Color/Icon: Blue/Rocket
Only one equipped at a time.
Increases how fast you can move Sonic during Time Break. Very useful,
because without these skills it can be quite hard to make Sonic do
exactly what you want when Time is slowed down. Very useful in Ring
gathering missions and you want to grab a twisting line of Rings
during Time Break, and avoidance missions where you want to avoid
things precisely at high speed.
Sub H will make you use up Soul faster.
72: Hard Brake(4)
Unlock: Lv.10
Color/Icon: Blue/Arrow
Allows you to stop quickly when you press the 1 button. I suggest to
always keep it on.
73: Back Step(2)
Unlock: Lv.5
Color/Icon: Blue/Arrow
When backing up, allows you to do a short jump. Very useful for
moving backwards quickly, and even needed in some missions where you
must back up and hit a spring quickly before it disappears.
74: Fire Step(5)
Unlock: Lv.6
Color/Icon: Red/Arrow
Back Step must be on for it to work.
Allows you to defeat enemies with Back Step. Extremely useful,
because honestly it's hard to see what you are backing into and this
will at least help you if you accidentally backtrack into an enemy.
75: Ring Saver(15)
Unlock: Lv.37
Color/Icon: Purple/Shield
Reduces the amount of Rings that are lost when you are hit from 20 to
10. The only type of mission where this is bad is Hands Off.
76-77: Balance(8), Down Cancel(10)
Unlock: 76-Lv.15, 77-Lv.35
Color/Icon: Blue/Shield
Balance allows you to get up quicker after taking a hit. Down Cancel...
there's a Lost Prologue Tutorial, but other than pressing the 2
button I'm still not sure what it does differently really...
78: Soul Resurrection(10)
Unlock: Lv.43
Color/Icon: Purple/Shield
Uses some of your Soul Gauge to keep you from dying if you get hit
with 0 Rings. Very good skill, especially in general Gold Medal
missions and you are going very fast, and in Hands Off Missions if
you are truly not trying to get any Rings.
79-80: Soul Armor(10), Sub S-Armor(6)
Unlock: 79-Lv.32, 80-Levitated Ruin 9 Gold Medal
Color/Icon: Purple/Shield (80 is Skull)
Only one Skill from 79-81 can be equipped at the same time.
Reduces how much Soul you loose when you are hurt. Good combo when
used with Soul Resurrection and missions in general where you want a
full Soul Gauge to use Speed Break or Time Break.
Sub S will reduce number of Rings you can hold.
81-82: Soul Barrier(25), Sub S-Barrier(15)
Unlock: 81-Lv.50, 82-Levitated Ruin 5 Gold Medal
Color/Icon: Purple/Shield (82 Skull)
Only one Skill from 79-81 can be equipped at the same time.
Soul Gauge increases when you loose Rings. And that's for any reason
too and not just a Hit, use it with a skill that kills off Rings
during a Hands Off Mission or in other situations with lots of Rings
and you're in for quite a Soul Boost. For example, watch Wind Crest
if you have it increase your Soul Gauge to go even faster!
Sub S reduces Defense, reduce number of Rings.
83-85: Pearl Collector(4), S-Pearl Collector(12), H-Pearl
Collector(28)
Unlock: 83-Lv.3, 84-Lv.25, 85-Lv.59
Color/Icon: Purple/Rocket
Only one of these equipped at a time.
Attracts nearby Pearls to you. The only time these skills are bad are
during a No Pearls! Mission.
86-87: Ring Bonus(3), Power Restart(3)
Unlock: 86-Lv.1, 87-Lv.14
Color/Icon: Purple/Rocket
Ring Bonus will give you 5 Rings to start a Mission off with, and
Power Restart will give you 5 Rings when you come back after death.
Don't let their low skill points fool you! Two extremely useful
skills that can prevent death early in a level or soon after you just
died!
Also, Ring Bonus is required for most if not all Collect Rings Gold
Medals, and both these skills can help other ways, like for example
using Wind Crest from the start of a level if you have it.
The only mission type where these hurt are Hands Off, but not always
if you are just running thorough one of these missions with a skill
that eats up Rings.
88-90: Mini-Turbo(3), Rocket Start(15), Warp Dash(25)
Unlock: 88-Lv.2, 89-Lv.19, 90-Lv.46
Color/Icon: Blue/Rocket
Only one of these can be equipped at the same time.
These skills allow you to start a mission off at high-speed if you
jerk the wii remote forward when the countdown reaches 1.
To use Mini-Turbo, jerk the wii remote anytime 1 is up.
Rocket Start requires jerking the wii remote when most of the little
countdown things around the 1 are gone.
Warp Dash requires almost all the little countdown things around the
1 to be gone.
91: Ring Exchange(25)
Unlock: Night Palace 10 Gold Medal
Color/Icon: Purple/Rocket
All Rings you pick up count as 2 Pearls instead of a Ring.
This is the most useful skill in Hands Off Missions because you can't
even get a Ring at all! But you have to be careful about getting hit,
so I recommend Soul Resurrection and Soul Armor to give you a few
hits before you die, which works well because all of those Rings are
giving you Soul.
Also wonderful in Perfect Challenges, because if you can't get hit
anyway, why let those Rings be just Rings when they potentially can
be Soul?
Also can be good in No Pearls Missions if you are careful not to get
hit, because maybe sometimes you might want to use Time Break even if
you can't grab Pearls to avoid the Pearls...
92: Expert Drift(10)
Unlock: Pirate Storm 4 Gold Medal
Color/Icon: Purple/Ring
Gives you 100 points of Experience when you go around a 90 degree
corner at very high speed.
93: Homing Bonus(20)
Unlock: Night Palace 2 Gold Medal
Color/Icon: Purple/Ring
Gives an increasing bonus of Experience for each enemy you defeat
with Homing Attack in a row without touching the ground.
List from Sonic Team:
2 enemies, 20 points
3, 50
4, 100
5, 150
6-9, 200
10-15, 300
16 and over, 500
94: Ring of Zero(10)
Unlock: Skeleton Dome 5 Gold Medal
Color/Icon: Purple/Ring
When you have Zero Rings, the amount of Stage Experience you get from
other Ring Skills doubles (yay, I had this fact right!). Use in
missions like Hands Off where you would normally not have Rings
anyway, also works great with Ring Exchange.
95: Chain Bonus(30)
Unlock: Night Palace 5 Gold Medal
Color/Icon: Purple/Ring
Getting Rings in a row in any Mission (not just Chain of Rings) will
earn you an experience bonus that increases when you get more Rings.
Great Experience boost in any Mission with tons of Rings.
List from Sonic Team:
20-24 Ring Chain, 100 points
25-29, 200
30-34, 300
35-39, 400
40-44, 500
45-49, 700
50 and over, 1000
96-97: Collection Present(50), Sub C-Present(30)
Unlock: 96-Night Palace 14(Last Chapter) Gold Medal, 97-Lv. 63
Color/Icon: Purple/Ring (97 Skull)
Note: I had this completely wrong earlier and no body caught it...
You only can hold 100 Rings, but after you get 100 you get experience
for the distance traveled with 100 Rings with no damage taken. (no
amount was given)
Sub C just takes a bit of Soul for each Ring after 100.
98-101: Quick Grind(4), Fast Grind(12), Mach Grind(20), Sub M-
Grind(10)
Unlock: 98-Lv.11, 99-Lv.29, 100-Lv.51, 101-25 Silver Medals
Color/Icon: Blue/Arrow (101 Skull)
You can only have one of these equipped at a time.
Allows you to grind rails faster. Only useful in missions that happen
to contain a lot of Rails, but can hurt you if you have to get off a
rail quickly.
Sub M will cause you to loose Rings when you are grinding.
102: Crest of Fire(25)
Unlock: 105 Silver Medals
Color/Icon: Red/Starburst
You can only have one of 102-104 equipped at the same time.
You need at least 6 other Fire Type (Red Icon) skills equipped for it
to work.
Homing Attack now blasts out over a wider range with each hit,
allowing you to take out multiple enemies at the same time.
