Maple Story
cheats and tips
There are currently no known codes for this game but hints and tips on the various stages of the game can be got by going to the SuperCheats forum for Maple Story or by asking questions at the SuperCheats Q&A section or reading the FAQ/Walkthroughs we have on the game.
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When you get off Maple Island, make sure you are level 9 or 10. If you are Level 9, just walk to Perion and fight the things you can hit, the trip can level you. Make sure you have 35 STR, then, when you get to Perion, go to the top and enter where you will find a man that looks like a Indian, his name is Dances with Barlog. Talk to him and he will make you a Warrior.
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On Maple Island, build your future Magician by putting your stats into the following:
Put ALL your points into INT until it reaches 20.
When your INT reaches 20, put your points into LUK until it's 3 more then your current level.
When that's done, put 4 in INT and 1 in LUK so that your LUK is your level + 3.
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When on Maple Island, begin to build your Theif by putting your stats like so:
All into DEX until the DEX reaches 25
All into LUK until you reach Level 10.
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On Maple Island, to build your future Archer, put your Stat Points like these:
Put ALL your Stat Points into STR until it's at 30.
Now that you have 30 STR, put it all into DEX until Level 10.
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On Maple Island, when you level up and you are going to be a Warrior, put your stats like this each level:
Each level, put all your points into STR until it's 35, then put all points into DEX until it's at 20. Once that's done, put all into STR until level 10.
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When you begin your stats for your future theif, roll the stats accordingly:
STR: 4/5
DEX: X
INT: 4/5
LUK: Y
Theives use LUK when attacking, so STR and INT are useless pretty much, so do nothing with them. DEX is so you can actually hit stuff, and LUK because you need the LUK to make your Job Advancement as a Theif.
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When starting to make your Archer, roll your stats like the following:
STR: X
DEX: Y
INT: 4/5
LUK: 4/5
INT and LUK are pointless on an Archer because they determine the strength of the bows and arrows used by the DEX. STR should be at least 30 on Maple Island so you can get a decent Bow when you make the Job Advancement. Then make sure your DEX is continously higher so you get the most out of your future Bowman.
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When starting with a Magician, roll your stats like the following:
STR: 4/5
DEX: 4/5
INT: X
LUK: Y
STR and DEX aren't needed for a Mage because they use INT to determine the magic strength. However, you CAN attack with a weapon like a Staff or something, but that's pointless. LUK is helpful to evade, and you lose less EXP when your charecter dies.
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When choosing your stats for a warrior, roll them like so:
STR: X
DEX: Y
INT: 4/5
LUK: 4/5
STR and DEX don't matter because that is what you will be raising. Try to get the STR higher then DEX. The INT and LUK should be 4 because you don't need them at all. If you get a 4-4 roll in INT and LUK, you got the perfect Warrior as long as the DEX and STR are very high.
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To have a good charcter you will need the perfect stats. Here are some hints as to what they should be for best results.
For the mage it would be best to not raise MP unless your Improving Max MP is to it's mastery level. Instead you should have three luck ahead of your level and everything else on intelligence. By doing this you can wear the armor for mages and you will do a lot of damage when using magic attacks.
For the archer you should have five strength ahead of your current level and everything else on dex. The bows need some strength required to use them that's why you need strength. Also by having tons of dexterity you will be able to hit strong monsters becuase your accuracy is high. Do not ever raise HP or MP.
For the warrior you need both dexterity and strength. I have come up with a way of formulating the stats so that I am both strong and accurate. By the time you leave Maple Island try to have about 40 strength and 20 dexterity. Then for every five levels raise your dexterity by a total of five and your strength by a total of 20. When you are level 15 you should have about 60 strength and 25 dex. By doing this you can still hit the monsters that are about your level. Also do not raise MP or HP unless Improving Max HP is maxed out.
For the theif you should have your dexterity twice your level plus an additional one stat point. Use everything else on luck. By doing this you can use all the daggers and you can dish out a lot of damage with them. The reason you need twice your dexterity plus one is because some daggers are (for example) level 17 that requires 35 dexterity. If you use stars then you should just have dexterity twice your level.
Thank you for considering your time for reading this. I hope it was useful for making good characters.
P.S. When rolling the dice to get stat points, try to get the two stats that you don't use at four. Then you have higher of the stats you need.
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