Use for Rampage! Mission for quick, mass carnage...
103: Crest of Wind(25)
Unlock: 110 Silver Medals
Color/Icon: Blue/Starburst
You can only have one of 102-104 equipped at the same time.
You need at least 10 other Wind Type (Blue Icon) skills equipped for
it to work.
While running, you will slowly burn Rings, but gain lots of Speed.
This is great for getting Gold Medals in almost all Missions, if you
can handle the speed that is!
Use with Soul Barrier for a Soul Gauge Boost also.
104: Crest of Dark(25)
Unlock: 100 Silver Medals
You can only have one of 102-104 equipped at the same time.
You need at least 8 other Dark Type (Purple Icon) skills equipped for
it to work.
Slowly increases your Soul Gauge while running. I have heard it also
increases the amount of Experience you gain, but I am not sure of
this.
Good for Missions where you want Soul but it's hard to get Pearls, or
you can't get Pearls.
~*~*~*~*~*~*~*~*~*~*~*~
5.c.3. Good Ring Skills Combinations
~*~*~*~*~*~*~*~*~*~*~*~
These are meant as suggestions of skills that work well together in
certain situations. Some of these skills require you to be at a high
level too, so be patient!
Have any good combos? I would love to hear about them!
Perfect Challenge Ring:
~*~*~*~*~*~*~*~*~*~*~*~
Aegis Slider combined with Hyper Skimmer to get past spikes. Ring
Exchange so those Rings in the stage are not just useless. Crest of
Fire to get rid of more dangerous enemies.
No Pearls Ring:
~*~*~*~*~*~*~*~*~*~*~*~
Soul Devourer, Dark Crest and Ring Exchange, charge up your Soul
Gauge so you can use Time Break later on to avoid more Pearls at high
speed and make sure to add Hyper Surge. Also Rocket Jump to get over
pearls safely for sure. Also same tips as for Stealth Attack since
you can't get enemies.
Stealth Attack Ring:
~*~*~*~*~*~*~*~*~*~*~*~
If you can, take off Homing Attack. Don't use Fire-type skills except
Rocket Jump, and even then be very careful...
Aegis Slider plus Skimmer to get past enemies quickly without harm.
Soul Armor and Soul Resurrection in case they hurt you.
Rampage Ring:
~*~*~*~*~*~*~*~*~*~*~*~
Increase Fire-type skills, i.e. Fire Gaze, Fire Tackle, and Volcano
Slider. Be a bit careful about Speed, but for Golds go for it. Fire
Crest if you have it for sure! Also use H-Expand and related so you
can Homing Attack large groups of enemies.
In these missions if you are looking for Experience use Homing Bonus.
Clever Hands Off 1, lower level:
~*~*~*~*~*~*~*~*~*~*~*~
Sub C Devourer, Sub S Devourer and/or Sub-M Grind with highest speed
skill. Use jumps near the Goal to get rid of Rings.
Clever Hands Off 2, higher level:
~*~*~*~*~*~*~*~*~*~*~*~
Same as 1, but add Crest of Wind to increase Speed and Soul Barrier
to get Soul for each Ring lost.
Clever Hands Off 3:
~*~*~*~*~*~*~*~*~*~*~*~
Use Ring Exchange, but add Soul Armor and Soul Resurrection so you
can take a few hits. Crest of Wind won't work here however since it
needs Rings to work and the Sub skills are useless.
Ring Collector:
~*~*~*~*~*~*~*~*~*~*~*~
High-speed and Ring Bonus. Don't use Crest of Wind, Crest of Dark is
best to grab lines of Rings during Time break or to sometimes use
Speed Break.
Chain of Rings:
~*~*~*~*~*~*~*~*~*~*~*~
Go ahead and use Crest of Wind, it doesn't matter here if you burn
Rings. Use Crest of Dark if you want to use Time Break to grab lines
of Rings. Also, unlike with Collect Rings, you can actually use Ring
Exchange and still count as a chain of Rings.
Fire Soul Collector:
~*~*~*~*~*~*~*~*~*~*~*~
Take off high speed skills and especially Landing Dash and related so
you are not going too fast. Fire Lock-on for sure, duh! Add Splash
Jump to get some Fire Souls. Add Slowed Search to get the few that
require it. Add Soul Barrier and soul-gaining skills and Dark Crest
so you can have plenty of Soul for Time and Speed Break. Add Surge
skills so you can grab the ones you see during Time Break easier.
Experience Gaining Ring:
~*~*~*~*~*~*~*~*~*~*~*~
Homing Bonus, Collection Present, Ring of Zero etc... plus things for a
Perfect Challenge Ring, don't get hit! Defeat a boss or go through a
stage with lots of enemies/Rings. Also remember not to use Ring of
Zero with Collection Present... use some logic :P
Extremely Crazy Fast Ring:
~*~*~*~*~*~*~*~*~*~*~*~
As many of the High Speed skills as possible, especially Hyper Speed
combined with Crest of Wind. Make sure you have Splash Jump to get
past some obstacles. Add Soul Barrier for a Soul Boost while you are
burning Rings with Crest of Ring, Balance and use Aegis Slider/Hyper
Skimmer to help get you up when you take damage/prevent damage.
~*~*~*~*~*~*~*~*~*~*~*~
6. Rings and Items
~*~*~*~*~*~*~*~*~*~*~*~
Rings:
~*~*~*~*~*~*~*~*~*~*~*~
Rings work a little differently in this game than in other Sonic
games. They still protect you from death if you are hit by an
obstacle, but instead of dropping them all, only 20 disappear, but
you can't pick them back up again! That means 20 or less Rings equals
one hit you can endure before you die.
Also, the number of Rings you can hold varies depending on the level
you have obtained. You start out with a capacity of only 50 Rings,
but for each 5 levels of Skill you gain the ability to hold more and
more Rings which means more and more hits you can endure. The first
number in the Ring counter is the number of Rings you currently have,
the second number is the number of Rings you can hold. But the number
of Rings you can hold might also depend on the mission in some cases.
Rings you have at the end of the level also count toward your
Experience.
Later on in the game, there is at least one Ring Skill that reduces
the number of Rings you lose when hit.
Items and Level Objects:
~*~*~*~*~*~*~*~*~*~*~*~
(Certain Level Objects such as Rails and Flying Pots are described in
Sonic Move's Section)
Ring: Worth One Ring.
Rings are found on the stage and in Treasure Chests.
Rich Ring (large and silver with a star): Worth 20 Rings
Pearls (Little white spheres): Increase your Soul Gauge a little.
They are found on the ground, in Treasure Chests and in Enemies. You
have to pick up ones on the ground, but the ones in Enemies and in
Treasure Chests come to you automatically.
Rich Pearls (Bigger with a halo): Worth 20 Pearls
Treasure Chest: With our Without Wings, ones with Wings sometimes
move. Just touch or Homing Attack them. Can contain Rings, Pearls or
Nothing.
Fire Souls: Collect these red fiery Rings to unlock things in Party
Mode. There are three in certain Missions. Discussed more in the Fire
Soul Section.
Collection Objects: Sometimes you have to find and gather random
objects like eggs and bones to complete a mission.
Springs: Bouncy! Use Homing Attack for a better aim. Some Springs are
Invisible and you can't tell where they are at all until you hit them,
they are on the ends of some rails.
Spiky Spinning Springs: Some springs have spikes on the other side
and flip over. You have to wait until the spring side is facing up in
order to Homing Attack it safely. If they are spinning very rapidly,
you need to slow down with Time Break in order to properly hit them.
Launch Pad/Ramp: Automatically sends you forward at a high rate of
speed. Ramps send you into the air.
Switches: Often very large with a star on it, press it to make
something happen and it will glow blue. Small brown switches with
numbers appear in one Mission.
Cages: Often contains an Item or Enemy. You need to Homing Attack it
to Smash it open before you can get what's inside.
Hint: Use Time Break near Empty Cages to expose possibly hidden
items...
Easily Breakable Obstacles: Some things, for example jars, are easy
to break apart with a Homing Attack or sometimes even by just
touching it to see what's hidden inside. Other small objects like
boxes can be broken by Fire Gaze or by Jump Dashing into them or even
just going fast enough sometimes.
Enemy Defeat Breakable Obstacles: Some large rocks "magic rocks" will
only break apart if you defeat a nearby group of enemies. You might
need to do this to expose a spring or to move on with the level, or
maybe there is a hidden item inside.
Speed Break Breakable Obstacles: Some things can only be broken in
you run into them during Speed Break. These are often blocks with
cracks in them, rocks, and even cactuses. Sometimes there is a hidden
item inside, so you might want to only use Speed Break for a little
while then back up!
Enemies: Found in many levels, these evil genies might take more than
one hit to defeat and sometimes attack you. Get them before they hit
you and make you lose Rings!
Spiky Balls, Spikes and other Obviously Sharp and Hot Things: Don't
touch! If you do, you will lose Rings and if you don't have Rings
then you must start over from an earlier point!
~*~*~*~*~*~*~*~*~*~*~*~
7. Enemies:
~*~*~*~*~*~*~*~*~*~*~*~
Along the way, Sonic will encounter various evil genies and other
nasty things, here's a basic list:
Green or Purple Genie:
Number of Hits to Defeat: 1
Worlds Found in: All
These basic enemies have a different appearance in each World to fit
in with the theme of the world. They can behave a couple different
ways:
When they don't move at all, they are just something to attack or to
use Homing Attack on to get to a higher place, but sometimes they
will move a little.
Spinning- When they move rapidly back and fourth, you might have to
time your attack just right, or if you are trying to avoid them in a
Stealth Attack mission you might even have to use Time Break to get
past them easier.
Disappearing: If you see one suddenly disappear, wait around and it
will appear again, you might have to time it just right to Homing
Attack across a dangerous area.
Red Genie:
Number of Hits to Defeat: 2
Worlds Found in: All
All of these genies breath fire and stay in one place. Sometimes they
just blow fire straight ahead, but sometimes they spin around while
blowing fire. You just need to time your attack carefully so the fire
doesn't hit you before you attack them, it's best to attack them from
above. Very occasionally they might disappear and reappear also.
Rafflesia Djinn (Flower):
Number of Hits to Defeat: 3 when not defending
World Found in: Dinosaur Jungle
Flowers will defend themselves by closing up, you can still Homing
Attack during this time, but no hits will get thorough. They attack
with a series of three rapidly-fired red balls straight at you, you
can Homing Attack these red balls if you want to. According to Sonic
Team's site, whether they defend and attack and how quickly they
attack depends on how you time your Homing Attacks, so experiment to
find the correct Homing Attack frequency.
Golem Djinn:
Number of Hits to Defeat: 1 on the head
World Found in: Evil Foundry
These large robots require you to hit the very top of their head. You
need to either jump up on an nearby obstacle that will get you higher,
or sometimes they are carrying a hammer you can Homing Attack then
use to reach the head.
When you defeat them, they fall down flat and have two rails on them
you can then grind.
Gargoyle Djinn:
Number of Hits to Defeat: 3 when not defending
World Found in: Levitated Ruin
Like the flowers, they will defend themselves, but they also have a
few attacks. Also the new note about frequency of attack for the
flowers apply to these enemies also.
Swipe- Very hard to avoid, they will very suddenly lunge at you and
claw you.
Invisible Ripple- Barely visible as a ripple in the air, pushes you
back
Light- If the light hits you (I think it's when you are not jumping)
you might turn to stone, shake the wii remote to break free.
Slime Djinn:
Number of Hits to Defeat: 1
World Found in: Pirate Storm
These creatures have a couple different attacks you need to avoid
sometimes:
Green gas: Will hurt you if you touch it
Electricity: Surrounds the enemy, it will hurt you if you attack it
during this time.
Skeleton Djinn:
Number of Hits to Defeat: 1 or collapses and gets back up
World Found in: Skeleton Dome
Skeletons can either be defeated, or they get right back up again and
again. I don't know how to tell the difference, but I do know in the
Rampage missions the defeatable ones count as an enemy and the other
ones do not. They also behave in a few different ways:
Standing still: Will try to attack you with their swords if you get
too close.
Spinning: Very dangerous, you can't attack from the side, you need to
attack from above with a Homing Attack instead, not even Speed Break
can avoid this attack.
~*~*~*~*~*~*~*~*~*~*~*~
8. Missions
~*~*~*~*~*~*~*~*~*~*~*~
First you will have to complete a set of Missions in Lost Prologue,
but soon when you complete some Missions you unlock others and unlock
other Worlds. Missions require you to complete a certain objective to
clear them. Choose a World, then Choose one of the unlocked Missions.
Some types of Missions just require you to reach the Goal or getting
a certain number of things. There isn't a Lives counter in this game,
so if you die by getting hit with no Rings or falling into a
bottomless pit you just start back up at a certain point in the level.
But some Missions can be Failed by not meeting the Mission Objective
and you will fail to Complete the Mission.
A black light next to a Mission means you haven't Completed it yet, a
green light means you have.
There is one large white line to the far right of each Mission name,
these are replaced by a Medal if you earn one. Medals are earned by
completing the Mission very quickly, read more about them in the
Medal section.
If there are three little white lines next to the Mission Name, that
means the Mission contains Fire Souls and reminds you how many Fire
Souls you have collected. Fire Souls unlock things in Party Mode.
Read more about Fire Souls in the Fire Souls section.
When you Select a Mission after Lost Prologue, you will enter the
Ring Customization Screen. Select one of four Rings to adjust skills
on, then hit Equip. Read more about Ring Skills in the Ring Skills
Section. Choose skills wisely to help out with your Mission!
Doing well in Missions by not getting hit, defeating lots of enemies
and grabbing Rings will earn you Experience which will level you up
and increase the power of your Ring. Even if you fail a Mission, you
will still receive some Experience for that Mission. If you just hit
Restart from the Pause Menu, you will loose all experience gained.
Read more about Experience in the Experience/Ring Skills Section.
Action Screen
~*~*~*~*~*~*~*~*~*~*~*~
During an Action Stage, the various gauges and things:
Ring Counter- Upper-left hand corner, the first number is the amount
of Rings you have collected and the second number is the number of
Rings you can hold. Increase the number of Rings you can hold by
leveling up.
Bonus Info- Various things such as getting a Fire Soul or sometimes
other things are displayed under the Ring Counter.
Mission Counter- Appears in the upper right during some Missions.
Counts off things such as number of objects, time and distance
depending on mission.
Soul Gauge- Appears in the lower right part of the Screen after you
first beat Evil Foundry Mission 1: Go for the Goal. Increase it's
level by collecting Pearls. When it is high enough and gets past a
small marker on the gauge, it will turn red and you can use Speed
Break and Time Break. Read more about this in the proper section of
this guide.
Pause Menu
~*~*~*~*~*~*~*~*~*~*~*~
Pause during a Mission by hitting the + button and you will have four
different options.
Continue- Choose to get out of the Pause Screen
Restart- Choose to start again from the beginning of the Mission. If
you choose this option, all Experience and Fire Souls gained will be
lost.
Status- Choose to see various statistics about the Mission. Here are
the sub-menus:
Status- A table of statistics including
Ring level: The Skill level on your Ring
High Score: Your previous Score record
Score: Your current Score
Best Time: Time record
Time: Current amount of Time
Stage Experience: Experience you have gained by using a Ring Skill
that increases Experience or by grabbing a Fire Soul.
Total Experience: The amount of Experience you currently have in
total.
Max Ring Chain: Only applies to Chain of Ring missions, the number of
Rings you have gotten in a row.
Soul Gauge: The first number is the amount you have now, the second
number the total amount you can hold.
Mission-
Check what your current Mission is, how well you are doing on it, the
number of Fire Souls you have picked up (if there are any) and the
best medal you have already earned.
Custom-
Check what skills are on your Skill Ring and what type they are. Note
you cannot change skills in the middle of a Mission, just look at
them.
Quit- Completely quit the Mission.
Mission End Screen
~*~*~*~*~*~*~*~*~*~*~*~
If you either Complete or Fail a Mission, a screen will appear to
show you how well you did and displays these things:
Clear Time
Medal Earned- Determined by speed, either none, Bronze, Silver or
Gold
Action Bonus- A score you get for doing various things in-stage and
grabbing things like Pearls. Max 99,999. Refer to Experience section
for more info.
Enemy Bonus- Get 50 points for each Enemy defeated, 1,000-4,000 for a
Boss.
Ring Bonus- Get 3 points for each Ring you pick up, whether you keep
it or not.
Technical Bonus- Decreases each time you get hit. This multiplies the
score received from the above things a certain amount, which is why
getting damaged can severely affect your Score/Experience gained.
Refer to Experience section for a complete explanation.
After the first screen, the second screen converts your score into
more Experience. An orange bar will increase to show you how close
you are to Leveling Up. If you do Level up, then your new level along
with any gained Ring Capacity, Skills Points, Soul Gauge will appear.
Then finally you get to see what you have unlocked if anything
including more Missions/Worlds, Ring Skills, Pages in the Special
Book and Party Mode stuff if you grabbed Fire Souls.
~*~*~*~*~*~*~*~*~*~*~*~
8.a. Mission Types/Tips
~*~*~*~*~*~*~*~*~*~*~*~
There are specific types of Missions, each general type requiring
it's own strategy. Bosses have general tips in here too but they also
have their own sub-section with Tips since they are important.
Eventually I will have Tips for each individual Mission, for now I
just have tips for Story-required Missions.
Here is the short list to the different types of missions discussed
below:
Paragraphs: The Lost Prologue Tutorials
Go for the Goal: Basic head to the Goal
Beat the Clock: Get to the Goal before Time is up
Head to Head: Get to the Goal before Uhu does
Rampage!: Defeat a certain number of enemies
Stealth Attack: Don't defeat enemies
Collect Rings: Get a certain amount of Rings
Chain of Rings: Get a certain amount of Rings in a row
Hands Off: Don't finish the mission holding Rings
No Pearls: Don't touch a single Pearl
Diehard Challenge: Don't die
Perfect Challenge: Don't take damage at all
Special Challenge: Varies, read Mission objective
Boss Battle: Defeat the Boss
Paragraphs
~*~*~*~*~*~*~*~*~*~*~*~
The names of the Missions in Lost Prologue. These Missions have their
own special objectives and are practice for using certain Ring Skills.
You do earn Medals for these Missions and gain Experience from some
of them, so it's worth mastering them.
Tips:
Make sure you have the skill the Mission calls for equipped on your
Ring!
Gold Medal Tips:
For most, run like crazy with a very high speed skill. If you are
required to use a skill, use it only the minimum amount of time, then
run like crazy the rest of the way.
Go for the Goal
~*~*~*~*~*~*~*~*~*~*~*~
The basic head to the end Mission. These are the longest Missions and
take you through the entire World. Other Missions only occur in parts
of the World.
Tips:
I suggest a well-rounded Skills Ring with a nice balance of attack
and speed.
These are rather easy since they are the basic Story Missions and
don't require lots of fancy skills.
Gold Medal Tips:
These are fairly easy to get a Silver/Gold Medal in, especially if
you have Hyper Speed. Put on a bunch of Defensive skills like Ring
Savor and Soul Resurrection if you have them and don't worry about
getting hit, just get back up and run again.
-
Some levels have huge shortcuts and it pays to know them.
Beat the Clock
~*~*~*~*~*~*~*~*~*~*~*~
There is a clock ticking down in the upper right-hand corner how many
seconds you have left to reach the Goal or you will fail! Of course
to make it more difficult, the game designers have placed various
obstacles in your way.
You can die, but dying will set you back quite a ways sometimes.
Tips:
Equip the highest Speed-type skills you have in general, unless you
end up going so fast you can't control Sonic effectively. Also what
helps if you have them are skills that help you collect Pearls for
your Soul Gauge and Defensive Skills that help you get back on your
feet quicker.
Speed Break is an obvious help, but make sure to only use it where
you have a clear way ahead.
Time Break helps too, it slows down you and the clock, so you can get
through obstacles with more precision at high speeds.
Defeating Enemies might slow you down, but at the same time they give
you Pearls which could be useful or using Homing Attack could lead to
a shortcut.
Gold Medal, pretty much the same above, but maybe risk using Speed
Break even more.
Head to Head
~*~*~*~*~*~*~*~*~*~*~*~
You have to beat Uhu, a blue sparkly light, to the Goal or you will
fail. Like a Beat the Clock Mission except you don't have a counter
to show you how much time you have left. In general, these are a
little harder than Beat the Clock.
Instead of ticking down time, there's a counter showing you the
distance Uhu is from you, Positive Red numbers means he is ahead of
you, negative blue numbers means you are winning.
Like in the previous mission, you can die and continue, but Uhu is
often fast enough that this allows him to get ahead.
Tips:
Same General Tips as Beat the Clock, but Uhu is a very tight race.
Rampage!
~*~*~*~*~*~*~*~*~*~*~*~
Defeat the indicated number of enemies. A small counter keeps track
of how many enemies you have defeated and how many you have left to
go. Sometimes, the level will loop back on itself so you can go back
and get enemies you missed, but sometimes these levels have a Goal
and you have to get them all in one shot before you hit the Goal or
you will Fail.
Tips:
Attack type skills, of course. These are of the Fire Type. The more
ways you can kill an enemy, the better.
Don't put a lot of Speed on your Ring at least at first, because you
might speed past enemies. Defense helps too since you are dealing
with enemies here. Put on good Homing Attack skills to lock on to and
attack enemies quickly. The higher your Homing Attack skill, not only
can you lock on to enemies at a longer distance, but also at a
greater height.
Some enemies disappear and reappear. If you see one disappear, just
wait around for a few seconds and it should blink into view again.
Speed Break in general is too fast, but you can use it to get past
some stretches of level with no enemies in some cases.
Gold Medal Tips:
Try doing it with a high Speed Skill, but you have to be extra
careful you don't go so fast you don't get an enemy.
Homing Attack extend is very important, cause it allows you to get a
lot without having to run to another group often times.
If you have it, use the Fire Crest so you can smash enemies quickly.
In at least one mission I have done (In Levitated Ruin), there is a
section where enemies appear across a gap but you can fall down to a
lower part of the level, then when you get back there again the
enemies have reappeared in the same spot! I got a Gold by rapidly
doing this.
Stealth Attack
~*~*~*~*~*~*~*~*~*~*~*~
The opposite of Rampage, you can't attack enemies at all or you will
fail. Of course, there are many enemies in the way!
Tips:
Jump over them, don't Homing Attack. You might want to practice
Cancel so you can stop short of hitting an enemy.
Obviously, don't put on Attack-type skills. Focus on Defense in case
you hit enemies when trying to avoid them. Speed is in general all
right, if you don't mind hitting the occasional enemy.
Later on in the game, you will be able to actually take off Basic
Skills, with some of these Missions, they become a lot easier if you
take off Homing Attack so you can jump over then a lot easier.
Increase your Jump Dash distance if you are doing this to get you
past gaps and junk.
Don't use Speed Break because that can kill enemies unless you know
for sure there are no enemies up ahead. Use Time Break to sneak past
groups of enemies.
Remember when using the hoops when you are blasted out of them you
can hurt enemies, so time these carefully.
Gold Medal:
Basically the highest speed skill.
Other Good Skills include Aegis Slider to simply slide past groups of
enemies without hurting them.
Dark and Wind Crest work well here.
Bad Skills: Anything of the Fire Type except maybe the Jump Dash
extend skill.
Collect Rings
~*~*~*~*~*~*~*~*~*~*~*~
Grab a certain amount of Rings. Your Ring count will be limited to
that amount of Rings.
Tips:
Obviously, try not to get hit or you will loose Rings. So don't put
too much Speed on your Ring. Also focus on Attack and Defense so you
can deal with enemies easier.
Equip Ring Bonus to give you 5 free Rings at the very beginning.
You can put on skills that reduce Ring Loss, but try to not get hit
at all if possible!
Time Break can help you gather lines of Rings with precision.
Find the switches and invisible Rails that lead to more Rings.
Gold Medal Tips:
Ring Bonus Necessary usually
Unlike what I said earlier, Speed counts more than grabbing the very
first group of Rings.
Sometimes, it's better to speed through a section to get to a ricer
section of Rings up ahead.
Some of them seem to require using Time Break at the correct time to
grab a line of twisting Rings very precisely.
Crests: Dark is best for gaining extra Soul to use Time Break to
precisely grab Rings.
Bad Skills: Anything that eats Rings and of course Wind Crest and
Ring Exchange for obvious reasons.
Hands Off
~*~*~*~*~*~*~*~*~*~*~*~
Reach the Goal with 0 Rings or you will Fail.
Tips:
Obviously, turn off Ring Bonus and Power Restart Skills. Ring-based
Skills in general don't make sense here.
Don't put on Speed, it takes high precision to duck the Rings
sometimes. Focus on Defensive and Agility skills so you can have
maximum maneuverability.
You can pick up Rings, just get rid of them by hitting enemies if you
can or with a Ring Skill.
If you have them, use Skills that take away Rings when used, these
can be excellent here. Put on as many as you can.
Use Time Break helps a lot, Speed Break will send you into Rings most
likely. Defeat lots of enemies and gather lots of Pearls.
Obstacles can hurt a lot without Rings, so if there are a lot of
dangerous things in the Mission, it's okay to pick up a few Rings if
you remember to get rid of them before reaching the Goal.
Gold Medal:
Run thorough the stage without caring about Rings and get rid of them
before hitting the goal.
Best skill is Ring Exchange, because you can't get Rings at all. Plus
you will have lot of Soul you can Speed Break with. Combine this with
Soul Resurrection and Soul Armor so you can have hits without dying.
Without Ring Exchange, try other skills that eat Rings, like Sub C
and S Devourer, Sub M Grind, and Wind Crest.
Wind Crest is the best here, but note it makes no sense to use it if
you are using Ring Exchange, but overall will cause you to be faster.
Bad Skills: Ring Bonus, Power Restart, Ring Saver.
Chain of Rings
~*~*~*~*~*~*~*~*~*~*~*~
These Missions only start appearing after beating Last Chapter. Sort
of like Collect Rings, except you have to get a certain "Combo". That
means you need to collect bunches of Rings in a row. There is a combo
counter at the top of the screen. If you go more than about a second
without grabbing a Ring, the combo counter goes back down to zero. A
little gauge appears in the upper left when you get closer to
achieving the desired Combo.
Tips:
Unlike with Collect Rings, Speed helps A LOT to keep Combos. Also
keep your agility up so you can weave back and forth effectively and
Defense.
Combos don't stop after you reach the correct number, so brake and
wait for the mission to end.
Rich Rings only count as one in a Combo.
The Ring Bonus skill doesn't help.
If you get hit, you surprisingly don't loose your Combo count even if
you loose Rings. But make sure to pick up more Rings quickly after
getting Hit. Put on Skills such as Balance to get up quickly after
getting hit.
Time Break is extremely effective in grabbing rows of Rings while
avoiding obstacles. Speed Break can be used in some situations where
there are long lines of Rings or if there is a gap in placement of
Rings.
Lots of times Rings are above enemies or enemies lead you to another
path with Rings, so don't ignore them.
Gold Medal:
Very high speed skill, but use Time Break for more precision.
In at least one mission, I find myself getting hit to keep a combo,
that's fine since you don't actually need to keep the Rings.
It's often important to precisely grab Rings, but sometimes you might
just want to high speed it to another section.
Unlike with Collect Rings, Wind Crest is wonderful here because you
don't have to worry about actually keeping them.
Ring Exchange actually doesn't mess up combos, I've found myself
using it here to gain more Experience to precisely get more Rings
later on.
No Pearls
~*~*~*~*~*~*~*~*~*~*~*~
Man, that means my Grandma Pearl can't play this Mission... just
kidding, it means you can't get pearls of course. These Missions only
appear after beating Last Chapter. This is a lot harder than the No
Rings Missions because getting just one pearl at any time will cause
you to fail and pearls in general are harder to avoid.
Tips:
Take off Pearl Collector... nuff' said. Also not too much Speed and
plenty of Agility for ducking reasons and Defense and Ring
increasing/saving skills in case Enemies hit you.
Soul-based abilities make no sense here since you cannot charge up
your Soul Gauge at all.
Remember, Pearls are found in Enemies and sometimes in Treasure Boxes,
so avoid these objects in more cases. Since you cannot smash enemies
either, most of the tips for Stealth Attack apply here too.
If you are far enough in the game, you can take off Soul Gauge since
you will not be using it anyway to make room for other skills. Also
since you can't smash enemies if you can get away with it take off
Homing Attack also.
Gold Medal:
Takes very precise ducking at high speeds, experts only!
Dark Crest is best here, so you can actually build up your Soul Gauge
so you can use Time/Speed Break if you want to. Also other skills
that increase Soul Gauge can help too, even Ring Exchange even though
you have to be careful.
Diehard Challenge
~*~*~*~*~*~*~*~*~*~*~*~
You can't die basically, but you can get hit as much as you want. Of
course, the game designers have placed various obstacles in your way
to make it harder.
Tips:
Don't put too much Speed on your Ring unless you are going for a Gold
Medal. Instead focus on Defensive Ring Skills. Some of them are Aegis
Slider, Surge so you can use Time Break to weave between obstacles
easier, Ring Saver, and Soul Resurrection which can keep you from
dying if you have a good amount of Soul even without Rings combined
with Soul Armor.
Time Break of course to duck between obstacles.
Gold Medal: Same thing as a regular stage, just be a bit extra
careful and you can't fall into a bottomless pit/water.
Perfect Challenge
~*~*~*~*~*~*~*~*~*~*~*~
Quite Hard, like Diehard Challenge, but you can't even get hit. These
Missions only appear after beating Last Chapter. So basically you
have to be EXTREMLY careful to avoid the numerous junk the level
throws at you.
Tips:
Don't bother with the defensive skills I mentioned for Diehard, won't
do you any good if you can't get hit at all. And Speed is a no-no for
first time play-throughs. Instead, actually focus on Attack so you
can defeat Enemies easier and stuff like Pearl Collector. Also
increase Jump, Jump Dash and Homing Attack to be able to jump over
dangerous things more easily and keep Agility skills like Quick Step.
Aegis Slider combined with Hyper Skimmer to slide though
enemies/spikes unharmed.
Watch enemies closely if they are attacking and attack them when they
stop attacking or it's too dangerous.
Time Break, Speed Break is too risky unless you know the level very
well.
You should gain quite a bit of Experience since you can't get hit, so
you might want to increase that bonus with Experience gaining Ring
Skills.
Gold Medal:
Knowledge of the level so you know where to jump and avoid damage at
high speed.
Try the Dark Crest to get more Soul to use Time Break. Also, try Ring
Exchange for more Soul, you don't really need Rings, so turn them
into Soul!
Bad Skills: Anything that protects you if you are hit, they are
useless here and you might as well use those Skills Points for
something else.
Special Challenge
~*~*~*~*~*~*~*~*~*~*~*~
Missions that are not in another category and can vary in objective.
Often some sort of search mission where you are finding random
objects, or you are destroying things.
Tips:
Read the Mission carefully and think about what Ring Skills would
help you the most to meet your goal.
Most Special Challenges require you to find something, so don't put
on too much Speed when first going through so you don't miss
something.
Boss Battle
~*~*~*~*~*~*~*~*~*~*~*~
Bosses are fighting one large enemy that takes many hits. The Bosses
are covered in more detail in the next Section, but here are some
general Tips:
Tips:
Most important skill to increase is Homing Attack because the number
of times you Homing Attack the boss is what's important, not how many
times you stun then so you can Homing Attack, make the range longer
and the recovery time shorter with abilities such as Balance and H-
Extend.
Attack-type skills sort of help, maybe... but some Bosses require Speed
and Agility always helps. Each Boss is different basically and
requires a different strategy.
Have lots of Defense and Ring saving skills up so you can have more
hits when facing a boss.
Watch the Boss very carefully, you can predict it's next attack and
respond accordingly. There is always a window of opportunity where
you can attack.
Gold Medal: Hitting the boss as soon as you can and to make sure you
pound it with Homing Attacks as much as you can.
~*~*~*~*~*~*~*~*~*~*~*~
8.b. Worlds and Missions Short List
~*~*~*~*~*~*~*~*~*~*~*~
This is just a simple list of the Missions and their Descriptions
with a note on whether the Mission contains Fire Souls or not (refer
to the Fire Soul section for more info). Defeating Missions will
unlock more Missions and more Worlds. Most missions past 8 in Lost
Prologue are unlocked by obtaining certain Ring Skills. The general
types of Missions are described above including Tips.
Next couple of sections is the unlock chain and then tips for all
these Missions!
Lost Prologue
~*~*~*~*~*~*~*~*~*~*~*~
1. Paragraph 01
Tilt the Wii Remote left and right and collect 50 Rings!
2. Paragraph 02
Use the Charge Jump move to reach the goal!
3. Paragraph 03
Use the Jump Dash move to reach the goal!
4. Paragraph 04
Use Homing Attacks to defeat 10 Enemies!
5. Paragraph 05
Use proper braking to reach the goal!
6. Paragraph 06
Use back moves and collect 25 Rings!
7. Paragraph 07
Use 10 small jumps and reach the Goal!
8. Paragraph 08
Use grinding to reach the goal!
9. Paragraph 09
Use Speed Break to reach the goal!
10. Paragraph 10
Use Time Break to reach the goal!
11. Paragraph 11
Use Sliding Attacks to defeat 3 enemies!
Tip: Equip Volcano Slider
12. Paragraph 12
Use Homing Attack while in Time Break
13. Paragraph 13
Use the Fire Gaze move and break 20 boxes!
14. Paragraph 14
Use Down Cancel!
15. Paragraph 15
Collect 10 Rings using Back Step!
16. Paragraph 16
Splash Jump Practice
Head for the Goal!
17. Paragraph 17
Use Mini-Turbo and head for the goal!
18. Paragraph 18
Perform a Rocket Start and reach the Goal!
19. Paragraph 19
Use Warp Dash and head for the goal!
20. Paragraph 20
Clear the stage as quickly as possible!
21. Paragraph 21
Clear the stage as quickly as possible!
Sand Oasis
~*~*~*~*~*~*~*~*~*~*~*~
1. Go for the Goal (Fire Souls)
Find King Shahryar!
2. Diehard Challenge (Fire Souls)
Don't get Defeated!
3. Head to Head
Beat Uhu to the Goal!
4. No Pearls
Don't Get any Pearls!
5. Special Challenge (Fire Souls)
Don't Break the Jar!
6. Diehard Challenge (Fire Souls)
Don't get Defeated!
7. Beat the Clock
Finish Within 120 seconds!
8. Perfect Challenge
Don't Take Damage!
9. Special Challenge (Fire Souls)
Break 5 jars!
10. Collect Rings (Fire Souls)
Collect 99 Rings!
11. Rampage!
Defeat 20 Enemies!
12. Chain of Rings
Get a 60 Ring Combo!
13. Defeat the Boss (World Ring)
Battle! Sand Scorpion!
Dinosaur Jungle
~*~*~*~*~*~*~*~*~*~*~*~
1. Go for the Goal (Fire Souls)
Follow the Pterosaur!
2. Diehard Challenge (Fire Souls)
Don't get Defeated!
3. Collect Rings
Collect 99 Rings!
4. Perfect Challenge
Don't Take Damage!
5. Rampage! (Fire Souls)
Defeat 10 Enemies!
6. Stealth Attack (Fire Souls)
Don't Defeat Enemies!
7. Head to Head
Beat Uhu to the Goal!
8. Chain of Rings
Get a 30 Ring Combo!
9. Special Challenge (Fire Souls, World Ring)
Smash 5 Genie Eggs!
10. Special Challenge (Fire Souls)
Get the Pterosaur Egg!
11. Collect Rings
Collect 99 Rings!
12. No Pearls
Don't Get any Pearls!
Evil Foundry
~*~*~*~*~*~*~*~*~*~*~*~
1. Go for the Goal (Fire Souls)
Head for the Center!
2. Diehard Challenge (Fire Souls)
Don't get Defeated!
3. Hands Off
Finish with 0 Rings!
4. Head to Head
Beat Uhu to the Goal!
5. Beat the Clock (Fire Souls, World Ring)
Find the Exit in Time!
6. Stealth Attack (Fire Souls)
Don't Defeat Enemies!
7. Hands Off
Finish with 0 Rings!
8. Perfect Challenge
Don't Take Damage!
9. Rampage! (Fire Souls)
Defeat 20 Enemies!
10. Collect Rings (Fire Souls)
Collect 99 Rings!
11. Perfect Challenge
Don't Take Damage!
12. Chain of Rings
Get a 50 Ring Combo!
13. Defeat the Boss
Battle! Ifrit Golem!
Levitated Ruin
~*~*~*~*~*~*~*~*~*~*~*~
1. Go for the Goal (Fire Souls)
Find Sinbad!
2. Rampage! (Fire Souls)
Defeat 1 Enemy!
3. Head to Head
Beat Uhu to the Goal!
4. Perfect Challenge
Don't Take Damage!
5. Special Challenge (Fire Souls)
Open Sinbad's Cage!
6. Diehard Challenge (Fire Souls)
Don't get Defeated!
7. Hands Off
Finish with 0 Rings!
8. Perfect Challenge
Don't Take Damage!
9. Rampage! (Fire Souls, World Ring)
Defeat 20 Enemies!
10. Beat the Clock (Fire Souls)
Finish Within 90 seconds!
11. Collect Rings
Collect 80 Rings!
12. No Pearls
Don't Get any Pearls!
Pirate Storm
~*~*~*~*~*~*~*~*~*~*~*~
1. Go for the Goal (Fire Souls)
Follow the Pirates!
2. Head to Head (Fire Souls)
Beat Uhu to the Goal!
3. Collect Rings
Collect 100 Rings!
4. No Pearls
Don't Get any Pearls!
5. Rampage! (Fire Souls)
Defeat 20 Enemies!
6. Hands Off (Fire Souls)
Finish with 0 Rings!
7. Beat the Clock
Finish Within 100 seconds!
8. Chain of Rings
Get a 100 Ring Combo!
9. Diehard Challenge (Fire Souls)
Don't get Defeated!
10. Stealth Attack (Fire Souls)
Don't Defeat Enemies!
11. Collect Rings
Collect 10 Rings!
12. Perfect Challenge
Don't Take Damage!
13. Defeat the Boss (World Ring)
Battle! Captain Bemoth!
Skeleton Dome
~*~*~*~*~*~*~*~*~*~*~*~
1. Go for the Goal (Fire Souls)
Find King Solomon!
2. Hands Off (Fire Souls)
Finish with 0 Rings!
3. Head to Head
Beat Uhu to the Goal!
4. Perfect Challenge
Don't Take Damage!
5. Rampage! (Fire Souls, World Ring)
Defeat 40 Enemies!
6. Diehard Challenge (Fire Souls)
Don't get Defeated!
7. Beat the Clock
Finish Within 45s
8. No Pearls
Don't Get any Pearls!
9. Special Challenge (Fire Souls)
Find the King's Bones!
10. Rampage! (Fire Souls)
Defeat 15 Enemies!
11. Collect Rings
Collect 50 Rings!
12. Chain of Rings
Get a 50 Ring Combo!
Night Palace
~*~*~*~*~*~*~*~*~*~*~*~
1. Go for the Goal (Fire Souls)
Sneak into the Palace!
2. Head to Head (Fire Souls)
Beat Uhu to the Goal!
3. Hands Off
Finish with 0 Rings!
4. No Pearls
Don't Get any Pearls!
5. Rampage! (Fire Souls, World Ring)
Defeat 20 Enemies!
6. Stealth Attack (Fire Souls)
Don't Defeat Enemies!
7. Collect Rings
Collect 100 Rings!
8. Chain of Rings
Get a 100 Ring Combo!
9. Diehard Challenge (Fire Souls)
Don't get Defeated!
10. Hands Off (Fire Souls)
Finish with 0 Rings!
11. Beat the Clock
Finish within 90s
12. Perfect Challenge
Don't Take Damage!
13. Boss Duel (Final Boss)
Battle! Erazor Djinn
14. Last Chapter (Extra Boss)
~*~*~*~*~*~*~*~*~*~*~*~
8.c. Mission Unlock Chain
~*~*~*~*~*~*~*~*~*~*~*~
It took me a while to try to think of a way to represent this... The
best way was a big ol' chain. The main chain is the Story Required
Missions. Branches to the Top lead to World Rings, branches to the
bottom Non-story required Missions. Also there are two smaller chains
representing what is unlocked when you defeat Night Palace 14(Last
Story) and then a list of the Ring Skills needed to get all of the
Lost Prologues(I don't have all the Ring Skill unlock info yet, but I
included what I know or what I think is correct).
All World Names are abbreviated
A - is a direct mission unlock, a , means you have to complete both
missions to continue on.
(WR) means World Ring.
Note: If it's seems kind of funky... I had a hard time fitting
everything in and making sure it stayed in margins... I could
probably be improved in the future somehow...
Ehh, maybe I should list it out too, but a list would be harder to
read but easier to find a specific mission... ???
NOTE: Still might not be totally accurate, because it seems in some
places more than one mission has to be completed to continue on with
the story.
To the Final Boss (broken in two):
~*~*~*~*~*~*~*~*~*~*~*~
SO7-SO13(WR) LR9(WR)-LR10-LR11
| |
SO10-SO11 DJ3(WR) LR6-LR7
| | |
LP1-SO2-SO5,SO9-DJ1-DJ2-DJ5-DJ6-EF1-SO3-LR1-LR5-PS1-PS9-PS10-PS5-
| | | | | | |
SO6 DJ9 DJ7 LR2-LR3 PS2 PS11 PS6-PS7
| |
DJ10-DJ11 PS3
NP6
|
NP5(WR)
|
NP2-NP9-NP10
|
PS13(WR)-EF2-EF13-EF5(WR)-SD1-SD5(WR)-SD9-SD10-NP1-NP13
| | | | |
EF3 EF6-EF7 SD2 SD6-SD7 SD11
| |
EF9 SD3
|
EF10-EF11
Beyond Last Chapter
~*~*~*~*~*~*~*~*~*~*~*~
SO8-SO12 PS8-PS12
| |
SO4-EF4-EF8-PS4-NP3-NP4
| | |
| EF12 NP11
NP14
| LR12 NP12
| | |
DJ4-LR4-LR8-SD4-NP7-NP8
| |
DJ8-DJ12 SD8-SD12
Lost Prologue 9-21 Unlock
~*~*~*~*~*~*~*~*~*~*~*~
(This is based on a rough unlock list of mine... I don't know for sure
if I unlocked some of these skills by leveling up or by completing a
certain mission... help me correct errors)
9- Soul Gauge Skill, Beat Evil Foundry 1
10- Soul Gauge Skill, Beat Evil Foundry 1
11- Volcano Slider Skill, Lv. 21
12- Slowed Search Skill, 45 Silver Medals
13. Fire Gaze Skill, Lv. 17
14. Down Cancel Skill, Lv. 34
15. Back Step Skill, Lv. 5
16. Splash Jump Skill, Lv. 42
17. Mini-Turbo Skill, Lv. 2
18. Rocket Start Skill, Lv. 19
19. Warp Dash Skill Lv. 46
20. Unlock Last Chapter (NP 14)
21. Beat Final Boss (NP 13)
~*~*~*~*~*~*~*~*~*~*~*~
8.d. Shortest Path to Final/Extra Boss List
~*~*~*~*~*~*~*~*~*~*~*~
Basically when you progress through Adventure Mode, you often unlock
more than one new Mission at once. Some of those missions are
required to beat to reach the Final/Extra Boss, but some are not. As
you can see, the list often even goes back to Missions in earlier
Worlds and the numbers are not always in order, so pay attention!
If you want tips for all of these Missions and the Bosses, refer to
the next section and just look it up by world and number.
IMPORTANT NOTE: There might be at least one other place in Dino
Jungle where this list is inaccurate... it seems sometimes you have to
complete two missions in any order to continue the story, if someone
can find this problem for me, I would appreciate it so I can fix this
list.
Final Boss (Night Palace 13) Shortest Path:
~*~*~*~*~*~*~*~*~*~*~*~
WR means World Ring
Lost Prologue 1-8
Sand Oasis 1,2,5,9
Dinosaur Jungle 1,2,5,6
Evil Foundry 1
Sand Oasis 3
Levitated Ruin 1,5
Pirate Storm 1,9,10,5,13(WR)
Evil Foundry 2,13,5(WR)
Skeleton Dome 1,5(WR),9,10
Night Palace 1,13(Final Boss!)
Extra Boss (Last Chapter, Night Palace 14) Shortest Path:
~*~*~*~*~*~*~*~*~*~*~*~
Beat Final Boss and go back and Clear these Missions to get the rest
of the World Rings to unlock Last Chapter in Night Palace, you can
get the World Rings and Beat the Final Boss in any order, doesn't
matter.
If you made it to Final Boss, you will already have the World Rings
from Pirate Storm, Evil Foundry and Skeleton Dome. Of course you can
get these World Rings before meeting Final Boss also.
This list assumes you have already made it to Final Boss.
Sand Oasis 10,7,13(WR)
Dinosaur Jungle 9(WR)
Levitated Ruin 6,9(WR)
Night Palace 2,9,10,5(WR)
And now for the Tips for these Missions!
~*~*~*~*~*~*~*~*~*~*~*~
8.e. Mission and Boss Tips/Walkthroughs
~*~*~*~*~*~*~*~*~*~*~*~
I have replaced my earlier Bosses Section and Walkthrough with a list
of each Mission/Boss in each World with relevant unlock info and Tips
to make it through the hard parts. Of course, this is not the order
they are unlocked, just the order they appear in Mission Select.
A * indicates it's a Mission you need to complete to progress through
the game's story all the way to Last Chapter (Extra Boss).
~*~*~*~*~*~*~*~*~*~*~*~
8.e.1. Lost Prologue
~*~*~*~*~*~*~*~*~*~*~*~
*LP 1. Paragraph 01
Tilt the Wii Remote left and right and collect 50 Rings!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocks: Paragraph 02
Difficulty: Extremely Easy
Gold Medal Time: 20 Seconds (approx.)
Gold Medal Tips:
Very easy Collect 50 Rings mission, you don't even have to have Speed
Up Equipped.
*LP 2. Paragraph 02
Use the Charge Jump move to reach the goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Lost Prologue Paragraph 01
Unlocks: Lost Prologue Paragraph 03
Difficulty: Extremely Easy
Gold Medal Time: 17 Seconds
Helpful Ring Skill: Quick Jump
Gold Medal Tips:
You can skip Shahra's first speech by jumping from the beginning, if
you do, you don't even need Speed Up.
LP *3. Paragraph 03
Use the Jump Dash move to reach the goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Lost Prologue Paragraph 02
Unlocks: Lost Prologue Paragraph 04
Difficulty: Extremely Easy
Gold Medal Time: 25 Seconds
Gold Medal Tips:
Skip Shahra's first speech by jumping before stopped by the first
little ledge, if you do, you don't even need Speed Up.
*LP 4. Paragraph 04
Use Homing Attacks to defeat 10 Enemies!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Lost Prologue Paragraph 03
Unlocks: Lost Prologue Paragraph 05
Difficulty: Extremely Easy
Gold Medal Time: 25 Seconds (guess)
Gold Medal Tips:
Skip Shahra's first speech by jumping before stopped by the first
little ledge, if you do, you don't even need Speed Up or H-Expand.
*LP 5. Paragraph 05
Use proper braking to reach the goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Lost Prologue Paragraph 04
Unlocks: Lost Prologue Paragraph 06
Difficulty: Extremely Easy
Gold Medal Time: 20 Seconds (guess)
Gold Medal Tips:
Break for the first two spiky balls, and then the rest of the way is
clear, that's all you need to do.
*LP 6. Paragraph 06
Use back moves and collect 25 Rings!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Lost Prologue Paragraph 05
Unlocks: Lost Prologue Paragraph 07
Difficulty: Extremely Easy
Tip:
You can go back, then go forward to collect Rings also.
Gold Medal Time: 5 Seconds
Gold Medal Tips:
Don't use Back Step! You actually don't get the Rings faster this way,
just back up and follow the path of Rings.
Pick up the first 25 Rings there are, which is pretty simple.
*LP 7. Paragraph 07
Use 10 small jumps and reach the Goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Lost Prologue Paragraph 06
Unlocks: Lost Prologue Paragraph 08
Difficulty: Extremely Easy
Tips: Do 10 or more Small Jumps, not Charge Jumps by just tapping the
jump button. It doesn't matter where you do the jumps.
Gold Medal Time: 15 seconds
Gold Medal Tips:
Only jump the required number of times. Don't get stuck behind the
slightly bigger wall you have to Charge Jump over, jump over this gap.
*LP 8. Paragraph 08
Use grinding to reach the goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Lost Prologue Paragraph 07
Unlocks: Sand Oasis World, Sand Oasis 1
Difficulty: Extremely Easy
Tips:
Read Rail Grinding section for proper controls, this tutorial doesn't
go over them at all.
Gold Medal Time: 18 Seconds
Gold Medal Tips:
Don't hit the springs on the end of the rails, except maybe the first
one! Instead, switch rails to avoid the springs by tilting left and
right.
LP 9. Paragraph 09
Use Speed Break to reach the goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Soul Gauge Ring Skill, Evil Foundry 1
Difficulty: Easy
Tips: Speed Break not required to complete, but very useful!
Gold Medal Time: 7 Seconds
Gold Difficulty: Very Easy
Gold Ring Skills: Hyper Speed-up, Warp Dash, S or H Pearl Collector,
Dash and Acceleration Skills
Gold Medal Tips:
Dash from the start, activate Speed Break as soon as you can and
there are enough Pearls/Enemies to last you to the Goal.
LP 10. Paragraph 10
Use Time Break to reach the goal!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Soul Gauge Ring Skill, Evil Foundry 1
Difficulty: Medium
Tips:
Time Break not required to complete... but man, you're crazy if you
don't use it!
Activate Time Break before the spiky balls.
Ouch, no Rings, you have to be extremely careful!
Gold Medal Time: 7 Seconds
Gold Difficulty: Medium
Gold Ring Skills: Hyper Speed-up, Warp Dash, Surge and higher, S or H
Pearl Collector, Dash and Acceleration Skills
Gold Medal Tips:
Run past the enemies instead of attacking them, in fact activate Time
Break before reaching the enemies.
You can jump over then are reach the Goal, but you will not get a
Gold...
Very careful ducking of the spiky balls without slowing down during
Time Break.
LP 11. Paragraph 11
Use Sliding Attacks to defeat 3 enemies!
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Sliding Skills, Lv. 21
Difficulty: Easy-Medium
Tips:
Volcano Slider needed, Skimmer helps
Gold Medal Time: 3 Seconds
Gold Difficulty: Easy
Gold Ring Skills: Hyper Speed-up, Volcano Slider, Hyper Skimmer, Dash
and Acceleration Skills
Gold Medal Tips:
One slide through all three enemies.
LP 12. Paragraph 12
Use Homing Attack while in Time Break
~*~*~*~*~*~*~*~*~*~*~*~
Unlocked By: Slowed Search Skill, 45 Silver Medals
Difficulty: Hardish
Tips:
Skill Needed: Soul Gauge, Slowed Search to unlock
Helpful Skills: Surge and related, Soul Resurrection
You don't need the skill equipped to complete this Mission, and this
mission isn't even a good tutorial for this skill, read about this
skill for more info.
Ouch, three enemies surrounded by spiky balls and no rings? This one
takes very careful timing, while in Time Break only attack when the
spiky balls are at either side, so there is a clear window to the
enemy.
Gold Medal Time: 8 Seconds (I think)
Gold Skills: Hyper Speed-up, Surge and higher, H-Expand, Dash and
Acceleration Skills
Gold Difficulty: Hard
Gold Medal Tips:
Same as above, just do it as quickly as possible.
LP 13. Paragraph 13
Use the Fire Gaze move and break 20 boxes!
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Unlocked By: Fire Gaze Skill, Lv. 17
Difficulty: Easy
Tips:
Jump Dash will also destroy boxes, so make sure you are actually
using Fire Gaze, or they won't count.
Gold Medal Time: 13 seconds (my time, could be higher)
Gold Difficulty: Hardish
Gold Ring Skills: Hyper Speed-up, Warp Dash, Dash and Acceleration
Skills
(Also Wind Crest+Ring Bonus to go even faster)
Gold Medal Tips:
It's actually quicker to run to the end and smash the last few piles
of large boxes than the first few small piles. Make sure you are
using Fire Gaze and not just running into them.
LP 14. Paragraph 14
Use Down Cancel!
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Unlocked By: Down Cancel Skill, Lv. 34
Difficulty: Easy-Medium
Tips:
Ring Skill Needed: Down Cancel
It's easiest to just use the spring past the first spiky ball, then
after the second spring don't press any buttons and let Sonic hit the
spiky ball, then rapidly tap 2 to make sure you activate Down Cancel.
Gold Medal Time: 5 Seconds
Gold Difficulty: Hardish
Gold Ring Skills: Hyper Speed, Super or Hyper Quick Air, Quick Jump,
Dash and Acceleration Skills
Gold Medal Tips:
You need to hit the first spiky ball, and be thrown back far enough
to use Down Cancel! That's not as easy as it sounds... Try hitting the
first spring, then while in the air moving slightly to the left or
right. Use Cancel by pressing 2 actually so you land in front of the
first spiky ball, slightly to the left or right. Now release 2 after
landing and you should hit the spiky ball on the side, knocking you
high enough to rapidly press 2 and use Down Cancel before you hit the
ground.
LP 15. Paragraph 15
Collect 10 Rings using Back Step!
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Unlocked By: Back Step Skill, Lv. 5
Difficulty: Easy-medium
Tips:
A ring collected while not backstepping doesn't count.
Gold Medal Time: 5 seconds (I think)
Gold Difficulty: Medium
Gold Medal Tips:
Don't move forward to get a group of Rings you have missed, instead
just keep backstepping to the next group.
LP 16. Paragraph 16
Splash Jump Practice
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Head for the Goal!
Unlocked By: Splash Jump Skill, Lv. 42
Difficulty: Easy
Tips:
You need Splash Jump
Gold Medal Time: 16 Seconds
Gold Difficulty: Medium
Gold Ring Skills: Hyper Speed-up(even faster Crest of Wind and Ring
Bonus also), Dash and Acceleration Skills, Quick Jump
Gold Medal Tips:
Only Splash Jump over the things you need to, run around everything
else. You need to pretty much be perfect and get over all 4 main
obstacles in one try.
LP 17. Paragraph 17
Use Mini-Turbo and head for the goal!
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Unlocked By: Mini-Turbo Skill, Lv. 2
Difficulty:
Tips:
Mini-Turbo required
Use Mini-Turbo by tilting the Wii Remote forward when 1 appears on
the countdown.
Gold Medal Time: 4